Effects of position quantization and sampling rate on virtual-wall passivity
Identifieur interne : 000E24 ( PascalFrancis/Corpus ); précédent : 000E23; suivant : 000E25Effects of position quantization and sampling rate on virtual-wall passivity
Auteurs : Jake J. Abbott ; Allison M. OkamuraSource :
- IEEE transactions on robotics [ 1552-3098 ] ; 2005.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
The "virtual wall" is the most common building block used in constructing haptic virtual environments. A virtual wall is typically based on a simple spring model, with unilateral constraints that allow the user to make and break contact with a surface. There are a number of factors (sample-and-hold, device dynamics, sensor quantization, etc.) that cause virtual walls to demonstrate active (nonpassive) behavior, destroying the illusion of reality. In this paper, we find an explicit upper bound on virtual wall stiffness that is a necessary and sufficient condition for virtual wall passivity. We consider a haptic display that can be modeled as a mass with Coulomb-plus-viscous friction, being acted upon by two external forces: an actuator and a human user. The system is equipped with only one sensor, an optical encoder measuring the position of the mass. We explicitly model the effects of position resolution, which has not been done in previous work. We make no assumptions about the human user, and we consider arbitrary constant sampling rates. The main result of our analysis is a necessary and sufficient condition for passivity that relies on the Coulomb friction in the haptic device, as well as the encoder resolution. We experimentally verify our results with a one-degree-of-freedom haptic display, and find that the system can display nonpassive behavior in two decoupled modes that are predicted by the necessary and sufficient condition. One mode represents instability, while the other mode results in active tactile sensations.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
|
---|
Format Inist (serveur)
NO : | PASCAL 06-0035331 CRAN |
---|---|
ET : | Effects of position quantization and sampling rate on virtual-wall passivity |
AU : | ABBOTT (Jake J.); OKAMURA (Allison M.) |
AF : | Department of Mechanical Engineering, The Johns Hopkins University/Baltimore, MD 21218/Etats-Unis (1 aut., 2 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | IEEE transactions on robotics; ISSN 1552-3098; Etats-Unis; Da. 2005; Vol. 21; No. 5; Pp. 952-964; Bibl. 29 ref. |
LA : | Anglais |
EA : | The "virtual wall" is the most common building block used in constructing haptic virtual environments. A virtual wall is typically based on a simple spring model, with unilateral constraints that allow the user to make and break contact with a surface. There are a number of factors (sample-and-hold, device dynamics, sensor quantization, etc.) that cause virtual walls to demonstrate active (nonpassive) behavior, destroying the illusion of reality. In this paper, we find an explicit upper bound on virtual wall stiffness that is a necessary and sufficient condition for virtual wall passivity. We consider a haptic display that can be modeled as a mass with Coulomb-plus-viscous friction, being acted upon by two external forces: an actuator and a human user. The system is equipped with only one sensor, an optical encoder measuring the position of the mass. We explicitly model the effects of position resolution, which has not been done in previous work. We make no assumptions about the human user, and we consider arbitrary constant sampling rates. The main result of our analysis is a necessary and sufficient condition for passivity that relies on the Coulomb friction in the haptic device, as well as the encoder resolution. We experimentally verify our results with a one-degree-of-freedom haptic display, and find that the system can display nonpassive behavior in two decoupled modes that are predicted by the necessary and sufficient condition. One mode represents instability, while the other mode results in active tactile sensations. |
CC : | 001D02D01 |
