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Virtual reality in neurosurgical education : Part-task ventriculostomy simulation with dynamic visual and haptic feedback. Commentary

Identifieur interne : 000B36 ( PascalFrancis/Corpus ); précédent : 000B35; suivant : 000B37

Virtual reality in neurosurgical education : Part-task ventriculostomy simulation with dynamic visual and haptic feedback. Commentary

Auteurs : G. Michael Jr Lemole ; P. Pat Banerjee ; Cristian Luciano ; Sergey Neckrysh ; Fady T. Charbel ; Francisco Ponce ; Robert F. Spetzler ; Edward C. Benzel ; Michael D. Cusimano ; Richard G. Ellenbogen

Source :

RBID : Pascal:07-0332165

Descripteurs français

English descriptors

Abstract

OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure. METHODS: We use the ImmersiveTouch (ImmersiveTouch, Inc., Chicago, IL) virtual reality platform, developed at the University of Illinois at Chicago, to simulate the task of ventriculostomy catheter placement as a proof-of-concept. Computed tomographic data are used to create a virtual anatomic volume. RESULTS: Haptic feedback offers simulated resistance and relaxation with passage of a virtual three-dimensional ventriculostomy catheter through the brain parenchyma into the ventricle. A dynamic three-dimensional graphical interface renders changing visual perspective as the user's head moves. The simulation platform was found to have realistic visual, tactile, and handling characteristics, as assessed by neurosurgical faculty, residents, and medical students. CONCLUSION: We have developed a realistic, haptics-based virtual reality simulator for neurosurgical education. Our first module recreates a critical component of the ventriculostomy placement task. This approach to task simulation can be assembled in a modular manner to reproduce entire neurosurgical procedures.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A01 01  1    @0 0148-396X
A02 01      @0 NRSRDY
A03   1    @0 Neurosurgery
A05       @2 61
A06       @2 1
A08 01  1  ENG  @1 Virtual reality in neurosurgical education : Part-task ventriculostomy simulation with dynamic visual and haptic feedback. Commentary
A11 01  1    @1 LEMOLE (G. Michael JR)
A11 02  1    @1 BANERJEE (P. Pat)
A11 03  1    @1 LUCIANO (Cristian)
A11 04  1    @1 NECKRYSH (Sergey)
A11 05  1    @1 CHARBEL (Fady T.)
A11 06  1    @1 PONCE (Francisco)
A11 07  1    @1 SPETZLER (Robert F.)
A11 08  1    @1 BENZEL (Edward C.)
A11 09  1    @1 CUSIMANO (Michael D.)
A11 10  1    @1 ELLENBOGEN (Richard G.)
A14 01      @1 Department of Neurosurgery, University of Illinois, Chicago @2 Chicago, Illinois @3 USA @Z 1 aut. @Z 4 aut. @Z 5 aut.
A14 02      @1 Departments of Mechanical and Industrial Engineering, and Computer Science, University of Illinois, Chicago @2 Chicago, Illinois @3 USA @Z 2 aut. @Z 3 aut.
A20       @1 142-149
A21       @1 2007
A23 01      @0 ENG
A43 01      @1 INIST @2 18396 @5 354000159431460160
A44       @0 0000 @1 © 2007 INIST-CNRS. All rights reserved.
A45       @0 45 ref.
A47 01  1    @0 07-0332165
A60       @1 P
A61       @0 A
A64 01  1    @0 Neurosurgery
A66 01      @0 USA
C01 01    ENG  @0 OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure. METHODS: We use the ImmersiveTouch (ImmersiveTouch, Inc., Chicago, IL) virtual reality platform, developed at the University of Illinois at Chicago, to simulate the task of ventriculostomy catheter placement as a proof-of-concept. Computed tomographic data are used to create a virtual anatomic volume. RESULTS: Haptic feedback offers simulated resistance and relaxation with passage of a virtual three-dimensional ventriculostomy catheter through the brain parenchyma into the ventricle. A dynamic three-dimensional graphical interface renders changing visual perspective as the user's head moves. The simulation platform was found to have realistic visual, tactile, and handling characteristics, as assessed by neurosurgical faculty, residents, and medical students. CONCLUSION: We have developed a realistic, haptics-based virtual reality simulator for neurosurgical education. Our first module recreates a critical component of the ventriculostomy placement task. This approach to task simulation can be assembled in a modular manner to reproduce entire neurosurgical procedures.
C02 01  X    @0 002B25J
C03 01  X  FRE  @0 Système nerveux pathologie @5 01
C03 01  X  ENG  @0 Nervous system diseases @5 01
C03 01  X  SPA  @0 Sistema nervioso patología @5 01
C03 02  X  FRE  @0 Chirurgie @5 09
C03 02  X  ENG  @0 Surgery @5 09
C03 02  X  SPA  @0 Cirugía @5 09
C03 03  X  FRE  @0 Réalité virtuelle @5 10
C03 03  X  ENG  @0 Virtual reality @5 10
C03 03  X  SPA  @0 Realidad virtual @5 10
C03 04  X  FRE  @0 Tâche visuelle @5 11
C03 04  X  ENG  @0 Visual task @5 11
C03 04  X  SPA  @0 Tarea visual @5 11
C03 05  X  FRE  @0 Ventriculostomie @5 12
C03 05  X  ENG  @0 Ventriculostomy @5 12
C03 05  X  SPA  @0 Ventriculostomía @5 12
C03 06  X  FRE  @0 Simulation @5 13
C03 06  X  ENG  @0 Simulation @5 13
C03 06  X  SPA  @0 Simulación @5 13
C03 07  X  FRE  @0 Boucle réaction @5 14
C03 07  X  ENG  @0 Feedback @5 14
C03 07  X  SPA  @0 Retroalimentación @5 14
C03 08  X  FRE  @0 Simulateur @5 15
C03 08  X  ENG  @0 Simulator @5 15
C03 08  X  SPA  @0 Simulador @5 15
N21       @1 211
N44 01      @1 OTO
N82       @1 OTO

