Serveur d'exploration sur les dispositifs haptiques

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A virtual billiard game with visual, auditory and haptic sensation

Identifieur interne : 000B07 ( PascalFrancis/Corpus ); précédent : 000B06; suivant : 000B08

A virtual billiard game with visual, auditory and haptic sensation

Auteurs : Yoshihiro Takamura ; Norihiro Abe ; Kazuaki Tanaka ; Hirokazu Taki ; SHOUJIE HE

Source :

RBID : Pascal:07-0464681

Descripteurs français

English descriptors

Abstract

In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A01 01  1    @0 0302-9743
A05       @2 3942
A08 01  1  ENG  @1 A virtual billiard game with visual, auditory and haptic sensation
A09 01  1  ENG  @1 Technologies for E-Learning and Digital Entertainment : First international conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006 : proceedings
A11 01  1    @1 TAKAMURA (Yoshihiro)
A11 02  1    @1 ABE (Norihiro)
A11 03  1    @1 TANAKA (Kazuaki)
A11 04  1    @1 TAKI (Hirokazu)
A11 05  1    @1 SHOUJIE HE
A14 01      @1 University Department, Kyushu Institute of Technology 680-4 Kawazu @2 Iizuka-shi, Fukuoka, 820-8502 @3 JPN @Z 1 aut. @Z 2 aut. @Z 3 aut.
A14 02      @1 University Department, Wakayama University 930 Sakaedani @2 Wakayama-shi, Wakayama 680-8510 @3 JPN @Z 4 aut.
A14 03      @1 Eastman Kodak Co., Ltd @3 USA @Z 5 aut.
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A21       @1 2006
A23 01      @0 ENG
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A43 01      @1 INIST @2 16343 @5 354000153614970820
A44       @0 0000 @1 © 2007 INIST-CNRS. All rights reserved.
A45       @0 5 ref.
A47 01  1    @0 07-0464681
A60       @1 P @2 C
A61       @0 A
A64 01  1    @0 Lecture notes in computer science
A66 01      @0 DEU
C01 01    ENG  @0 In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality.
C02 01  X    @0 001D02B04
C03 01  X  FRE  @0 Téléenseignement @5 01
C03 01  X  ENG  @0 Remote teaching @5 01
C03 01  X  SPA  @0 Teleensenanza @5 01
C03 02  3  FRE  @0 Divertissement @5 02
C03 02  3  ENG  @0 Entertainment @5 02
C03 03  X  FRE  @0 Réalité virtuelle @5 06
C03 03  X  ENG  @0 Virtual reality @5 06
C03 03  X  SPA  @0 Realidad virtual @5 06
C03 04  X  FRE  @0 Synchronisation @5 07
C03 04  X  ENG  @0 Synchronization @5 07
C03 04  X  SPA  @0 Sincronización @5 07
C03 05  X  FRE  @0 Audition @5 18
C03 05  X  ENG  @0 Hearing @5 18
C03 05  X  SPA  @0 Audición @5 18
C03 06  X  FRE  @0 Sensibilité tactile @5 19
C03 06  X  ENG  @0 Tactile sensitivity @5 19
C03 06  X  SPA  @0 Sensibilidad tactil @5 19
C03 07  X  FRE  @0 Sensation @5 20
C03 07  X  ENG  @0 Sensation @5 20
C03 07  X  SPA  @0 Sensación @5 20
C03 08  3  FRE  @0 Corps rigide @5 21
C03 08  3  ENG  @0 Rigid bodies @5 21
C03 09  X  FRE  @0 Génération onde @5 22
C03 09  X  ENG  @0 Wave generation @5 22
C03 09  X  SPA  @0 Generación onda @5 22
C03 10  X  FRE  @0 Source sonore @5 23
C03 10  X  ENG  @0 Sound source @5 23
C03 10  X  SPA  @0 Fuente sonora @5 23
N21       @1 302
N44 01      @1 OTO
N82       @1 OTO
pR  
A30 01  1  ENG  @1 Edutainment 2006 @2 1 @3 Hangzhou CHN @4 2006

Format Inist (serveur)

NO : PASCAL 07-0464681 INIST
ET : A virtual billiard game with visual, auditory and haptic sensation
AU : TAKAMURA (Yoshihiro); ABE (Norihiro); TANAKA (Kazuaki); TAKI (Hirokazu); SHOUJIE HE
AF : University Department, Kyushu Institute of Technology 680-4 Kawazu/Iizuka-shi, Fukuoka, 820-8502/Japon (1 aut., 2 aut., 3 aut.); University Department, Wakayama University 930 Sakaedani/Wakayama-shi, Wakayama 680-8510/Japon (4 aut.); Eastman Kodak Co., Ltd/Etats-Unis (5 aut.)
DT : Publication en série; Congrès; Niveau analytique
SO : Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 3942; Pp. 700-705; Bibl. 5 ref.
LA : Anglais
EA : In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality.
CC : 001D02B04
FD : Téléenseignement; Divertissement; Réalité virtuelle; Synchronisation; Audition; Sensibilité tactile; Sensation; Corps rigide; Génération onde; Source sonore
ED : Remote teaching; Entertainment; Virtual reality; Synchronization; Hearing; Tactile sensitivity; Sensation; Rigid bodies; Wave generation; Sound source
SD : Teleensenanza; Realidad virtual; Sincronización; Audición; Sensibilidad tactil; Sensación; Generación onda; Fuente sonora
LO : INIST-16343.354000153614970820
ID : 07-0464681

Links to Exploration step

Pascal:07-0464681

Le document en format XML

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<AU>TAKAMURA (Yoshihiro); ABE (Norihiro); TANAKA (Kazuaki); TAKI (Hirokazu); SHOUJIE HE</AU>
<AF>University Department, Kyushu Institute of Technology 680-4 Kawazu/Iizuka-shi, Fukuoka, 820-8502/Japon (1 aut., 2 aut., 3 aut.); University Department, Wakayama University 930 Sakaedani/Wakayama-shi, Wakayama 680-8510/Japon (4 aut.); Eastman Kodak Co., Ltd/Etats-Unis (5 aut.)</AF>
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<SO>Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 3942; Pp. 700-705; Bibl. 5 ref.</SO>
<LA>Anglais</LA>
<EA>In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality.</EA>
<CC>001D02B04</CC>
<FD>Téléenseignement; Divertissement; Réalité virtuelle; Synchronisation; Audition; Sensibilité tactile; Sensation; Corps rigide; Génération onde; Source sonore</FD>
<ED>Remote teaching; Entertainment; Virtual reality; Synchronization; Hearing; Tactile sensitivity; Sensation; Rigid bodies; Wave generation; Sound source</ED>
<SD>Teleensenanza; Realidad virtual; Sincronización; Audición; Sensibilidad tactil; Sensación; Generación onda; Fuente sonora</SD>
<LO>INIST-16343.354000153614970820</LO>
<ID>07-0464681</ID>
</server>
</inist>
</record>

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