Multisensory VR interaction for protein-docking in the CoRSAIRe project
Identifieur interne : 000600 ( PascalFrancis/Corpus ); précédent : 000599; suivant : 000601Multisensory VR interaction for protein-docking in the CoRSAIRe project
Auteurs : N. Ferey ; J. Nelson ; C. Martin ; L. Picinali ; G. Bouyer ; A. Tek ; P. Bourdot ; J. M. Burkhardt ; B. F. G. Katz ; M. Ammi ; C. Etchebest ; L. AutinSource :
- Virtual reality : (Waltham Cross) [ 1359-4338 ] ; 2009.
Descripteurs français
- Pascal (Inist)
- Biologie moléculaire, Réalité virtuelle, Interface multimodale, Interface utilisateur, Ergonomie, Asservissement visuel, Interaction moléculaire, Protéine, Structure protéine, Fixation ligand, Enzyme, Orientation, Macromolécule, Industrie pharmaceutique, Arrimage, Base donnée chimique, Pharmacologie, Chemoinformatique, Base donnée très grande.
English descriptors
- KwdEn :
- Chemical databasis, Cheminformatics, Docking, Enzyme, Ergonomics, Ligand binding, Macromolecule, Molecular biology, Molecular interaction, Multimodal interface, Orientation, Pharmaceutical industry, Pharmacology, Protein, Protein structure, User interface, Very large databases, Virtual reality, Visual servoing.
Abstract
Proteins take on their function in the cell by interacting with other proteins or biomolecular complexes. To study this process, computational methods, collectively named protein docking, are used to predict the position and orientation of a protein ligand when it is bound to a protein receptor or enzyme, taking into account chemical or physical criteria. This process is intensively studied to discover new biological functions for proteins and to better understand how these macromolecules take on these functions at the molecular scale. Pharmaceutical research also employs docking techniques for a variety of purposes, most notably in the virtual screening of large databases of available chemicals to select likely molecular candidates for drug design. The basic hypothesis of our work is that Virtual Reality (VR) and multimodal interaction can increase efficiency in reaching and analysing docking solutions, in addition to fully a computational docking approach. To this end, we conducted an ergonomic analysis of the protein-protein current docking task as it is carried out today. Using these results, we designed an immersive and multimodal application where VR devices, such as the three-dimensional mouse and haptic devices, are used to interactively manipulate two proteins to explore possible docking solutions. During this exploration, visual, audio, and haptic feedbacks are combined to render and evaluate chemical or physical properties of the current docking configuration.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 10-0361717 INIST |
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ET : | Multisensory VR interaction for protein-docking in the CoRSAIRe project |
AU : | FEREY (N.); NELSON (J.); MARTIN (C.); PICINALI (L.); BOUYER (G.); TEK (A.); BOURDOT (P.); BURKHARDT (J. M.); KATZ (B. F. G.); AMMI (M.); ETCHEBEST (C.); AUTIN (L.); GERVASI (Osvaldo); RANON (Roberto) |
AF : | Laboratoire d'Informatique et de Mécanique pour les Sciences de l'Ingénieur, Université Paris XI, BP133/91403 Orsay/France (1 aut., 3 aut., 5 aut., 6 aut., 7 aut., 9 aut., 10 aut.); Arts et Metiers ParisTech, LCPI, 151 Blv. de l'Hôpital/75013 Paris/France (2 aut.); Institut de Recherche et Coordination Acoustique/Musique, 1, place Igor Stravinsky/75004 Paris/France (4 aut.); Laboratoire Ergonomie-Comportement-Interactions, Université Paris V, 45, rue des Saints-Pères/75006 Paris/France (8 aut.); Institut National de la Santé et de la Recherche Médicale, Equipe DSIMB, Université Paris VII, INTS, 6, rue Alexandre Cabanel/75739 Paris/France (11 aut., 12 aut.); Department of Mathematics and Computer Science, University of Perugia, Via Vanvitelli, 1/06123 Perugia/Italie (1 aut.); Human-Computer Interaction Lab, Department of Mathematics and Computer Science, University of Udine, Via delle Scienze 206/33100 Udine/Italie (2 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | Virtual reality : (Waltham Cross); ISSN 1359-4338; Royaume-Uni; Da. 2009; Vol. 13; No. 4; Pp. 273-293; Bibl. 2 p.1/4 |
LA : | Anglais |