FD : | Passivité; Commande force; Homme; Sensibilité tactile; Réalité virtuelle; Unilatéral; Capteur mesure; Interface utilisateur; Frottement sec; Frottement visqueux; Capteur optique; Mesure optique; Mesure position; Quantification; Taux échantillonnage; Modélisation; Borne supérieure; Instabilité |
ED : | Passivity; Force control; Human; Tactile sensitivity; Virtual reality; Unilateral; Measurement sensor; User interface; Dry friction; Viscous friction; Optical sensor; Optical measurement; Position measurement; Quantization; Sampling rate; Modeling; Upper bound; Instability |
SD : | Pasividad; Control fuerza; Hombre; Sensibilidad tactil; Realidad virtual; Unilateral; Captador medida; Interfase usuario; Frotamiento seco; Frotamiento viscoso; Captador óptico; Medida óptica; Medición posición; Cuantificación; Razón muestreo; Modelización; Cota superior; Inestabilidad |
LO : | INIST-21023A.354000132716150150 |
ID : | 06-0035331 |
Links to Exploration step
Pascal:06-0035331Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en" level="a">Effects of position quantization and sampling rate on virtual-wall passivity</title>
<author><name sortKey="Abbott, Jake J" sort="Abbott, Jake J" uniqKey="Abbott J" first="Jake J." last="Abbott">Jake J. Abbott</name>
<affiliation><inist:fA14 i1="01"><s1>Department of Mechanical Engineering, The Johns Hopkins University</s1>
<s2>Baltimore, MD 21218</s2>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Okamura, Allison M" sort="Okamura, Allison M" uniqKey="Okamura A" first="Allison M." last="Okamura">Allison M. Okamura</name>
<affiliation><inist:fA14 i1="01"><s1>Department of Mechanical Engineering, The Johns Hopkins University</s1>
<s2>Baltimore, MD 21218</s2>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">INIST</idno>
<idno type="inist">06-0035331</idno>
<date when="2005">2005</date>
<idno type="stanalyst">PASCAL 06-0035331 CRAN</idno>
<idno type="RBID">Pascal:06-0035331</idno>
<idno type="wicri:Area/PascalFrancis/Corpus">000E24</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en" level="a">Effects of position quantization and sampling rate on virtual-wall passivity</title>
<author><name sortKey="Abbott, Jake J" sort="Abbott, Jake J" uniqKey="Abbott J" first="Jake J." last="Abbott">Jake J. Abbott</name>
<affiliation><inist:fA14 i1="01"><s1>Department of Mechanical Engineering, The Johns Hopkins University</s1>
<s2>Baltimore, MD 21218</s2>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Okamura, Allison M" sort="Okamura, Allison M" uniqKey="Okamura A" first="Allison M." last="Okamura">Allison M. Okamura</name>
<affiliation><inist:fA14 i1="01"><s1>Department of Mechanical Engineering, The Johns Hopkins University</s1>
<s2>Baltimore, MD 21218</s2>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</analytic>
<series><title level="j" type="main">IEEE transactions on robotics</title>
<idno type="ISSN">1552-3098</idno>
<imprint><date when="2005">2005</date>
</imprint>
</series>
</biblStruct>
</sourceDesc>
<seriesStmt><title level="j" type="main">IEEE transactions on robotics</title>
<idno type="ISSN">1552-3098</idno>
</seriesStmt>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Dry friction</term>
<term>Force control</term>
<term>Human</term>
<term>Instability</term>
<term>Measurement sensor</term>
<term>Modeling</term>
<term>Optical measurement</term>
<term>Optical sensor</term>
<term>Passivity</term>
<term>Position measurement</term>
<term>Quantization</term>
<term>Sampling rate</term>
<term>Tactile sensitivity</term>
<term>Unilateral</term>
<term>Upper bound</term>
<term>User interface</term>
<term>Virtual reality</term>
<term>Viscous friction</term>
</keywords>
<keywords scheme="Pascal" xml:lang="fr"><term>Passivité</term>
<term>Commande force</term>
<term>Homme</term>
<term>Sensibilité tactile</term>
<term>Réalité virtuelle</term>
<term>Unilatéral</term>
<term>Capteur mesure</term>
<term>Interface utilisateur</term>
<term>Frottement sec</term>
<term>Frottement visqueux</term>
<term>Capteur optique</term>
<term>Mesure optique</term>
<term>Mesure position</term>
