Interactive multi-modal suturing
Identifieur interne : 000511 ( PascalFrancis/Corpus ); précédent : 000510; suivant : 000512Interactive multi-modal suturing
Auteurs : Shahram Payandeh ; Fuhan ShiSource :
- Virtual reality : (Waltham Cross) [ 1359-4338 ] ; 2010.
Descripteurs français
- Pascal (Inist)
- Orienté objet, Insertion, Simulateur, Ordinateur personnel, Représentation graphique, Rétroaction, Réalité virtuelle, Déchirement, Couplage mode, Peau, Suture chirurgicale, Partie molle, Corps déformable, Modélisation, Système masse ressort, Collision, Sensibilité tactile, Tissu, Etude expérimentale.
English descriptors
- KwdEn :
Abstract
We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
|
---|
Format Inist (serveur)
NO : | PASCAL 11-0128127 INIST |
---|---|
ET : | Interactive multi-modal suturing |
AU : | PAYANDEH (Shahram); SHI (Fuhan) |
AF : | Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive/Burnaby, BC V5A 1S6/Canada (1 aut., 2 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | Virtual reality : (Waltham Cross); ISSN 1359-4338; Royaume-Uni; Da. 2010; Vol. 14; No. 4; Pp. 241-253; Bibl. 1 p. |
LA : | Anglais |
EA : | We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback. |
CC : | 001D02B04; 002B25; 001D00B |
FD : | Orienté objet; Insertion; Simulateur; Ordinateur personnel; Représentation graphique; Rétroaction; Réalité virtuelle; Déchirement; Couplage mode; Peau; Suture chirurgicale; Partie molle; Corps déformable; Modélisation; Système masse ressort; Collision; Sensibilité tactile; Tissu; Etude expérimentale |
ED : | Object oriented; Insertion; Simulator; Personal computer; Graphics; Feedback regulation; Virtual reality; Tearing; Mode coupling; Skin; Suturation; Soft tissue; Deformable body; Modeling; Spring mass system; Collision; Tactile sensitivity; Tissue; Experimental study |
SD : | Orientado objeto; Inserción; Simulador; Computadora personal; Grafo (curva); Retroacción; Realidad virtual; Desgarramiento; Acoplamiento modo; Piel; Sutura quirúrgica; Parte blanda; Cuerpo deformable; Modelización; Sistema masa muelle; Colisión; Sensibilidad tactil; Tejido; Estudio experimental |
LO : | INIST-27095.354000194952340030 |
ID : | 11-0128127 |
Links to Exploration step
Pascal:11-0128127Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en" level="a">Interactive multi-modal suturing</title>
<author><name sortKey="Payandeh, Shahram" sort="Payandeh, Shahram" uniqKey="Payandeh S" first="Shahram" last="Payandeh">Shahram Payandeh</name>
<affiliation><inist:fA14 i1="01"><s1>Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive</s1>
<s2>Burnaby, BC V5A 1S6</s2>
<s3>CAN</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Shi, Fuhan" sort="Shi, Fuhan" uniqKey="Shi F" first="Fuhan" last="Shi">Fuhan Shi</name>
<affiliation><inist:fA14 i1="01"><s1>Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive</s1>
<s2>Burnaby, BC V5A 1S6</s2>
<s3>CAN</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">INIST</idno>
<idno type="inist">11-0128127</idno>
<date when="2010">2010</date>
<idno type="stanalyst">PASCAL 11-0128127 INIST</idno>
<idno type="RBID">Pascal:11-0128127</idno>
<idno type="wicri:Area/PascalFrancis/Corpus">000511</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en" level="a">Interactive multi-modal suturing</title>
<author><name sortKey="Payandeh, Shahram" sort="Payandeh, Shahram" uniqKey="Payandeh S" first="Shahram" last="Payandeh">Shahram Payandeh</name>
<affiliation><inist:fA14 i1="01"><s1>Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive</s1>
<s2>Burnaby, BC V5A 1S6</s2>