EA : | Proteins take on their function in the cell by interacting with other proteins or biomolecular complexes. To study this process, computational methods, collectively named protein docking, are used to predict the position and orientation of a protein ligand when it is bound to a protein receptor or enzyme, taking into account chemical or physical criteria. This process is intensively studied to discover new biological functions for proteins and to better understand how these macromolecules take on these functions at the molecular scale. Pharmaceutical research also employs docking techniques for a variety of purposes, most notably in the virtual screening of large databases of available chemicals to select likely molecular candidates for drug design. The basic hypothesis of our work is that Virtual Reality (VR) and multimodal interaction can increase efficiency in reaching and analysing docking solutions, in addition to fully a computational docking approach. To this end, we conducted an ergonomic analysis of the protein-protein current docking task as it is carried out today. Using these results, we designed an immersive and multimodal application where VR devices, such as the three-dimensional mouse and haptic devices, are used to interactively manipulate two proteins to explore possible docking solutions. During this exploration, visual, audio, and haptic feedbacks are combined to render and evaluate chemical or physical properties of the current docking configuration. |
CC : | 002A03H01; 001D02B04 |
FD : | Biologie moléculaire; Réalité virtuelle; Interface multimodale; Interface utilisateur; Ergonomie; Asservissement visuel; Interaction moléculaire; Protéine; Structure protéine; Fixation ligand; Enzyme; Orientation; Macromolécule; Industrie pharmaceutique; Arrimage; Base donnée chimique; Pharmacologie; Chemoinformatique; Base donnée très grande |
ED : | Molecular biology; Virtual reality; Multimodal interface; User interface; Ergonomics; Visual servoing; Molecular interaction; Protein; Protein structure; Ligand binding; Enzyme; Orientation; Macromolecule; Pharmaceutical industry; Docking; Chemical databasis; Pharmacology; Cheminformatics; Very large databases |
SD : | Biología molecular; Realidad virtual; Interfaz multimodal; Interfase usuario; Ergonomía; Servomando visual; Interacción molecular; Proteína; Fijación ligando; Enzima; Orientación; Macromolécula; Industria farmacéutica; Estiba; Base dato quimíca; Farmacología; Chemoinformática; Base de datos a gran escala |
LO : | INIST-27095.354000171478860050 |
ID : | 10-0361717 |
Links to Exploration step
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<front><div type="abstract" xml:lang="en">Proteins take on their function in the cell by interacting with other proteins or biomolecular complexes. To study this process, computational methods, collectively named protein docking, are used to predict the position and orientation of a protein ligand when it is bound to a protein receptor or enzyme, taking into account chemical or physical criteria. This process is intensively studied to discover new biological functions for proteins and to better understand how these macromolecules take on these functions at the molecular scale. Pharmaceutical research also employs docking techniques for a variety of purposes, most notably in the virtual screening of large databases of available chemicals to select likely molecular candidates for drug design. The basic hypothesis of our work is that Virtual Reality (VR) and multimodal interaction can increase efficiency in reaching and analysing docking solutions, in addition to fully a computational docking approach. To this end, we conducted an ergonomic analysis of the protein-protein current docking task as it is carried out today. Using these results, we designed an immersive and multimodal application where VR devices, such as the three-dimensional mouse and haptic devices, are used to interactively manipulate two proteins to explore possible docking solutions. During this exploration, visual, audio, and haptic feedbacks are combined to render and evaluate chemical or physical properties of the current docking configuration.</div>
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<s9>ed.</s9>
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<s9>ed.</s9>
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<sZ>9 aut.</sZ>
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<s3>FRA</s3>
<sZ>8 aut.</sZ>
</fA14>
<fA14 i1="05"><s1>Institut National de la Santé et de la Recherche Médicale, Equipe DSIMB, Université Paris VII, INTS, 6, rue Alexandre Cabanel</s1>
<s2>75739 Paris</s2>
<s3>FRA</s3>
<sZ>11 aut.</sZ>
<sZ>12 aut.</sZ>
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<fA15 i1="01"><s1>Department of Mathematics and Computer Science, University of Perugia, Via Vanvitelli, 1</s1>