<term>Quantification</term>
<term>Taux échantillonnage</term>
<term>Modélisation</term>
<term>Borne supérieure</term>
<term>Instabilité</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">The "virtual wall" is the most common building block used in constructing haptic virtual environments. A virtual wall is typically based on a simple spring model, with unilateral constraints that allow the user to make and break contact with a surface. There are a number of factors (sample-and-hold, device dynamics, sensor quantization, etc.) that cause virtual walls to demonstrate active (nonpassive) behavior, destroying the illusion of reality. In this paper, we find an explicit upper bound on virtual wall stiffness that is a necessary and sufficient condition for virtual wall passivity. We consider a haptic display that can be modeled as a mass with Coulomb-plus-viscous friction, being acted upon by two external forces: an actuator and a human user. The system is equipped with only one sensor, an optical encoder measuring the position of the mass. We explicitly model the effects of position resolution, which has not been done in previous work. We make no assumptions about the human user, and we consider arbitrary constant sampling rates. The main result of our analysis is a necessary and sufficient condition for passivity that relies on the Coulomb friction in the haptic device, as well as the encoder resolution. We experimentally verify our results with a one-degree-of-freedom haptic display, and find that the system can display nonpassive behavior in two decoupled modes that are predicted by the necessary and sufficient condition. One mode represents instability, while the other mode results in active tactile sensations.</div>
</front>
</TEI>
<inist><standard h6="B"><pA><fA01 i1="01" i2="2"><s0>1552-3098</s0>
</fA01>
<fA05><s2>21</s2>
</fA05>
<fA06><s2>5</s2>
</fA06>
<fA08 i1="01" i2="1" l="ENG"><s1>Effects of position quantization and sampling rate on virtual-wall passivity</s1>
</fA08>
<fA11 i1="01" i2="1"><s1>ABBOTT (Jake J.)</s1>
</fA11>
<fA11 i1="02" i2="1"><s1>OKAMURA (Allison M.)</s1>
</fA11>
<fA14 i1="01"><s1>Department of Mechanical Engineering, The Johns Hopkins University</s1>
<s2>Baltimore, MD 21218</s2>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</fA14>
<fA20><s1>952-964</s1>
</fA20>
<fA21><s1>2005</s1>
</fA21>
<fA23 i1="01"><s0>ENG</s0>
</fA23>
<fA43 i1="01"><s1>INIST</s1>
<s2>21023A</s2>
<s5>354000132716150150</s5>
</fA43>
<fA44><s0>A300</s0>
</fA44>
<fA45><s0>29 ref.</s0>
</fA45>
<fA47 i1="01" i2="1"><s0>06-0035331</s0>
</fA47>
<fA60><s1>P</s1>
</fA60>
<fA61><s0>A</s0>
</fA61>
<fA64 i1="01" i2="2"><s0>IEEE transactions on robotics</s0>
</fA64>
<fA66 i1="01"><s0>USA</s0>
</fA66>
<fC01 i1="01" l="ENG"><s0>The "virtual wall" is the most common building block used in constructing haptic virtual environments. A virtual wall is typically based on a simple spring model, with unilateral constraints that allow the user to make and break contact with a surface. There are a number of factors (sample-and-hold, device dynamics, sensor quantization, etc.) that cause virtual walls to demonstrate active (nonpassive) behavior, destroying the illusion of reality. In this paper, we find an explicit upper bound on virtual wall stiffness that is a necessary and sufficient condition for virtual wall passivity. We consider a haptic display that can be modeled as a mass with Coulomb-plus-viscous friction, being acted upon by two external forces: an actuator and a human user. The system is equipped with only one sensor, an optical encoder measuring the position of the mass. We explicitly model the effects of position resolution, which has not been done in previous work. We make no assumptions about the human user, and we consider arbitrary constant sampling rates. The main result of our analysis is a necessary and sufficient condition for passivity that relies on the Coulomb friction in the haptic device, as well as the encoder resolution. We experimentally verify our results with a one-degree-of-freedom haptic display, and find that the system can display nonpassive behavior in two decoupled modes that are predicted by the necessary and sufficient condition. One mode represents instability, while the other mode results in active tactile sensations.</s0>
