Simulating cheap hardware : A platform for evaluating cost-performance trade-offs in haptic hardware design
Identifieur interne : 000D45 ( PascalFrancis/Corpus ); précédent : 000D44; suivant : 000D46Simulating cheap hardware : A platform for evaluating cost-performance trade-offs in haptic hardware design
Auteurs : Iman Brouwer ; Karon E. Maclean ; Antony J. HodgsonSource :
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English descriptors
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Abstract
This paper describes a platform devised to explore the impact on task execution in a virtual environment of the quality, and therefore cost, of the system's haptic hardware. This platform is a complex haptic interface in which hardware quality can be varied in simulation. Software intercepts the position and force signals between the haptic hardware and the virtual environment software, and alters them to supply the effect of increased friction, cogging, backlash, inertia and/or lower force output. All parameters of the introduced effects can be set independently or in combination and on a continuous scale; a primary contribution is the creation of haptically realistic effect models that are stable in combination on complex hardware. This work is part of a larger project in which we will test the effect of the simulated degradations on surgeons' performance in simulated laparoscopic tasks.
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Format Inist (serveur)
NO : | PASCAL 06-0269820 INIST |
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ET : | Simulating cheap hardware : A platform for evaluating cost-performance trade-offs in haptic hardware design |
AU : | BROUWER (Iman); MACLEAN (Karon E.); HODGSON (Antony J.) |
AF : | Dept. of Mechanical Engineering University of British Columbia/Vancouver/Canada (1 aut., 3 aut.); Dept. of Computer Science University of British Columbia/Vancouver/Canada (2 aut.) |
DT : | Congrès; Niveau analytique |
SO : | IEEE International Conference on Robotics and Automation/21/2004/New Orleans LA USA; Etats-Unis; Piscataway NJ: IEEE; Da. 2004; Pp. 770-775; ISBN 0-7803-8232-3 |
LA : | Anglais |
EA : | This paper describes a platform devised to explore the impact on task execution in a virtual environment of the quality, and therefore cost, of the system's haptic hardware. This platform is a complex haptic interface in which hardware quality can be varied in simulation. Software intercepts the position and force signals between the haptic hardware and the virtual environment software, and alters them to supply the effect of increased friction, cogging, backlash, inertia and/or lower force output. All parameters of the introduced effects can be set independently or in combination and on a continuous scale; a primary contribution is the creation of haptically realistic effect models that are stable in combination on complex hardware. This work is part of a larger project in which we will test the effect of the simulated degradations on surgeons' performance in simulated laparoscopic tasks. |
CC : | 001D02D11; 001D02B04 |
FD : | Sensibilité tactile; Réalité virtuelle; Interface utilisateur; Hystérésis magnétique; Frottement; Jeu mécanique; Inertie; Chirurgie; Coeliochirurgie; Modélisation; . |
ED : | Tactile sensitivity; Virtual reality; User interface; Magnetic hysteresis; Friction; Mechanical clearance; Inertia; Surgery; Laparoscopic surgery; Modeling |
SD : | Sensibilidad tactil; Realidad virtual; Interfase usuario; Histérisis magnética; Frotamiento; Juego mecánico; Inercia; Cirugía; Cirugía laparoscopica; Modelización |
LO : | INIST-Y 38842.354000153471321230 |
ID : | 06-0269820 |
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Pascal:06-0269820Le document en format XML
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<front><div type="abstract" xml:lang="en">This paper describes a platform devised to explore the impact on task execution in a virtual environment of the quality, and therefore cost, of the system's haptic hardware. This platform is a complex haptic interface in which hardware quality can be varied in simulation. Software intercepts the position and force signals between the haptic hardware and the virtual environment software, and alters them to supply the effect of increased friction, cogging, backlash, inertia and/or lower force output. All parameters of the introduced effects can be set independently or in combination and on a continuous scale; a primary contribution is the creation of haptically realistic effect models that are stable in combination on complex hardware. This work is part of a larger project in which we will test the effect of the simulated degradations on surgeons' performance in simulated laparoscopic tasks.</div>
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<ET>Simulating cheap hardware : A platform for evaluating cost-performance trade-offs in haptic hardware design</ET>
<AU>BROUWER (Iman); MACLEAN (Karon E.); HODGSON (Antony J.)</AU>
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<EA>This paper describes a platform devised to explore the impact on task execution in a virtual environment of the quality, and therefore cost, of the system's haptic hardware. This platform is a complex haptic interface in which hardware quality can be varied in simulation. Software intercepts the position and force signals between the haptic hardware and the virtual environment software, and alters them to supply the effect of increased friction, cogging, backlash, inertia and/or lower force output. All parameters of the introduced effects can be set independently or in combination and on a continuous scale; a primary contribution is the creation of haptically realistic effect models that are stable in combination on complex hardware. This work is part of a larger project in which we will test the effect of the simulated degradations on surgeons' performance in simulated laparoscopic tasks.</EA>
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