A Delay Compensation Scheme based on Prediction for Networked Haptic Collaboration System
Identifieur interne :
000911 ( PascalFrancis/Corpus );
précédent :
000910;
suivant :
000912
A Delay Compensation Scheme based on Prediction for Networked Haptic Collaboration System
Auteurs : Seokho Son ;
Seokhee Lee ;
JONG WON KIMSource :
-
Proceedings of SPIE - The International Society for Optical Engineering [ 0277-786X ] ; 2007.
RBID : Pascal:08-0409073
Descripteurs français
English descriptors
Abstract
Network delay in haptic-based CVEs (collaborative virtual environments) severely deteriorates the haptic interaction quality (e.g., larger force feedback than real). In order to compensate this delay effect. existing studies dynamically change spring and damper coefficients according to the network delay. However, it is difficult to choose proper coefficients to offset the delay effect by precisely reflecting virtual object characteristics. In this paper, a new delay-compensation scheme based on the force feedback prediction is proposed to improve the force feedback experience. By predicting the virtual object movements and force feedback, the proposed scheme in client side provides timely force feedback to a user. Then, it gradually converges to real (but delayed) information from the server in order to maintain the consistency of virtual environment. According to the experiment results. the proposed scheme can improve the haptic interaction quality by providing more realistic force feedback similar to that of no network delay.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
A01 | 01 | 1 | | @0 0277-786X |
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A05 | | | | @2 6777 |
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A08 | 01 | 1 | ENG | @1 A Delay Compensation Scheme based on Prediction for Networked Haptic Collaboration System |
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A09 | 01 | 1 | ENG | @1 Multimedia systems and applications X : 10-11 September 2007, Boston, Massachusetts, USA |
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A11 | 01 | 1 | | @1 SON (Seokho) |
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A11 | 02 | 1 | | @1 LEE (Seokhee) |
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A11 | 03 | 1 | | @1 JONG WON KIM |
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A12 | 01 | 1 | | @1 RAHARDJA (Susanto) @9 ed. |
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A12 | 02 | 1 | | @1 KIM (Jongwon) @9 ed. |
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A12 | 03 | 1 | | @1 LUO (Jiebo) @9 ed. |
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A14 | 01 | | | @1 Networked Media Lab.. Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST) @2 Gwangju @3 KOR @Z 1 aut. @Z 2 aut. @Z 3 aut. |
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A18 | 01 | 1 | | @1 Society of photo-optical instrumentation engineers @3 USA @9 org-cong. |
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A20 | | | | @2 67770Y.1-67770Y.10 |
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A21 | | | | @1 2007 |
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A23 | 01 | | | @0 ENG |
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A26 | 01 | | | @0 978-0-8194-6937-3 |
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A43 | 01 | | | @1 INIST @2 21760 @5 354000172849450310 |
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A44 | | | | @0 0000 @1 © 2008 INIST-CNRS. All rights reserved. |
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A45 | | | | @0 17 ref. |
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A47 | 01 | 1 | | @0 08-0409073 |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Proceedings of SPIE - The International Society for Optical Engineering |
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A66 | 01 | | | @0 USA |
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C01 | 01 | | ENG | @0 Network delay in haptic-based CVEs (collaborative virtual environments) severely deteriorates the haptic interaction quality (e.g., larger force feedback than real). In order to compensate this delay effect. existing studies dynamically change spring and damper coefficients according to the network delay. However, it is difficult to choose proper coefficients to offset the delay effect by precisely reflecting virtual object characteristics. In this paper, a new delay-compensation scheme based on the force feedback prediction is proposed to improve the force feedback experience. By predicting the virtual object movements and force feedback, the proposed scheme in client side provides timely force feedback to a user. Then, it gradually converges to real (but delayed) information from the server in order to maintain the consistency of virtual environment. According to the experiment results. the proposed scheme can improve the haptic interaction quality by providing more realistic force feedback similar to that of no network delay. |
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C02 | 01 | X | | @0 001D04B02A |
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C03 | 01 | X | FRE | @0 Synchronisation @5 01 |
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C03 | 01 | X | ENG | @0 Synchronization @5 01 |
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C03 | 01 | X | SPA | @0 Sincronización @5 01 |
