Adaptive Haptic Feedback Steering Wheel for Driving Simulators
Identifieur interne : 000763 ( PascalFrancis/Corpus ); précédent : 000762; suivant : 000764Adaptive Haptic Feedback Steering Wheel for Driving Simulators
Auteurs : Hakim Mohellebi ; Abderrahmane Kheddar ; Stéphane EspieSource :
- IEEE transactions on vehicular technology [ 0018-9545 ] ; 2009.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
Controlling a virtual vehicle is a sensory-motor activity with a specific rendering methodology that depends on the hardware technology and the software in use. We propose a method that computes haptic feedback for the steering wheel. It is best suited for low-cost, fixed-base driving simulators but can be ported to any driving simulator platform. The goal of our method is twofold. 1) It provides an efficient yet simple algorithm to model the steering mechanism using a quadripolar representation. 2) This model is used to compute the haptic feedback on top of which a tunable haptic augmentation is adjusted to overcome the lack of presence and the unavoidable simulation loop latencies. This algorithm helps the driver to laterally control the virtual vehicle. We also discuss the experimental results that demonstrate the usefulness of our haptic feedback method.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 09-0335521 INIST |
---|---|
ET : | Adaptive Haptic Feedback Steering Wheel for Driving Simulators |
AU : | MOHELLEBI (Hakim); KHEDDAR (Abderrahmane); ESPIE (Stéphane) |
AF : | Technocentre Renault, 78280 Saint-Quentin-en-Yvelines/France (1 aut.); Laboratoire d'Informatique, de Robotique et de Micro Électronique de Montpellier, Centre National de la Recherche Scientifique/34392 Montpellier/France (2 aut.); Institut National de Recherche sur les Transports et leur Sécurité/94114 Arcueil/France (3 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | IEEE transactions on vehicular technology; ISSN 0018-9545; Coden ITVTAB; Etats-Unis; Da. 2009; Vol. 58; No. 4; Pp. 1654-1666; Bibl. 40 ref. |
LA : | Anglais |
EA : | Controlling a virtual vehicle is a sensory-motor activity with a specific rendering methodology that depends on the hardware technology and the software in use. We propose a method that computes haptic feedback for the steering wheel. It is best suited for low-cost, fixed-base driving simulators but can be ported to any driving simulator platform. The goal of our method is twofold. 1) It provides an efficient yet simple algorithm to model the steering mechanism using a quadripolar representation. 2) This model is used to compute the haptic feedback on top of which a tunable haptic augmentation is adjusted to overcome the lack of presence and the unavoidable simulation loop latencies. This algorithm helps the driver to laterally control the virtual vehicle. We also discuss the experimental results that demonstrate the usefulness of our haptic feedback method. |
CC : | 001D05D07 |
FD : | Rétroaction; Simulateur; Moteur électrique; Matériel informatique; Logiciel; Diminution coût; Performance algorithme; Circuit accordable; Simulation système; Algorithme; Excitateur; Etude expérimentale; Orienté utilisateur |
ED : | Feedback regulation; Simulator; Electric motor; Computer hardware; Software; Cost lowering; Algorithm performance; Tunable circuit; System simulation; Algorithm; Driver; Experimental study; User oriented |
SD : | Retroacción; Simulador; Motor eléctrico; Hardware; Logicial; Reducción costes; Resultado algoritmo; Circuito acordable; Simulación sistema; Algoritmo; Excitador; Estudio experimental; Orientado al usuario |
LO : | INIST-222H1.354000172497400040 |
ID : | 09-0335521 |
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Pascal:09-0335521Le document en format XML
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<front><div type="abstract" xml:lang="en">Controlling a virtual vehicle is a sensory-motor activity with a specific rendering methodology that depends on the hardware technology and the software in use. We propose a method that computes haptic feedback for the steering wheel. It is best suited for low-cost, fixed-base driving simulators but can be ported to any driving simulator platform. The goal of our method is twofold. 1) It provides an efficient yet simple algorithm to model the steering mechanism using a quadripolar representation. 2) This model is used to compute the haptic feedback on top of which a tunable haptic augmentation is adjusted to overcome the lack of presence and the unavoidable simulation loop latencies. This algorithm helps the driver to laterally control the virtual vehicle. We also discuss the experimental results that demonstrate the usefulness of our haptic feedback method.</div>
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