<s3>CAN</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Shi, Fuhan" sort="Shi, Fuhan" uniqKey="Shi F" first="Fuhan" last="Shi">Fuhan Shi</name>
<affiliation><inist:fA14 i1="01"><s1>Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive</s1>
<s2>Burnaby, BC V5A 1S6</s2>
<s3>CAN</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</analytic>
<series><title level="j" type="main">Virtual reality : (Waltham Cross)</title>
<title level="j" type="abbreviated">Virtual reality : (Walth. Cross)</title>
<idno type="ISSN">1359-4338</idno>
<imprint><date when="2010">2010</date>
</imprint>
</series>
</biblStruct>
</sourceDesc>
<seriesStmt><title level="j" type="main">Virtual reality : (Waltham Cross)</title>
<title level="j" type="abbreviated">Virtual reality : (Walth. Cross)</title>
<idno type="ISSN">1359-4338</idno>
</seriesStmt>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Collision</term>
<term>Deformable body</term>
<term>Experimental study</term>
<term>Feedback regulation</term>
<term>Graphics</term>
<term>Insertion</term>
<term>Mode coupling</term>
<term>Modeling</term>
<term>Object oriented</term>
<term>Personal computer</term>
<term>Simulator</term>
<term>Skin</term>
<term>Soft tissue</term>
<term>Spring mass system</term>
<term>Suturation</term>
<term>Tactile sensitivity</term>
<term>Tearing</term>
<term>Tissue</term>
<term>Virtual reality</term>
</keywords>
<keywords scheme="Pascal" xml:lang="fr"><term>Orienté objet</term>
<term>Insertion</term>
<term>Simulateur</term>
<term>Ordinateur personnel</term>
<term>Représentation graphique</term>
<term>Rétroaction</term>
<term>Réalité virtuelle</term>
<term>Déchirement</term>
<term>Couplage mode</term>
<term>Peau</term>
<term>Suture chirurgicale</term>
<term>Partie molle</term>
<term>Corps déformable</term>
<term>Modélisation</term>
<term>Système masse ressort</term>
<term>Collision</term>
<term>Sensibilité tactile</term>
<term>Tissu</term>
<term>Etude expérimentale</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback.</div>
</front>
</TEI>
<inist><standard h6="B"><pA><fA01 i1="01" i2="1"><s0>1359-4338</s0>
</fA01>
<fA03 i2="1"><s0>Virtual reality : (Walth. Cross)</s0>
</fA03>
<fA05><s2>14</s2>
</fA05>
<fA06><s2>4</s2>
</fA06>
<fA08 i1="01" i2="1" l="ENG"><s1>Interactive multi-modal suturing</s1>
</fA08>
<fA11 i1="01" i2="1"><s1>PAYANDEH (Shahram)</s1>
</fA11>
<fA11 i1="02" i2="1"><s1>SHI (Fuhan)</s1>
</fA11>
<fA14 i1="01"><s1>Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive</s1>
<s2>Burnaby, BC V5A 1S6</s2>
<s3>CAN</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</fA14>
<fA20><s1>241-253</s1>
</fA20>
<fA21><s1>2010</s1>
</fA21>
<fA23 i1="01"><s0>ENG</s0>
</fA23>
<fA43 i1="01"><s1>INIST</s1>
<s2>27095</s2>
<s5>354000194952340030</s5>
</fA43>
<fA44><s0>0000</s0>
<s1>© 2011 INIST-CNRS. All rights reserved.</s1>
</fA44>
<fA45><s0>1 p.</s0>
</fA45>
<fA47 i1="01" i2="1"><s0>11-0128127</s0>
</fA47>
<fA60><s1>P</s1>
</fA60>
<fA61><s0>A</s0>
</fA61>
<fA64 i1="01" i2="1"><s0>Virtual reality : (Waltham Cross)</s0>
</fA64>
<fA66 i1="01"><s0>GBR</s0>
</fA66>
<fC01 i1="01" l="ENG"><s0>We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback.</s0>
</fC01>
<fC02 i1="01" i2="X"><s0>001D02B04</s0>
</fC02>
<fC02 i1="02" i2="X"><s0>002B25</s0>
</fC02>
<fC02 i1="03" i2="X"><s0>001D00B</s0>
</fC02>
<fC03 i1="01" i2="X" l="FRE"><s0>Orienté objet</s0>
<s5>06</s5>
</fC03>
<fC03 i1="01" i2="X" l="ENG"><s0>Object oriented</s0>
<s5>06</s5>
</fC03>
<fC03 i1="01" i2="X" l="SPA"><s0>Orientado objeto</s0>
<s5>06</s5>
</fC03>
<fC03 i1="02" i2="X" l="FRE"><s0>Insertion</s0>
<s5>07</s5>
</fC03>
<fC03 i1="02" i2="X" l="ENG"><s0>Insertion</s0>
<s5>07</s5>
</fC03>
<fC03 i1="02" i2="X" l="SPA"><s0>Inserción</s0>
