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A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace

Identifieur interne : 000B13 ( PascalFrancis/Corpus ); précédent : 000B12; suivant : 000B14

A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace

Auteurs : Lionel Dominjon ; Anatole Lecuyer ; Jean-Marie Burkhardt ; Simon Richir

Source :

RBID : Pascal:07-0439003

Descripteurs français

English descriptors

Abstract

This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A08 01  1  ENG  @1 A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace
A09 01  1  ENG  @1 Advances in computer graphics : 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006 : proceedings
A11 01  1    @1 DOMINJON (Lionel)
A11 02  1    @1 LECUYER (Anatole)
A11 03  1    @1 BURKHARDT (Jean-Marie)
A11 04  1    @1 RICHIR (Simon)
A12 01  1    @1 NISHITA (Tomoyuki) @9 ed.
A12 02  1    @1 PENG (Qunsheng) @9 ed.
A12 03  1    @1 SEIDEL (Hans-Peter) @9 ed.
A14 01      @1 P & I Laboratory, ENSAM Angers @3 FRA @Z 1 aut. @Z 4 aut.
A14 02      @1 SIAMES Project, INRIA/IRISA @3 FRA @Z 2 aut.
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A21       @1 2006
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A43 01      @1 INIST @2 16343 @5 354000153589070250
A44       @0 0000 @1 © 2007 INIST-CNRS. All rights reserved.
A45       @0 11 ref.
A47 01  1    @0 07-0439003
A60       @1 P @2 C
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C01 01    ENG  @0 This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.
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C03 02  X  ENG  @0 Virtual reality @5 06
C03 02  X  SPA  @0 Realidad virtual @5 06
C03 03  X  FRE  @0 Domaine travail @5 18
C03 03  X  ENG  @0 Workspace @5 18
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C03 04  X  ENG  @0 Bubble @5 19
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C03 05  X  ENG  @0 Paint @2 FX @5 20
C03 05  X  SPA  @0 Pintura @2 FX @5 20
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Format Inist (serveur)

NO : PASCAL 07-0439003 INIST
ET : A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace
AU : DOMINJON (Lionel); LECUYER (Anatole); BURKHARDT (Jean-Marie); RICHIR (Simon); NISHITA (Tomoyuki); PENG (Qunsheng); SEIDEL (Hans-Peter)
AF : P & I Laboratory, ENSAM Angers/France (1 aut., 4 aut.); SIAMES Project, INRIA/IRISA/France (2 aut.); EIFFEL Project, University of Paris 5/INRIA/France (3 aut.)
DT : Publication en série; Congrès; Niveau analytique
SO : Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 4035; Pp. 288-299; Bibl. 11 ref.
LA : Anglais
EA : This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.
CC : 001D02B04; 001D02C03
FD : Infographie; Réalité virtuelle; Domaine travail; Bulle; Peinture; Caverne; Sensibilité tactile; Loi échelle; Modélisation; Peinture(art)
ED : Computer graphics; Virtual reality; Workspace; Bubble; Paint; Cave; Tactile sensitivity; Scaling law; Modeling; Painting (art)
SD : Gráfico computadora; Realidad virtual; Dominio trabajo; Ampolla; Pintura; Caverna; Sensibilidad tactil; Ley escala; Modelización; Pintura(arte)
LO : INIST-16343.354000153589070250
ID : 07-0439003

Links to Exploration step

Pascal:07-0439003

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   |wiki=    Ticri/CIDE
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   |texte=   A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace
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