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<s3>ITA</s3>
<sZ>1 aut.</sZ>
</fA15>
<fA15 i1="02"><s1>Human-Computer Interaction Lab, Department of Mathematics and Computer Science, University of Udine, Via delle Scienze 206</s1>
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<s3>ITA</s3>
<sZ>2 aut.</sZ>
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<fA20><s1>273-293</s1>
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<fC01 i1="01" l="ENG"><s0>Proteins take on their function in the cell by interacting with other proteins or biomolecular complexes. To study this process, computational methods, collectively named protein docking, are used to predict the position and orientation of a protein ligand when it is bound to a protein receptor or enzyme, taking into account chemical or physical criteria. This process is intensively studied to discover new biological functions for proteins and to better understand how these macromolecules take on these functions at the molecular scale. Pharmaceutical research also employs docking techniques for a variety of purposes, most notably in the virtual screening of large databases of available chemicals to select likely molecular candidates for drug design. The basic hypothesis of our work is that Virtual Reality (VR) and multimodal interaction can increase efficiency in reaching and analysing docking solutions, in addition to fully a computational docking approach. To this end, we conducted an ergonomic analysis of the protein-protein current docking task as it is carried out today. Using these results, we designed an immersive and multimodal application where VR devices, such as the three-dimensional mouse and haptic devices, are used to interactively manipulate two proteins to explore possible docking solutions. During this exploration, visual, audio, and haptic feedbacks are combined to render and evaluate chemical or physical properties of the current docking configuration.</s0>
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<s5>06</s5>
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<s5>09</s5>
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<s5>09</s5>
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<s5>10</s5>
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<s5>10</s5>
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<s5>18</s5>
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<s5>18</s5>
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<s5>18</s5>
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<s5>19</s5>
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<s5>19</s5>
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<s5>19</s5>
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<s5>21</s5>
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<s5>21</s5>
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<s5>21</s5>
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<s5>22</s5>
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<s2>FE</s2>
<s5>22</s5>
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<s5>22</s5>
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<fC03 i1="12" i2="X" l="FRE"><s0>Orientation</s0>
<s5>23</s5>
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<fC03 i1="12" i2="X" l="ENG"><s0>Orientation</s0>
<s5>23</s5>
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<fC03 i1="12" i2="X" l="SPA"><s0>Orientación</s0>
<s5>23</s5>
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<s5>24</s5>
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<s5>24</s5>
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<s5>24</s5>
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<fC03 i1="14" i2="X" l="FRE"><s0>Industrie pharmaceutique</s0>
<s5>25</s5>
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<s5>25</s5>
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<s5>25</s5>
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<fC03 i1="15" i2="X" l="FRE"><s0>Arrimage</s0>
<s5>26</s5>
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<fC03 i1="15" i2="X" l="ENG"><s0>Docking</s0>
<s5>26</s5>
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<fC03 i1="15" i2="X" l="SPA"><s0>Estiba</s0>
<s5>26</s5>
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<s5>96</s5>
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<s5>96</s5>
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<s5>96</s5>
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<fC03 i1="19" i2="X" l="FRE"><s0>Base donnée très grande</s0>