</fC01>
<fC02 i1="01" i2="X"><s0>001D02D01</s0>
</fC02>
<fC03 i1="01" i2="X" l="FRE"><s0>Passivité</s0>
<s5>01</s5>
</fC03>
<fC03 i1="01" i2="X" l="ENG"><s0>Passivity</s0>
<s5>01</s5>
</fC03>
<fC03 i1="01" i2="X" l="SPA"><s0>Pasividad</s0>
<s5>01</s5>
</fC03>
<fC03 i1="02" i2="X" l="FRE"><s0>Commande force</s0>
<s5>02</s5>
</fC03>
<fC03 i1="02" i2="X" l="ENG"><s0>Force control</s0>
<s5>02</s5>
</fC03>
<fC03 i1="02" i2="X" l="SPA"><s0>Control fuerza</s0>
<s5>02</s5>
</fC03>
<fC03 i1="03" i2="X" l="FRE"><s0>Homme</s0>
<s5>03</s5>
</fC03>
<fC03 i1="03" i2="X" l="ENG"><s0>Human</s0>
<s5>03</s5>
</fC03>
<fC03 i1="03" i2="X" l="SPA"><s0>Hombre</s0>
<s5>03</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE"><s0>Sensibilité tactile</s0>
<s5>11</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG"><s0>Tactile sensitivity</s0>
<s5>11</s5>
</fC03>
<fC03 i1="04" i2="X" l="SPA"><s0>Sensibilidad tactil</s0>
<s5>11</s5>
</fC03>
<fC03 i1="05" i2="X" l="FRE"><s0>Réalité virtuelle</s0>
<s5>12</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG"><s0>Virtual reality</s0>
<s5>12</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA"><s0>Realidad virtual</s0>
<s5>12</s5>
</fC03>
<fC03 i1="06" i2="X" l="FRE"><s0>Unilatéral</s0>
<s5>13</s5>
</fC03>
<fC03 i1="06" i2="X" l="ENG"><s0>Unilateral</s0>
<s5>13</s5>
</fC03>
<fC03 i1="06" i2="X" l="SPA"><s0>Unilateral</s0>
<s5>13</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE"><s0>Capteur mesure</s0>
<s5>14</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG"><s0>Measurement sensor</s0>
<s5>14</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA"><s0>Captador medida</s0>
<s5>14</s5>
</fC03>
<fC03 i1="08" i2="X" l="FRE"><s0>Interface utilisateur</s0>
<s5>15</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG"><s0>User interface</s0>
<s5>15</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA"><s0>Interfase usuario</s0>
<s5>15</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE"><s0>Frottement sec</s0>
<s5>16</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG"><s0>Dry friction</s0>
<s5>16</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA"><s0>Frotamiento seco</s0>
<s5>16</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE"><s0>Frottement visqueux</s0>
<s5>17</s5>
</fC03>
<fC03 i1="10" i2="X" l="ENG"><s0>Viscous friction</s0>
<s5>17</s5>
</fC03>
<fC03 i1="10" i2="X" l="SPA"><s0>Frotamiento viscoso</s0>
<s5>17</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE"><s0>Capteur optique</s0>
<s5>18</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG"><s0>Optical sensor</s0>
<s5>18</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA"><s0>Captador óptico</s0>
<s5>18</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE"><s0>Mesure optique</s0>
<s5>19</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG"><s0>Optical measurement</s0>
<s5>19</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA"><s0>Medida óptica</s0>
<s5>19</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE"><s0>Mesure position</s0>
<s5>20</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG"><s0>Position measurement</s0>
<s5>20</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA"><s0>Medición posición</s0>
<s5>20</s5>
</fC03>
<fC03 i1="14" i2="X" l="FRE"><s0>Quantification</s0>
<s5>21</s5>
</fC03>
<fC03 i1="14" i2="X" l="ENG"><s0>Quantization</s0>
<s5>21</s5>
</fC03>
<fC03 i1="14" i2="X" l="SPA"><s0>Cuantificación</s0>
<s5>21</s5>
</fC03>
<fC03 i1="15" i2="X" l="FRE"><s0>Taux échantillonnage</s0>
<s5>22</s5>
</fC03>
<fC03 i1="15" i2="X" l="ENG"><s0>Sampling rate</s0>
<s5>22</s5>
</fC03>
<fC03 i1="15" i2="X" l="SPA"><s0>Razón muestreo</s0>
<s5>22</s5>
</fC03>
<fC03 i1="16" i2="X" l="FRE"><s0>Modélisation</s0>
<s5>23</s5>
</fC03>
<fC03 i1="16" i2="X" l="ENG"><s0>Modeling</s0>
<s5>23</s5>
</fC03>
