A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace
Identifieur interne :
000B13 ( PascalFrancis/Corpus );
précédent :
000B12;
suivant :
000B14
A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace
Auteurs : Lionel Dominjon ;
Anatole Lecuyer ;
Jean-Marie Burkhardt ;
Simon RichirSource :
-
Lecture notes in computer science [ 0302-9743 ] ; 2006.
RBID : Pascal:07-0439003
Descripteurs français
English descriptors
Abstract
This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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A08 | 01 | 1 | ENG | @1 A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace |
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A09 | 01 | 1 | ENG | @1 Advances in computer graphics : 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006 : proceedings |
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A11 | 01 | 1 | | @1 DOMINJON (Lionel) |
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A11 | 02 | 1 | | @1 LECUYER (Anatole) |
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A11 | 03 | 1 | | @1 BURKHARDT (Jean-Marie) |
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A11 | 04 | 1 | | @1 RICHIR (Simon) |
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A12 | 01 | 1 | | @1 NISHITA (Tomoyuki) @9 ed. |
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A12 | 02 | 1 | | @1 PENG (Qunsheng) @9 ed. |
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A12 | 03 | 1 | | @1 SEIDEL (Hans-Peter) @9 ed. |
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A14 | 01 | | | @1 P & I Laboratory, ENSAM Angers @3 FRA @Z 1 aut. @Z 4 aut. |
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A14 | 02 | | | @1 SIAMES Project, INRIA/IRISA @3 FRA @Z 2 aut. |
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A14 | 03 | | | @1 EIFFEL Project, University of Paris 5/INRIA @3 FRA @Z 3 aut. |
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A20 | | | | @1 288-299 |
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A21 | | | | @1 2006 |
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A23 | 01 | | | @0 ENG |
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A43 | 01 | | | @1 INIST @2 16343 @5 354000153589070250 |
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A44 | | | | @0 0000 @1 © 2007 INIST-CNRS. All rights reserved. |
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A45 | | | | @0 11 ref. |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Lecture notes in computer science |
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A66 | 01 | | | @0 DEU |
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C01 | 01 | | ENG | @0 This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique. |
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C03 | 01 | X | SPA | @0 Gráfico computadora @5 01 |
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C03 | 02 | X | FRE | @0 Réalité virtuelle @5 06 |
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C03 | 02 | X | ENG | @0 Virtual reality @5 06 |
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C03 | 02 | X | SPA | @0 Realidad virtual @5 06 |
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C03 | 03 | X | FRE | @0 Domaine travail @5 18 |
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C03 | 03 | X | ENG | @0 Workspace @5 18 |
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C03 | 03 | X | SPA | @0 Dominio trabajo @5 18 |
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C03 | 04 | X | FRE | @0 Bulle @5 19 |
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C03 | 04 | X | ENG | @0 Bubble @5 19 |
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C03 | 04 | X | SPA | @0 Ampolla @5 19 |
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C03 | 05 | X | FRE | @0 Peinture @2 FX @5 20 |
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C03 | 05 | X | ENG | @0 Paint @2 FX @5 20 |
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C03 | 05 | X | SPA | @0 Pintura @2 FX @5 20 |
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C03 | 06 | X | FRE | @0 Caverne @5 21 |
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C03 | 06 | X | ENG | @0 Cave @5 21 |
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C03 | 06 | X | SPA | @0 Caverna @5 21 |
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C03 | 07 | X | FRE | @0 Sensibilité tactile @5 22 |
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C03 | 07 | X | ENG | @0 Tactile sensitivity @5 22 |
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C03 | 07 | X | SPA | @0 Sensibilidad tactil @5 22 |
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C03 | 08 | X | FRE | @0 Loi échelle @5 23 |
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C03 | 08 | X | ENG | @0 Scaling law @5 23 |
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C03 | 08 | X | SPA | @0 Ley escala @5 23 |
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C03 | 09 | X | FRE | @0 Modélisation @5 24 |
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C03 | 09 | X | ENG | @0 Modeling @5 24 |
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C03 | 09 | X | SPA | @0 Modelización @5 24 |
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C03 | 10 | X | FRE | @0 Peinture(art) @5 25 |
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C03 | 10 | X | ENG | @0 Painting (art) @5 25 |
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C03 | 10 | X | SPA | @0 Pintura(arte) @5 25 |
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N21 | | | | @1 288 |
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N44 | 01 | | | @1 OTO |
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N82 | | | | @1 OTO |
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pR |
A30 | 01 | 1 | ENG | @1 Computer Graphics International Conference @2 24 @3 Hangzhou CHN @4 2006 |
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Format Inist (serveur)
NO : | PASCAL 07-0439003 INIST |
ET : | A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace |
AU : | DOMINJON (Lionel); LECUYER (Anatole); BURKHARDT (Jean-Marie); RICHIR (Simon); NISHITA (Tomoyuki); PENG (Qunsheng); SEIDEL (Hans-Peter) |
AF : | P & I Laboratory, ENSAM Angers/France (1 aut., 4 aut.); SIAMES Project, INRIA/IRISA/France (2 aut.); EIFFEL Project, University of Paris 5/INRIA/France (3 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 4035; Pp. 288-299; Bibl. 11 ref. |
LA : | Anglais |
EA : | This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique. |
CC : | 001D02B04; 001D02C03 |
FD : | Infographie; Réalité virtuelle; Domaine travail; Bulle; Peinture; Caverne; Sensibilité tactile; Loi échelle; Modélisation; Peinture(art) |
ED : | Computer graphics; Virtual reality; Workspace; Bubble; Paint; Cave; Tactile sensitivity; Scaling law; Modeling; Painting (art) |
SD : | Gráfico computadora; Realidad virtual; Dominio trabajo; Ampolla; Pintura; Caverna; Sensibilidad tactil; Ley escala; Modelización; Pintura(arte) |
LO : | INIST-16343.354000153589070250 |
ID : | 07-0439003 |
Links to Exploration step
Pascal:07-0439003
Le document en format XML
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<front><div type="abstract" xml:lang="en">This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.</div>
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<ET>A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace</ET>
<AU>DOMINJON (Lionel); LECUYER (Anatole); BURKHARDT (Jean-Marie); RICHIR (Simon); NISHITA (Tomoyuki); PENG (Qunsheng); SEIDEL (Hans-Peter)</AU>
<AF>P & I Laboratory, ENSAM Angers/France (1 aut., 4 aut.); SIAMES Project, INRIA/IRISA/France (2 aut.); EIFFEL Project, University of Paris 5/INRIA/France (3 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 4035; Pp. 288-299; Bibl. 11 ref.</SO>
<LA>Anglais</LA>
<EA>This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.</EA>
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|texte= A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace
}}
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