A virtual billiard game with visual, auditory and haptic sensation
Identifieur interne :
000B07 ( PascalFrancis/Corpus );
précédent :
000B06;
suivant :
000B08
A virtual billiard game with visual, auditory and haptic sensation
Auteurs : Yoshihiro Takamura ;
Norihiro Abe ;
Kazuaki Tanaka ;
Hirokazu Taki ;
SHOUJIE HESource :
-
Lecture notes in computer science [ 0302-9743 ] ; 2006.
RBID : Pascal:07-0464681
Descripteurs français
English descriptors
Abstract
In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
A01 | 01 | 1 | | @0 0302-9743 |
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A05 | | | | @2 3942 |
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A08 | 01 | 1 | ENG | @1 A virtual billiard game with visual, auditory and haptic sensation |
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A09 | 01 | 1 | ENG | @1 Technologies for E-Learning and Digital Entertainment : First international conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006 : proceedings |
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A11 | 01 | 1 | | @1 TAKAMURA (Yoshihiro) |
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A11 | 02 | 1 | | @1 ABE (Norihiro) |
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A11 | 03 | 1 | | @1 TANAKA (Kazuaki) |
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A11 | 04 | 1 | | @1 TAKI (Hirokazu) |
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A11 | 05 | 1 | | @1 SHOUJIE HE |
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A14 | 01 | | | @1 University Department, Kyushu Institute of Technology 680-4 Kawazu @2 Iizuka-shi, Fukuoka, 820-8502 @3 JPN @Z 1 aut. @Z 2 aut. @Z 3 aut. |
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A14 | 02 | | | @1 University Department, Wakayama University 930 Sakaedani @2 Wakayama-shi, Wakayama 680-8510 @3 JPN @Z 4 aut. |
---|
A14 | 03 | | | @1 Eastman Kodak Co., Ltd @3 USA @Z 5 aut. |
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A20 | | | | @1 700-705 |
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A21 | | | | @1 2006 |
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A23 | 01 | | | @0 ENG |
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A26 | 01 | | | @0 3-540-33423-8 |
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A43 | 01 | | | @1 INIST @2 16343 @5 354000153614970820 |
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A44 | | | | @0 0000 @1 © 2007 INIST-CNRS. All rights reserved. |
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A45 | | | | @0 5 ref. |
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A47 | 01 | 1 | | @0 07-0464681 |
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A60 | | | | @1 P @2 C |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Lecture notes in computer science |
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A66 | 01 | | | @0 DEU |
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C01 | 01 | | ENG | @0 In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality. |
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C03 | 01 | X | FRE | @0 Téléenseignement @5 01 |
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C03 | 01 | X | ENG | @0 Remote teaching @5 01 |
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C03 | 01 | X | SPA | @0 Teleensenanza @5 01 |
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C03 | 02 | 3 | FRE | @0 Divertissement @5 02 |
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C03 | 02 | 3 | ENG | @0 Entertainment @5 02 |
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C03 | 03 | X | FRE | @0 Réalité virtuelle @5 06 |
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C03 | 03 | X | ENG | @0 Virtual reality @5 06 |
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C03 | 03 | X | SPA | @0 Realidad virtual @5 06 |
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C03 | 04 | X | FRE | @0 Synchronisation @5 07 |
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C03 | 04 | X | ENG | @0 Synchronization @5 07 |
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C03 | 04 | X | SPA | @0 Sincronización @5 07 |
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C03 | 05 | X | FRE | @0 Audition @5 18 |
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C03 | 05 | X | ENG | @0 Hearing @5 18 |
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C03 | 05 | X | SPA | @0 Audición @5 18 |
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C03 | 06 | X | FRE | @0 Sensibilité tactile @5 19 |