Format Inist (serveur)

NO : PASCAL 07-0332165 INIST
ET : Virtual reality in neurosurgical education : Part-task ventriculostomy simulation with dynamic visual and haptic feedback. Commentary
AU : LEMOLE (G. Michael JR); BANERJEE (P. Pat); LUCIANO (Cristian); NECKRYSH (Sergey); CHARBEL (Fady T.); PONCE (Francisco); SPETZLER (Robert F.); BENZEL (Edward C.); CUSIMANO (Michael D.); ELLENBOGEN (Richard G.)
AF : Department of Neurosurgery, University of Illinois, Chicago/Chicago, Illinois/Etats-Unis (1 aut., 4 aut., 5 aut.); Departments of Mechanical and Industrial Engineering, and Computer Science, University of Illinois, Chicago/Chicago, Illinois/Etats-Unis (2 aut., 3 aut.)
DT : Publication en série; Niveau analytique
SO : Neurosurgery; ISSN 0148-396X; Coden NRSRDY; Etats-Unis; Da. 2007; Vol. 61; No. 1; Pp. 142-149; Bibl. 45 ref.
LA : Anglais
EA : OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure. METHODS: We use the ImmersiveTouch (ImmersiveTouch, Inc., Chicago, IL) virtual reality platform, developed at the University of Illinois at Chicago, to simulate the task of ventriculostomy catheter placement as a proof-of-concept. Computed tomographic data are used to create a virtual anatomic volume. RESULTS: Haptic feedback offers simulated resistance and relaxation with passage of a virtual three-dimensional ventriculostomy catheter through the brain parenchyma into the ventricle. A dynamic three-dimensional graphical interface renders changing visual perspective as the user's head moves. The simulation platform was found to have realistic visual, tactile, and handling characteristics, as assessed by neurosurgical faculty, residents, and medical students. CONCLUSION: We have developed a realistic, haptics-based virtual reality simulator for neurosurgical education. Our first module recreates a critical component of the ventriculostomy placement task. This approach to task simulation can be assembled in a modular manner to reproduce entire neurosurgical procedures.
CC : 002B25J
FD : Système nerveux pathologie; Chirurgie; Réalité virtuelle; Tâche visuelle; Ventriculostomie; Simulation; Boucle réaction; Simulateur
ED : Nervous system diseases; Surgery; Virtual reality; Visual task; Ventriculostomy; Simulation; Feedback; Simulator
SD : Sistema nervioso patología; Cirugía; Realidad virtual; Tarea visual; Ventriculostomía; Simulación; Retroalimentación; Simulador
LO : INIST-18396.354000159431460160
ID : 07-0332165

