Serveur d'exploration sur les dispositifs haptiques

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Group synchronization for haptic media in a networked real-time game : Multimedia QoS evaluation and management technologies

Identifieur interne : 000D62 ( PascalFrancis/Corpus ); précédent : 000D61; suivant : 000D63

Group synchronization for haptic media in a networked real-time game : Multimedia QoS evaluation and management technologies

Auteurs : Yutaka Ishibashi ; Hiroyuki Kaneoka

Source :

RBID : Pascal:06-0235468

Descripteurs français

English descriptors

Abstract

This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A01 01  1    @0 0916-8516
A03   1    @0 IEICE trans. commun.
A05       @2 89
A06       @2 2
A08 01  1  ENG  @1 Group synchronization for haptic media in a networked real-time game : Multimedia QoS evaluation and management technologies
A11 01  1    @1 ISHIBASHI (Yutaka)
A11 02  1    @1 KANEOKA (Hiroyuki)
A14 01      @1 Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology @2 Nagoya-shi, 466-8555 @3 JPN @Z 1 aut. @Z 2 aut.
A20       @1 313-319
A21       @1 2006
A23 01      @0 ENG
A43 01      @1 INIST @2 7315E1 @5 354000115166070070
A44       @0 0000 @1 © 2006 INIST-CNRS. All rights reserved.
A45       @0 16 ref.
A47 01  1    @0 06-0235468
A60       @1 P
A61       @0 A
A64 01  1    @0 IEICE transactions on communications
A66 01      @0 JPN
C01 01    ENG  @0 This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.
C02 01  X    @0 001D04B03B
C03 01  X  FRE  @0 Synchronisation @5 01
C03 01  X  ENG  @0 Synchronization @5 01
C03 01  X  SPA  @0 Sincronización @5 01
C03 02  3  FRE  @0 Interface haptique @5 02
C03 02  3  ENG  @0 Haptic interfaces @5 02
C03 03  X  FRE  @0 Timing @5 03
C03 03  X  ENG  @0 Timing @5 03
C03 03  X  SPA  @0 Timing @5 03
C03 04  X  FRE  @0 Evaluation performance @5 04
C03 04  X  ENG  @0 Performance evaluation @5 04
C03 04  X  SPA  @0 Evaluación prestación @5 04
C03 05  X  FRE  @0 Equité @5 05
C03 05  X  ENG  @0 Equity @5 05
C03 05  X  SPA  @0 Equidad @5 05
C03 06  3  FRE  @0 Jeu ordinateur @5 06
C03 06  3  ENG  @0 Computer games @5 06
C03 07  X  FRE  @0 Réseau ordinateur @5 07
C03 07  X  ENG  @0 Computer network @5 07
C03 07  X  SPA  @0 Red informática @5 07
N21       @1 149

Format Inist (serveur)

NO : PASCAL 06-0235468 INIST
ET : Group synchronization for haptic media in a networked real-time game : Multimedia QoS evaluation and management technologies
AU : ISHIBASHI (Yutaka); KANEOKA (Hiroyuki)
AF : Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology/Nagoya-shi, 466-8555/Japon (1 aut., 2 aut.)
DT : Publication en série; Niveau analytique
SO : IEICE transactions on communications; ISSN 0916-8516; Japon; Da. 2006; Vol. 89; No. 2; Pp. 313-319; Bibl. 16 ref.
LA : Anglais
EA : This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.
CC : 001D04B03B
FD : Synchronisation; Interface haptique; Timing; Evaluation performance; Equité; Jeu ordinateur; Réseau ordinateur
ED : Synchronization; Haptic interfaces; Timing; Performance evaluation; Equity; Computer games; Computer network
SD : Sincronización; Timing; Evaluación prestación; Equidad; Red informática
LO : INIST-7315E1.354000115166070070
ID : 06-0235468

Links to Exploration step

Pascal:06-0235468

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