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C03 | 02 | X | FRE | @0 Temps retard @5 02 |
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C03 | 02 | X | ENG | @0 Delay time @5 02 |
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C03 | 02 | X | SPA | @0 Tiempo retardo @5 02 |
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C03 | 03 | 3 | FRE | @0 Système coopératif @5 03 |
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C03 | 03 | 3 | ENG | @0 Cooperative systems @5 03 |
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C03 | 04 | X | FRE | @0 Réalité virtuelle @5 04 |
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C03 | 04 | X | ENG | @0 Virtual reality @5 04 |
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C03 | 04 | X | SPA | @0 Realidad virtual @5 04 |
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C03 | 05 | X | FRE | @0 Dégradation @5 05 |
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C03 | 05 | X | ENG | @0 Degradation @5 05 |
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C03 | 05 | X | SPA | @0 Degradación @5 05 |
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C03 | 06 | X | FRE | @0 Système en réseau @4 CD @5 96 |
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C03 | 06 | X | ENG | @0 Networked system @4 CD @5 96 |
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N21 | | | | @1 266 |
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N44 | 01 | | | @1 OTO |
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N82 | | | | @1 OTO |
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pR |
A30 | 01 | 1 | ENG | @1 Multimedia systems and applications @2 10 @3 Boston MA USA @4 2007 |
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Format Inist (serveur)
NO : | PASCAL 08-0409073 INIST |
ET : | A Delay Compensation Scheme based on Prediction for Networked Haptic Collaboration System |
AU : | SON (Seokho); LEE (Seokhee); JONG WON KIM; RAHARDJA (Susanto); KIM (Jongwon); LUO (Jiebo) |
AF : | Networked Media Lab.. Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)/Gwangju/Corée, République de (1 aut., 2 aut., 3 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Proceedings of SPIE - The International Society for Optical Engineering; ISSN 0277-786X; Etats-Unis; Da. 2007; Vol. 6777; 67770Y.1-67770Y.10; Bibl. 17 ref. |
LA : | Anglais |
EA : | Network delay in haptic-based CVEs (collaborative virtual environments) severely deteriorates the haptic interaction quality (e.g., larger force feedback than real). In order to compensate this delay effect. existing studies dynamically change spring and damper coefficients according to the network delay. However, it is difficult to choose proper coefficients to offset the delay effect by precisely reflecting virtual object characteristics. In this paper, a new delay-compensation scheme based on the force feedback prediction is proposed to improve the force feedback experience. By predicting the virtual object movements and force feedback, the proposed scheme in client side provides timely force feedback to a user. Then, it gradually converges to real (but delayed) information from the server in order to maintain the consistency of virtual environment. According to the experiment results. the proposed scheme can improve the haptic interaction quality by providing more realistic force feedback similar to that of no network delay. |
CC : | 001D04B02A |
FD : | Synchronisation; Temps retard; Système coopératif; Réalité virtuelle; Dégradation; Système en réseau |
ED : | Synchronization; Delay time; Cooperative systems; Virtual reality; Degradation; Networked system |
SD : | Sincronización; Tiempo retardo; Realidad virtual; Degradación |
LO : | INIST-21760.354000172849450310 |
ID : | 08-0409073 |
Links to Exploration step
Pascal:08-0409073
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<ET>A Delay Compensation Scheme based on Prediction for Networked Haptic Collaboration System</ET>
<AU>SON (Seokho); LEE (Seokhee); JONG WON KIM; RAHARDJA (Susanto); KIM (Jongwon); LUO (Jiebo)</AU>
<AF>Networked Media Lab.. Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)/Gwangju/Corée, République de (1 aut., 2 aut., 3 aut.)</AF>
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<EA>Network delay in haptic-based CVEs (collaborative virtual environments) severely deteriorates the haptic interaction quality (e.g., larger force feedback than real). In order to compensate this delay effect. existing studies dynamically change spring and damper coefficients according to the network delay. However, it is difficult to choose proper coefficients to offset the delay effect by precisely reflecting virtual object characteristics. In this paper, a new delay-compensation scheme based on the force feedback prediction is proposed to improve the force feedback experience. By predicting the virtual object movements and force feedback, the proposed scheme in client side provides timely force feedback to a user. Then, it gradually converges to real (but delayed) information from the server in order to maintain the consistency of virtual environment. According to the experiment results. the proposed scheme can improve the haptic interaction quality by providing more realistic force feedback similar to that of no network delay.</EA>
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