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The effect of feature saliency on haptic subitizing

Identifieur interne : 000513 ( PascalFrancis/Corpus ); précédent : 000512; suivant : 000514

The effect of feature saliency on haptic subitizing

Auteurs : Myrthe A. Plaisier ; Martijn Van'T Woud ; Astrid M. L. Kappers

Source :

RBID : Pascal:11-0121090

Descripteurs français

English descriptors

Abstract

'Subitizing' refers to fast and error-free numerosity judgment for small (<4) sets of items. For larger sets, the slower process of 'counting' is used. Counting has a serial character, whereas subitizing is believed to have a parallel character. While subitizing was initially found in vision, it has been shown to exist in touch as well. In vision, it has been demonstrated that adding distractor items to a set of target items influences numerosity judgment of the target items. Subitizing was in this case only possible if the distractor item is highly salient among the targets. In the present study, we investigated the effect of adding a distractor item on haptic judgement of a set of target items. To this end, we asked subjects to judge the number of spheres grasped in their hand. Either a cube or an ellipsoid could be added to the set. A cube among spheres has been shown to be highly salient, while an ellipsoid among spheres is not. Our results show that adding a distractor item led to an increase in the response time slopes regardless of the distractor shape. Subitizing was, however, only possible in the case of a salient distractor. This is in agreement with results from vision.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A02 01      @0 EXBRAP
A03   1    @0 Exp. brain res.
A05       @2 209
A06       @2 1
A08 01  1  ENG  @1 The effect of feature saliency on haptic subitizing
A11 01  1    @1 PLAISIER (Myrthe A.)
A11 02  1    @1 VAN'T WOUD (Martijn)
A11 03  1    @1 KAPPERS (Astrid M. L.)
A14 01      @1 Helmholtz Institute, Universiteit Utrecht, Padualaan 8 @2 3584 CH Utrecht @3 NLD @Z 1 aut. @Z 2 aut. @Z 3 aut.
A20       @1 29-34
A21       @1 2011
A23 01      @0 ENG
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A44       @0 0000 @1 © 2011 INIST-CNRS. All rights reserved.
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C01 01    ENG  @0 'Subitizing' refers to fast and error-free numerosity judgment for small (<4) sets of items. For larger sets, the slower process of 'counting' is used. Counting has a serial character, whereas subitizing is believed to have a parallel character. While subitizing was initially found in vision, it has been shown to exist in touch as well. In vision, it has been demonstrated that adding distractor items to a set of target items influences numerosity judgment of the target items. Subitizing was in this case only possible if the distractor item is highly salient among the targets. In the present study, we investigated the effect of adding a distractor item on haptic judgement of a set of target items. To this end, we asked subjects to judge the number of spheres grasped in their hand. Either a cube or an ellipsoid could be added to the set. A cube among spheres has been shown to be highly salient, while an ellipsoid among spheres is not. Our results show that adding a distractor item led to an increase in the response time slopes regardless of the distractor shape. Subitizing was, however, only possible in the case of a salient distractor. This is in agreement with results from vision.
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C03 05  X  FRE  @0 Perception haptique @4 CD @5 96
C03 05  X  ENG  @0 Haptic perception @4 CD @5 96
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Format Inist (serveur)

NO : PASCAL 11-0121090 INIST
ET : The effect of feature saliency on haptic subitizing
AU : PLAISIER (Myrthe A.); VAN'T WOUD (Martijn); KAPPERS (Astrid M. L.)
AF : Helmholtz Institute, Universiteit Utrecht, Padualaan 8/3584 CH Utrecht/Pays-Bas (1 aut., 2 aut., 3 aut.)
DT : Publication en série; Niveau analytique
SO : Experimental brain research; ISSN 0014-4819; Coden EXBRAP; Allemagne; Da. 2011; Vol. 209; No. 1; Pp. 29-34; Bibl. 1/2 p.
LA : Anglais
EA : 'Subitizing' refers to fast and error-free numerosity judgment for small (<4) sets of items. For larger sets, the slower process of 'counting' is used. Counting has a serial character, whereas subitizing is believed to have a parallel character. While subitizing was initially found in vision, it has been shown to exist in touch as well. In vision, it has been demonstrated that adding distractor items to a set of target items influences numerosity judgment of the target items. Subitizing was in this case only possible if the distractor item is highly salient among the targets. In the present study, we investigated the effect of adding a distractor item on haptic judgement of a set of target items. To this end, we asked subjects to judge the number of spheres grasped in their hand. Either a cube or an ellipsoid could be added to the set. A cube among spheres has been shown to be highly salient, while an ellipsoid among spheres is not. Our results show that adding a distractor item led to an increase in the response time slopes regardless of the distractor shape. Subitizing was, however, only possible in the case of a salient distractor. This is in agreement with results from vision.
CC : 002A25E; 002A25D04
FD : Distracteur; Préhension; Main; Homme; Perception haptique
ED : Distractor; Gripping; Hand; Human; Haptic perception
SD : Distractor; Prension; Mano; Hombre
LO : INIST-12535.354000194397860040
ID : 11-0121090

Links to Exploration step

Pascal:11-0121090

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