Realistic broadcasting using multi-modal immersive media
Identifieur interne :
000E19 ( PascalFrancis/Corpus );
précédent :
000E18;
suivant :
000E20
Realistic broadcasting using multi-modal immersive media
Auteurs : Sung-Yeol Kim ;
Seung-Uk Yoon ;
Yo-Sung HoSource :
-
Lecture notes in computer science [ 0302-9743 ] ; 2005.
RBID : Pascal:06-0051685
Descripteurs français
English descriptors
Abstract
Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
A01 | 01 | 1 | | @0 0302-9743 |
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A05 | | | | @2 3767 |
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A08 | 01 | 1 | ENG | @1 Realistic broadcasting using multi-modal immersive media |
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A09 | 01 | 1 | ENG | @1 Advances in multimedia information processing : PCM 2005 : 6th Pacific Rim Conference on Multimedia, Jeju Island, Korea, November 13-16, 2005 : proceedings |
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A11 | 01 | 1 | | @1 KIM (Sung-Yeol) |
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A11 | 02 | 1 | | @1 YOON (Seung-Uk) |
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A11 | 03 | 1 | | @1 HO (Yo-Sung) |
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A14 | 01 | | | @1 Gwangju Institute of Science and Technology (GIST), 1 Oryong-dong @2 Buk-gu, Gwangju, 500-712 @3 KOR @Z 1 aut. @Z 2 aut. @Z 3 aut. |
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A20 | | | | @2 Part II, 164-175 |
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A21 | | | | @1 2005 |
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A23 | 01 | | | @0 ENG |
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A26 | 01 | | | @0 3-540-30027-9 |
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A43 | 01 | | | @1 INIST @2 16343 @5 354000138665541030 |
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A44 | | | | @0 0000 @1 © 2006 INIST-CNRS. All rights reserved. |
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A45 | | | | @0 13 ref. |
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A47 | 01 | 1 | | @0 06-0051685 |
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A60 | | | | @1 P @2 C |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Lecture notes in computer science |
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A66 | 01 | | | @0 DEU |
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C01 | 01 | | ENG | @0 Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting. |
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C02 | 01 | X | | @0 001D02C |
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C03 | 01 | X | FRE | @0 Multimédia @5 01 |
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C03 | 01 | X | ENG | @0 Multimedia @5 01 |
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C03 | 01 | X | SPA | @0 Multimedia @5 01 |
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C03 | 02 | X | FRE | @0 Assistance utilisateur @5 18 |
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C03 | 02 | X | ENG | @0 User assistance @5 18 |
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C03 | 02 | X | SPA | @0 Asistencia usuario @5 18 |
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C03 | 03 | X | FRE | @0 Corée @2 NG @5 19 |
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C03 | 03 | X | ENG | @0 Korea @2 NG @5 19 |
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C03 | 03 | X | SPA | @0 Corea @2 NG @5 19 |
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C03 | 04 | X | FRE | @0 Grande vitesse @5 20 |
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C03 | 04 | X | ENG | @0 High speed @5 20 |
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C03 | 04 | X | SPA | @0 Gran velocidad @5 20 |
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C03 | 05 | X | FRE | @0 Vitesse transmission @5 21 |
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C03 | 05 | X | ENG | @0 Transmission speed @5 21 |
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C03 | 05 | X | SPA | @0 Velocidad transmisión @5 21 |
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C03 | 06 | X | FRE | @0 Sensibilité tactile @5 22 |
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C03 | 06 | X | ENG | @0 Tactile sensitivity @5 22 |
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C03 | 06 | X | SPA | @0 Sensibilidad tactil @5 22 |
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C03 | 07 | X | FRE | @0 . @4 INC @5 82 |
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C07 | 01 | X | FRE | @0 Asie @2 NG |
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C07 | 01 | X | ENG | @0 Asia @2 NG |
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C07 | 01 | X | SPA | @0 Asia @2 NG |
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N21 | | | | @1 023 |
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N44 | 01 | | | @1 OTO |
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N82 | | | | @1 OTO |
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pR |
A30 | 01 | 1 | ENG | @1 Pacific Rim Conference on Multimedia @2 6 @3 KOR @4 2005-11-13 |
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Format Inist (serveur)
NO : | PASCAL 06-0051685 INIST |
ET : | Realistic broadcasting using multi-modal immersive media |
AU : | KIM (Sung-Yeol); YOON (Seung-Uk); HO (Yo-Sung) |
AF : | Gwangju Institute of Science and Technology (GIST), 1 Oryong-dong/Buk-gu, Gwangju, 500-712/Corée, République de (1 aut., 2 aut., 3 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2005; Vol. 3767; Part II, 164-175; Bibl. 13 ref. |
LA : | Anglais |
EA : | Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting. |
CC : | 001D02C |
FD : | Multimédia; Assistance utilisateur; Corée; Grande vitesse; Vitesse transmission; Sensibilité tactile; . |
FG : | Asie |
ED : | Multimedia; User assistance; Korea; High speed; Transmission speed; Tactile sensitivity |
EG : | Asia |
SD : | Multimedia; Asistencia usuario; Corea; Gran velocidad; Velocidad transmisión; Sensibilidad tactil |
LO : | INIST-16343.354000138665541030 |
ID : | 06-0051685 |
Links to Exploration step
Pascal:06-0051685
Le document en format XML
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