Group synchronization for haptic media in a networked real-time game : Multimedia QoS evaluation and management technologies
Identifieur interne : 000D62 ( PascalFrancis/Corpus ); précédent : 000D61; suivant : 000D63Group synchronization for haptic media in a networked real-time game : Multimedia QoS evaluation and management technologies
Auteurs : Yutaka Ishibashi ; Hiroyuki KaneokaSource :
- IEICE transactions on communications [ 0916-8516 ] ; 2006.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 06-0235468 INIST |
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ET : | Group synchronization for haptic media in a networked real-time game : Multimedia QoS evaluation and management technologies |
AU : | ISHIBASHI (Yutaka); KANEOKA (Hiroyuki) |
AF : | Department of Computer Science and Engineering, Graduate School of Engineering, Nagoya Institute of Technology/Nagoya-shi, 466-8555/Japon (1 aut., 2 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | IEICE transactions on communications; ISSN 0916-8516; Japon; Da. 2006; Vol. 89; No. 2; Pp. 313-319; Bibl. 16 ref. |
LA : | Anglais |
EA : | This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively. |
CC : | 001D04B03B |
FD : | Synchronisation; Interface haptique; Timing; Evaluation performance; Equité; Jeu ordinateur; Réseau ordinateur |
ED : | Synchronization; Haptic interfaces; Timing; Performance evaluation; Equity; Computer games; Computer network |
SD : | Sincronización; Timing; Evaluación prestación; Equidad; Red informática |
LO : | INIST-7315E1.354000115166070070 |
ID : | 06-0235468 |
Links to Exploration step
Pascal:06-0235468Le document en format XML
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<ET>Group synchronization for haptic media in a networked real-time game : Multimedia QoS evaluation and management technologies</ET>
<AU>ISHIBASHI (Yutaka); KANEOKA (Hiroyuki)</AU>
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<DT>Publication en série; Niveau analytique</DT>
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