Links to Exploration step

Pascal:07-0332165

Le document en format XML

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<div type="abstract" xml:lang="en">OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure. METHODS: We use the ImmersiveTouch (ImmersiveTouch, Inc., Chicago, IL) virtual reality platform, developed at the University of Illinois at Chicago, to simulate the task of ventriculostomy catheter placement as a proof-of-concept. Computed tomographic data are used to create a virtual anatomic volume. RESULTS: Haptic feedback offers simulated resistance and relaxation with passage of a virtual three-dimensional ventriculostomy catheter through the brain parenchyma into the ventricle. A dynamic three-dimensional graphical interface renders changing visual perspective as the user's head moves. The simulation platform was found to have realistic visual, tactile, and handling characteristics, as assessed by neurosurgical faculty, residents, and medical students. CONCLUSION: We have developed a realistic, haptics-based virtual reality simulator for neurosurgical education. Our first module recreates a critical component of the ventriculostomy placement task. This approach to task simulation can be assembled in a modular manner to reproduce entire neurosurgical procedures.</div>
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<s0>OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure. METHODS: We use the ImmersiveTouch (ImmersiveTouch, Inc., Chicago, IL) virtual reality platform, developed at the University of Illinois at Chicago, to simulate the task of ventriculostomy catheter placement as a proof-of-concept. Computed tomographic data are used to create a virtual anatomic volume. RESULTS: Haptic feedback offers simulated resistance and relaxation with passage of a virtual three-dimensional ventriculostomy catheter through the brain parenchyma into the ventricle. A dynamic three-dimensional graphical interface renders changing visual perspective as the user's head moves. The simulation platform was found to have realistic visual, tactile, and handling characteristics, as assessed by neurosurgical faculty, residents, and medical students. CONCLUSION: We have developed a realistic, haptics-based virtual reality simulator for neurosurgical education. Our first module recreates a critical component of the ventriculostomy placement task. This approach to task simulation can be assembled in a modular manner to reproduce entire neurosurgical procedures.</s0>
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<s5>01</s5>
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<s5>09</s5>
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<s5>09</s5>
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<s5>11</s5>
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<s0>Ventriculostomie</s0>
<s5>12</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG">
<s0>Ventriculostomy</s0>
<s5>12</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA">
<s0>Ventriculostomía</s0>
<s5>12</s5>
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<s0>Simulation</s0>
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<s5>13</s5>
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<fC03 i1="06" i2="X" l="SPA">
<s0>Simulación</s0>
<s5>13</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE">
<s0>Boucle réaction</s0>
<s5>14</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG">
<s0>Feedback</s0>
<s5>14</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA">
<s0>Retroalimentación</s0>
<s5>14</s5>
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<s0>Simulateur</s0>
<s5>15</s5>
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<s0>Simulator</s0>
<s5>15</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA">
<s0>Simulador</s0>
<s5>15</s5>
</fC03>
<fN21>
<s1>211</s1>
</fN21>
<fN44 i1="01">
<s1>OTO</s1>
</fN44>
<fN82>
<s1>OTO</s1>
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<server>
<NO>PASCAL 07-0332165 INIST</NO>
<ET>Virtual reality in neurosurgical education : Part-task ventriculostomy simulation with dynamic visual and haptic feedback. Commentary</ET>
<AU>LEMOLE (G. Michael JR); BANERJEE (P. Pat); LUCIANO (Cristian); NECKRYSH (Sergey); CHARBEL (Fady T.); PONCE (Francisco); SPETZLER (Robert F.); BENZEL (Edward C.); CUSIMANO (Michael D.); ELLENBOGEN (Richard G.)</AU>
<AF>Department of Neurosurgery, University of Illinois, Chicago/Chicago, Illinois/Etats-Unis (1 aut., 4 aut., 5 aut.); Departments of Mechanical and Industrial Engineering, and Computer Science, University of Illinois, Chicago/Chicago, Illinois/Etats-Unis (2 aut., 3 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>Neurosurgery; ISSN 0148-396X; Coden NRSRDY; Etats-Unis; Da. 2007; Vol. 61; No. 1; Pp. 142-149; Bibl. 45 ref.</SO>
<LA>Anglais</LA>
<EA>OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure. METHODS: We use the ImmersiveTouch (ImmersiveTouch, Inc., Chicago, IL) virtual reality platform, developed at the University of Illinois at Chicago, to simulate the task of ventriculostomy catheter placement as a proof-of-concept. Computed tomographic data are used to create a virtual anatomic volume. RESULTS: Haptic feedback offers simulated resistance and relaxation with passage of a virtual three-dimensional ventriculostomy catheter through the brain parenchyma into the ventricle. A dynamic three-dimensional graphical interface renders changing visual perspective as the user's head moves. The simulation platform was found to have realistic visual, tactile, and handling characteristics, as assessed by neurosurgical faculty, residents, and medical students. CONCLUSION: We have developed a realistic, haptics-based virtual reality simulator for neurosurgical education. Our first module recreates a critical component of the ventriculostomy placement task. This approach to task simulation can be assembled in a modular manner to reproduce entire neurosurgical procedures.</EA>
<CC>002B25J</CC>
<FD>Système nerveux pathologie; Chirurgie; Réalité virtuelle; Tâche visuelle; Ventriculostomie; Simulation; Boucle réaction; Simulateur</FD>
<ED>Nervous system diseases; Surgery; Virtual reality; Visual task; Ventriculostomy; Simulation; Feedback; Simulator</ED>
<SD>Sistema nervioso patología; Cirugía; Realidad virtual; Tarea visual; Ventriculostomía; Simulación; Retroalimentación; Simulador</SD>
<LO>INIST-18396.354000159431460160</LO>
<ID>07-0332165</ID>
</server>
</inist>
</record>

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