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Consistent haptic feedback is required but it is not enough for natural reaching to virtual cylinders

Identifieur interne : 000829 ( PascalFrancis/Corpus ); précédent : 000828; suivant : 000830

Consistent haptic feedback is required but it is not enough for natural reaching to virtual cylinders

Auteurs : Raymond H. Cuijpers ; Eli Brenner ; Jeroen B. J. Smeets

Source :

RBID : Pascal:09-0082861

Descripteurs français

English descriptors

Abstract

In virtual reality it is easy to control the visual cues that tell us about an object's shape. However, it is much harder to provide realistic virtual haptic feedback when grasping virtual objects. In this study we examined the role of haptic feedback when grasping (virtual) cylinders with an elliptical circumference. In Experiment 1 we placed the same circular cylinder at the simulated location of virtual elliptical cylinders of varying shape, so that the haptic feedback did not change when the visually specified shape changed. We found that the scaling of maximum grip aperture with the diameter of the nearest principal axis (.14 ± .04) was much weaker than when grasping real cylinders (.54 ± .04, Cuijpers, Brenner, & Smeets, 2006 Grasping reveals visual misjudgements of shape. Experimental Brain Research, 175, 32-44). For the scaling of grip orientation with the orientation of the cylinder we found large individual differences: the range is.07-.82 (average.42 ±.07) as compared to .55-.79 (average.67 ±.03) for grasping real cylinders. In Experiment 2 we provided consistent haptic feedback by placing real cylinders that matched the location, shape and orientation of the virtual cylinders. The scaling gains of both maximum grip aperture (.39 ±.04) and grip orientation (.56 ±.08) were substantially higher than in Experiment 1, but still lower than for grasps to real cylinders. The variability between participants for the scaling of grip orientation was also much reduced. These results showed that although haptic feedback must be consistent with visual information, it is not sufficient for natural prehension. We discuss the implications of these findings in terms of the integration of visual information with haptic feedback.

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A05       @2 27
A06       @2 6
A08 01  1  ENG  @1 Consistent haptic feedback is required but it is not enough for natural reaching to virtual cylinders
A11 01  1    @1 CUIJPERS (Raymond H.)
A11 02  1    @1 BRENNER (Eli)
A11 03  1    @1 SMEETS (Jeroen B. J.)
A14 01      @1 Radboud University, P.O. Box 9104 @2 6500 HE Nijmegen @3 NLD @Z 1 aut.
A14 02      @1 VU University, Van der Boechorststraat 9 @2 1081 BT Amsterdam @3 NLD @Z 2 aut. @Z 3 aut.
A20       @1 857-872
A21       @1 2008
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A44       @0 0000 @1 © 2009 INIST-CNRS. All rights reserved.
A45       @0 1 p.
A47 01  1    @0 09-0082861
A60       @1 P
A61       @0 A
A64 01  1    @0 Human movement science
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C01 01    ENG  @0 In virtual reality it is easy to control the visual cues that tell us about an object's shape. However, it is much harder to provide realistic virtual haptic feedback when grasping virtual objects. In this study we examined the role of haptic feedback when grasping (virtual) cylinders with an elliptical circumference. In Experiment 1 we placed the same circular cylinder at the simulated location of virtual elliptical cylinders of varying shape, so that the haptic feedback did not change when the visually specified shape changed. We found that the scaling of maximum grip aperture with the diameter of the nearest principal axis (.14 ± .04) was much weaker than when grasping real cylinders (.54 ± .04, Cuijpers, Brenner, & Smeets, 2006 Grasping reveals visual misjudgements of shape. Experimental Brain Research, 175, 32-44). For the scaling of grip orientation with the orientation of the cylinder we found large individual differences: the range is.07-.82 (average.42 ±.07) as compared to .55-.79 (average.67 ±.03) for grasping real cylinders. In Experiment 2 we provided consistent haptic feedback by placing real cylinders that matched the location, shape and orientation of the virtual cylinders. The scaling gains of both maximum grip aperture (.39 ±.04) and grip orientation (.56 ±.08) were substantially higher than in Experiment 1, but still lower than for grasps to real cylinders. The variability between participants for the scaling of grip orientation was also much reduced. These results showed that although haptic feedback must be consistent with visual information, it is not sufficient for natural prehension. We discuss the implications of these findings in terms of the integration of visual information with haptic feedback.
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Format Inist (serveur)

NO : PASCAL 09-0082861 INIST
ET : Consistent haptic feedback is required but it is not enough for natural reaching to virtual cylinders
AU : CUIJPERS (Raymond H.); BRENNER (Eli); SMEETS (Jeroen B. J.)
AF : Radboud University, P.O. Box 9104/6500 HE Nijmegen/Pays-Bas (1 aut.); VU University, Van der Boechorststraat 9/1081 BT Amsterdam/Pays-Bas (2 aut., 3 aut.)
DT : Publication en série; Niveau analytique
SO : Human movement science; ISSN 0167-9457; Coden HMSCDO; Pays-Bas; Da. 2008; Vol. 27; No. 6; Pp. 857-872; Bibl. 1 p.
LA : Anglais
EA : In virtual reality it is easy to control the visual cues that tell us about an object's shape. However, it is much harder to provide realistic virtual haptic feedback when grasping virtual objects. In this study we examined the role of haptic feedback when grasping (virtual) cylinders with an elliptical circumference. In Experiment 1 we placed the same circular cylinder at the simulated location of virtual elliptical cylinders of varying shape, so that the haptic feedback did not change when the visually specified shape changed. We found that the scaling of maximum grip aperture with the diameter of the nearest principal axis (.14 ± .04) was much weaker than when grasping real cylinders (.54 ± .04, Cuijpers, Brenner, & Smeets, 2006 Grasping reveals visual misjudgements of shape. Experimental Brain Research, 175, 32-44). For the scaling of grip orientation with the orientation of the cylinder we found large individual differences: the range is.07-.82 (average.42 ±.07) as compared to .55-.79 (average.67 ±.03) for grasping real cylinders. In Experiment 2 we provided consistent haptic feedback by placing real cylinders that matched the location, shape and orientation of the virtual cylinders. The scaling gains of both maximum grip aperture (.39 ±.04) and grip orientation (.56 ±.08) were substantially higher than in Experiment 1, but still lower than for grasps to real cylinders. The variability between participants for the scaling of grip orientation was also much reduced. These results showed that although haptic feedback must be consistent with visual information, it is not sufficient for natural prehension. We discuss the implications of these findings in terms of the integration of visual information with haptic feedback.
CC : 002A24
FD : Réalité virtuelle; Perception; Homme
ED : Virtual reality; Perception; Human
SD : Realidad virtual; Percepción; Hombre
LO : INIST-19996.354000196095030020
ID : 09-0082861

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Pascal:09-0082861

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