<fC03 i1="16" i2="X" l="SPA"><s0>Modelización</s0>
<s5>23</s5>
</fC03>
<fC03 i1="17" i2="X" l="FRE"><s0>Borne supérieure</s0>
<s5>24</s5>
</fC03>
<fC03 i1="17" i2="X" l="ENG"><s0>Upper bound</s0>
<s5>24</s5>
</fC03>
<fC03 i1="17" i2="X" l="SPA"><s0>Cota superior</s0>
<s5>24</s5>
</fC03>
<fC03 i1="18" i2="X" l="FRE"><s0>Instabilité</s0>
<s5>31</s5>
</fC03>
<fC03 i1="18" i2="X" l="ENG"><s0>Instability</s0>
<s5>31</s5>
</fC03>
<fC03 i1="18" i2="X" l="SPA"><s0>Inestabilidad</s0>
<s5>31</s5>
</fC03>
<fN21><s1>009</s1>
</fN21>
<fN44 i1="01"><s1>PSI</s1>
</fN44>
<fN82><s1>PSI</s1>
</fN82>
</pA>
</standard>
<server><NO>PASCAL 06-0035331 CRAN</NO>
<ET>Effects of position quantization and sampling rate on virtual-wall passivity</ET>
<AU>ABBOTT (Jake J.); OKAMURA (Allison M.)</AU>
<AF>Department of Mechanical Engineering, The Johns Hopkins University/Baltimore, MD 21218/Etats-Unis (1 aut., 2 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>IEEE transactions on robotics; ISSN 1552-3098; Etats-Unis; Da. 2005; Vol. 21; No. 5; Pp. 952-964; Bibl. 29 ref.</SO>
<LA>Anglais</LA>
<EA>The "virtual wall" is the most common building block used in constructing haptic virtual environments. A virtual wall is typically based on a simple spring model, with unilateral constraints that allow the user to make and break contact with a surface. There are a number of factors (sample-and-hold, device dynamics, sensor quantization, etc.) that cause virtual walls to demonstrate active (nonpassive) behavior, destroying the illusion of reality. In this paper, we find an explicit upper bound on virtual wall stiffness that is a necessary and sufficient condition for virtual wall passivity. We consider a haptic display that can be modeled as a mass with Coulomb-plus-viscous friction, being acted upon by two external forces: an actuator and a human user. The system is equipped with only one sensor, an optical encoder measuring the position of the mass. We explicitly model the effects of position resolution, which has not been done in previous work. We make no assumptions about the human user, and we consider arbitrary constant sampling rates. The main result of our analysis is a necessary and sufficient condition for passivity that relies on the Coulomb friction in the haptic device, as well as the encoder resolution. We experimentally verify our results with a one-degree-of-freedom haptic display, and find that the system can display nonpassive behavior in two decoupled modes that are predicted by the necessary and sufficient condition. One mode represents instability, while the other mode results in active tactile sensations.</EA>
<CC>001D02D01</CC>
<FD>Passivité; Commande force; Homme; Sensibilité tactile; Réalité virtuelle; Unilatéral; Capteur mesure; Interface utilisateur; Frottement sec; Frottement visqueux; Capteur optique; Mesure optique; Mesure position; Quantification; Taux échantillonnage; Modélisation; Borne supérieure; Instabilité</FD>
<ED>Passivity; Force control; Human; Tactile sensitivity; Virtual reality; Unilateral; Measurement sensor; User interface; Dry friction; Viscous friction; Optical sensor; Optical measurement; Position measurement; Quantization; Sampling rate; Modeling; Upper bound; Instability</ED>
<SD>Pasividad; Control fuerza; Hombre; Sensibilidad tactil; Realidad virtual; Unilateral; Captador medida; Interfase usuario; Frotamiento seco; Frotamiento viscoso; Captador óptico; Medida óptica; Medición posición; Cuantificación; Razón muestreo; Modelización; Cota superior; Inestabilidad</SD>
<LO>INIST-21023A.354000132716150150</LO>
<ID>06-0035331</ID>
</server>
</inist>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PascalFrancis/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000E24 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/PascalFrancis/Corpus/biblio.hfd -nk 000E24 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= PascalFrancis |étape= Corpus |type= RBID |clé= Pascal:06-0035331 |texte= Effects of position quantization and sampling rate on virtual-wall passivity }}
This area was generated with Dilib version V0.6.23. |