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C03 | 06 | X | ENG | @0 Tactile sensitivity @5 19 |
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C03 | 06 | X | SPA | @0 Sensibilidad tactil @5 19 |
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C03 | 07 | X | FRE | @0 Sensation @5 20 |
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C03 | 07 | X | ENG | @0 Sensation @5 20 |
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C03 | 07 | X | SPA | @0 Sensación @5 20 |
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C03 | 08 | 3 | FRE | @0 Corps rigide @5 21 |
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C03 | 08 | 3 | ENG | @0 Rigid bodies @5 21 |
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C03 | 09 | X | FRE | @0 Génération onde @5 22 |
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C03 | 09 | X | ENG | @0 Wave generation @5 22 |
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C03 | 09 | X | SPA | @0 Generación onda @5 22 |
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C03 | 10 | X | FRE | @0 Source sonore @5 23 |
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C03 | 10 | X | ENG | @0 Sound source @5 23 |
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C03 | 10 | X | SPA | @0 Fuente sonora @5 23 |
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N21 | | | | @1 302 |
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N44 | 01 | | | @1 OTO |
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N82 | | | | @1 OTO |
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|
pR |
A30 | 01 | 1 | ENG | @1 Edutainment 2006 @2 1 @3 Hangzhou CHN @4 2006 |
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|
Format Inist (serveur)
NO : | PASCAL 07-0464681 INIST |
ET : | A virtual billiard game with visual, auditory and haptic sensation |
AU : | TAKAMURA (Yoshihiro); ABE (Norihiro); TANAKA (Kazuaki); TAKI (Hirokazu); SHOUJIE HE |
AF : | University Department, Kyushu Institute of Technology 680-4 Kawazu/Iizuka-shi, Fukuoka, 820-8502/Japon (1 aut., 2 aut., 3 aut.); University Department, Wakayama University 930 Sakaedani/Wakayama-shi, Wakayama 680-8510/Japon (4 aut.); Eastman Kodak Co., Ltd/Etats-Unis (5 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 3942; Pp. 700-705; Bibl. 5 ref. |
LA : | Anglais |
EA : | In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality. |
CC : | 001D02B04 |
FD : | Téléenseignement; Divertissement; Réalité virtuelle; Synchronisation; Audition; Sensibilité tactile; Sensation; Corps rigide; Génération onde; Source sonore |
ED : | Remote teaching; Entertainment; Virtual reality; Synchronization; Hearing; Tactile sensitivity; Sensation; Rigid bodies; Wave generation; Sound source |
SD : | Teleensenanza; Realidad virtual; Sincronización; Audición; Sensibilidad tactil; Sensación; Generación onda; Fuente sonora |
LO : | INIST-16343.354000153614970820 |
ID : | 07-0464681 |
Links to Exploration step
Pascal:07-0464681
Le document en format XML
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<front><div type="abstract" xml:lang="en">In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality.</div>
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<server><NO>PASCAL 07-0464681 INIST</NO>
<ET>A virtual billiard game with visual, auditory and haptic sensation</ET>
<AU>TAKAMURA (Yoshihiro); ABE (Norihiro); TANAKA (Kazuaki); TAKI (Hirokazu); SHOUJIE HE</AU>
<AF>University Department, Kyushu Institute of Technology 680-4 Kawazu/Iizuka-shi, Fukuoka, 820-8502/Japon (1 aut., 2 aut., 3 aut.); University Department, Wakayama University 930 Sakaedani/Wakayama-shi, Wakayama 680-8510/Japon (4 aut.); Eastman Kodak Co., Ltd/Etats-Unis (5 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 3942; Pp. 700-705; Bibl. 5 ref.</SO>
<LA>Anglais</LA>
<EA>In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality.</EA>
<CC>001D02B04</CC>
<FD>Téléenseignement; Divertissement; Réalité virtuelle; Synchronisation; Audition; Sensibilité tactile; Sensation; Corps rigide; Génération onde; Source sonore</FD>
<ED>Remote teaching; Entertainment; Virtual reality; Synchronization; Hearing; Tactile sensitivity; Sensation; Rigid bodies; Wave generation; Sound source</ED>
<SD>Teleensenanza; Realidad virtual; Sincronización; Audición; Sensibilidad tactil; Sensación; Generación onda; Fuente sonora</SD>
<LO>INIST-16343.354000153614970820</LO>
<ID>07-0464681</ID>
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