A real-time graphic environment for a urological operation training simulator
Identifieur interne : 000D41 ( PascalFrancis/Corpus ); précédent : 000D40; suivant : 000D42A real-time graphic environment for a urological operation training simulator
Auteurs : Evangelos Papadopoulos ; Alkiviadis Tsamis ; Kostas VlachosSource :
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
_An OpenGL/C++ real-time graphic environment, part of a training simulator for urological operations, is presented. The graphic environment simulates endoscope insertion In a small diameter deformable tube and is used with a low-force 5-dof force-feedback haptic mechanism. Piecewise Bezier Interpolations are used for smooth urethra deformations. A novel particle-based model computes the forces and torques fed to the hapties. Realistic textures from medical databases are employed and a 25 fps refresh rate is achieved using the Rendering Thread method. The overall simulator software is made of three processes running on two distinct platforms, communicating via Ethernet and TCP/IP.
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Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 06-0269906 INIST |
---|---|
ET : | A real-time graphic environment for a urological operation training simulator |
AU : | PAPADOPOULOS (Evangelos); TSAMIS (Alkiviadis); VLACHOS (Kostas) |
AF : | Department of Mechanical Engineering, National Technical University of Athens/15780 Athens/Grèce (1 aut., 2 aut., 3 aut.) |
DT : | Congrès; Niveau analytique |
SO : | IEEE International Conference on Robotics and Automation/21/2004/New Orleans LA USA; Etats-Unis; Piscataway NJ: IEEE; Da. 2004; Pp. 1295-1300; ISBN 0-7803-8232-3 |
LA : | Anglais |
EA : | _An OpenGL/C++ real-time graphic environment, part of a training simulator for urological operations, is presented. The graphic environment simulates endoscope insertion In a small diameter deformable tube and is used with a low-force 5-dof force-feedback haptic mechanism. Piecewise Bezier Interpolations are used for smooth urethra deformations. A novel particle-based model computes the forces and torques fed to the hapties. Realistic textures from medical databases are employed and a 25 fps refresh rate is achieved using the Rendering Thread method. The overall simulator software is made of three processes running on two distinct platforms, communicating via Ethernet and TCP/IP. |
CC : | 001D02D |
FD : | Temps réel; Commande force; Représentation graphique; Simulateur; Insertion; Sensibilité tactile; Texture; Base donnée; Assemblage boulonné; Protocole transmission; Modélisation; Système 5 degrés liberté |
ED : | Real time; Force control; Graphics; Simulator; Insertion; Tactile sensitivity; Texture; Database; Bolted joint; Transmission protocol; Modeling; System with five degrees of freedom |
SD : | Tiempo real; Control fuerza; Grafo (curva); Simulador; Inserción; Sensibilidad tactil; Textura; Base dato; Ensamblaje empernado; Protocolo transmisión; Modelización; Sistema 5 grados libertad |
LO : | INIST-Y 38842.354000153471322090 |
ID : | 06-0269906 |
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Pascal:06-0269906Le document en format XML
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<front><div type="abstract" xml:lang="en">_An OpenGL/C++ real-time graphic environment, part of a training simulator for urological operations, is presented. The graphic environment simulates endoscope insertion In a small diameter deformable tube and is used with a low-force 5-dof force-feedback haptic mechanism. Piecewise Bezier Interpolations are used for smooth urethra deformations. A novel particle-based model computes the forces and torques fed to the hapties. Realistic textures from medical databases are employed and a 25 fps refresh rate is achieved using the Rendering Thread method. The overall simulator software is made of three processes running on two distinct platforms, communicating via Ethernet and TCP/IP.</div>
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<ET>A real-time graphic environment for a urological operation training simulator</ET>
<AU>PAPADOPOULOS (Evangelos); TSAMIS (Alkiviadis); VLACHOS (Kostas)</AU>
<AF>Department of Mechanical Engineering, National Technical University of Athens/15780 Athens/Grèce (1 aut., 2 aut., 3 aut.)</AF>
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<EA>_An OpenGL/C++ real-time graphic environment, part of a training simulator for urological operations, is presented. The graphic environment simulates endoscope insertion In a small diameter deformable tube and is used with a low-force 5-dof force-feedback haptic mechanism. Piecewise Bezier Interpolations are used for smooth urethra deformations. A novel particle-based model computes the forces and torques fed to the hapties. Realistic textures from medical databases are employed and a 25 fps refresh rate is achieved using the Rendering Thread method. The overall simulator software is made of three processes running on two distinct platforms, communicating via Ethernet and TCP/IP.</EA>
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