<s4>CD</s4>
<s5>97</s5>
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<fC03 i1="19" i2="X" l="ENG"><s0>Very large databases</s0>
<s4>CD</s4>
<s5>97</s5>
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<fC03 i1="19" i2="X" l="SPA"><s0>Base de datos a gran escala</s0>
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<s5>97</s5>
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<fN21><s1>235</s1>
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<server><NO>PASCAL 10-0361717 INIST</NO>
<ET>Multisensory VR interaction for protein-docking in the CoRSAIRe project</ET>
<AU>FEREY (N.); NELSON (J.); MARTIN (C.); PICINALI (L.); BOUYER (G.); TEK (A.); BOURDOT (P.); BURKHARDT (J. M.); KATZ (B. F. G.); AMMI (M.); ETCHEBEST (C.); AUTIN (L.); GERVASI (Osvaldo); RANON (Roberto)</AU>
<AF>Laboratoire d'Informatique et de Mécanique pour les Sciences de l'Ingénieur, Université Paris XI, BP133/91403 Orsay/France (1 aut., 3 aut., 5 aut., 6 aut., 7 aut., 9 aut., 10 aut.); Arts et Metiers ParisTech, LCPI, 151 Blv. de l'Hôpital/75013 Paris/France (2 aut.); Institut de Recherche et Coordination Acoustique/Musique, 1, place Igor Stravinsky/75004 Paris/France (4 aut.); Laboratoire Ergonomie-Comportement-Interactions, Université Paris V, 45, rue des Saints-Pères/75006 Paris/France (8 aut.); Institut National de la Santé et de la Recherche Médicale, Equipe DSIMB, Université Paris VII, INTS, 6, rue Alexandre Cabanel/75739 Paris/France (11 aut., 12 aut.); Department of Mathematics and Computer Science, University of Perugia, Via Vanvitelli, 1/06123 Perugia/Italie (1 aut.); Human-Computer Interaction Lab, Department of Mathematics and Computer Science, University of Udine, Via delle Scienze 206/33100 Udine/Italie (2 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>Virtual reality : (Waltham Cross); ISSN 1359-4338; Royaume-Uni; Da. 2009; Vol. 13; No. 4; Pp. 273-293; Bibl. 2 p.1/4</SO>
<LA>Anglais</LA>
<EA>Proteins take on their function in the cell by interacting with other proteins or biomolecular complexes. To study this process, computational methods, collectively named protein docking, are used to predict the position and orientation of a protein ligand when it is bound to a protein receptor or enzyme, taking into account chemical or physical criteria. This process is intensively studied to discover new biological functions for proteins and to better understand how these macromolecules take on these functions at the molecular scale. Pharmaceutical research also employs docking techniques for a variety of purposes, most notably in the virtual screening of large databases of available chemicals to select likely molecular candidates for drug design. The basic hypothesis of our work is that Virtual Reality (VR) and multimodal interaction can increase efficiency in reaching and analysing docking solutions, in addition to fully a computational docking approach. To this end, we conducted an ergonomic analysis of the protein-protein current docking task as it is carried out today. Using these results, we designed an immersive and multimodal application where VR devices, such as the three-dimensional mouse and haptic devices, are used to interactively manipulate two proteins to explore possible docking solutions. During this exploration, visual, audio, and haptic feedbacks are combined to render and evaluate chemical or physical properties of the current docking configuration.</EA>
<CC>002A03H01; 001D02B04</CC>
<FD>Biologie moléculaire; Réalité virtuelle; Interface multimodale; Interface utilisateur; Ergonomie; Asservissement visuel; Interaction moléculaire; Protéine; Structure protéine; Fixation ligand; Enzyme; Orientation; Macromolécule; Industrie pharmaceutique; Arrimage; Base donnée chimique; Pharmacologie; Chemoinformatique; Base donnée très grande</FD>
<ED>Molecular biology; Virtual reality; Multimodal interface; User interface; Ergonomics; Visual servoing; Molecular interaction; Protein; Protein structure; Ligand binding; Enzyme; Orientation; Macromolecule; Pharmaceutical industry; Docking; Chemical databasis; Pharmacology; Cheminformatics; Very large databases</ED>
<SD>Biología molecular; Realidad virtual; Interfaz multimodal; Interfase usuario; Ergonomía; Servomando visual; Interacción molecular; Proteína; Fijación ligando; Enzima; Orientación; Macromolécula; Industria farmacéutica; Estiba; Base dato quimíca; Farmacología; Chemoinformática; Base de datos a gran escala</SD>
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