<s5>07</s5>
</fC03>
<fC03 i1="03" i2="X" l="FRE"><s0>Simulateur</s0>
<s5>08</s5>
</fC03>
<fC03 i1="03" i2="X" l="ENG"><s0>Simulator</s0>
<s5>08</s5>
</fC03>
<fC03 i1="03" i2="X" l="SPA"><s0>Simulador</s0>
<s5>08</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE"><s0>Ordinateur personnel</s0>
<s5>09</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG"><s0>Personal computer</s0>
<s5>09</s5>
</fC03>
<fC03 i1="04" i2="X" l="SPA"><s0>Computadora personal</s0>
<s5>09</s5>
</fC03>
<fC03 i1="05" i2="X" l="FRE"><s0>Représentation graphique</s0>
<s5>10</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG"><s0>Graphics</s0>
<s5>10</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA"><s0>Grafo (curva)</s0>
<s5>10</s5>
</fC03>
<fC03 i1="06" i2="X" l="FRE"><s0>Rétroaction</s0>
<s5>11</s5>
</fC03>
<fC03 i1="06" i2="X" l="ENG"><s0>Feedback regulation</s0>
<s5>11</s5>
</fC03>
<fC03 i1="06" i2="X" l="SPA"><s0>Retroacción</s0>
<s5>11</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE"><s0>Réalité virtuelle</s0>
<s5>12</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG"><s0>Virtual reality</s0>
<s5>12</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA"><s0>Realidad virtual</s0>
<s5>12</s5>
</fC03>
<fC03 i1="08" i2="X" l="FRE"><s0>Déchirement</s0>
<s5>13</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG"><s0>Tearing</s0>
<s5>13</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA"><s0>Desgarramiento</s0>
<s5>13</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE"><s0>Couplage mode</s0>
<s5>18</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG"><s0>Mode coupling</s0>
<s5>18</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA"><s0>Acoplamiento modo</s0>
<s5>18</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE"><s0>Peau</s0>
<s5>19</s5>
</fC03>
<fC03 i1="10" i2="X" l="ENG"><s0>Skin</s0>
<s5>19</s5>
</fC03>
<fC03 i1="10" i2="X" l="SPA"><s0>Piel</s0>
<s5>19</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE"><s0>Suture chirurgicale</s0>
<s5>20</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG"><s0>Suturation</s0>
<s5>20</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA"><s0>Sutura quirúrgica</s0>
<s5>20</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE"><s0>Partie molle</s0>
<s5>21</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG"><s0>Soft tissue</s0>
<s5>21</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA"><s0>Parte blanda</s0>
<s5>21</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE"><s0>Corps déformable</s0>
<s5>22</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG"><s0>Deformable body</s0>
<s5>22</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA"><s0>Cuerpo deformable</s0>
<s5>22</s5>
</fC03>
<fC03 i1="14" i2="X" l="FRE"><s0>Modélisation</s0>
<s5>23</s5>
</fC03>
<fC03 i1="14" i2="X" l="ENG"><s0>Modeling</s0>
<s5>23</s5>
</fC03>
<fC03 i1="14" i2="X" l="SPA"><s0>Modelización</s0>
<s5>23</s5>
</fC03>
<fC03 i1="15" i2="X" l="FRE"><s0>Système masse ressort</s0>
<s5>24</s5>
</fC03>
<fC03 i1="15" i2="X" l="ENG"><s0>Spring mass system</s0>
<s5>24</s5>
</fC03>
<fC03 i1="15" i2="X" l="SPA"><s0>Sistema masa muelle</s0>
<s5>24</s5>
</fC03>
<fC03 i1="16" i2="X" l="FRE"><s0>Collision</s0>
<s5>25</s5>
</fC03>
<fC03 i1="16" i2="X" l="ENG"><s0>Collision</s0>
<s5>25</s5>
</fC03>
<fC03 i1="16" i2="X" l="SPA"><s0>Colisión</s0>
<s5>25</s5>
</fC03>
<fC03 i1="17" i2="X" l="FRE"><s0>Sensibilité tactile</s0>
<s5>26</s5>
</fC03>
<fC03 i1="17" i2="X" l="ENG"><s0>Tactile sensitivity</s0>
<s5>26</s5>
</fC03>
<fC03 i1="17" i2="X" l="SPA"><s0>Sensibilidad tactil</s0>
<s5>26</s5>
</fC03>
<fC03 i1="18" i2="X" l="FRE"><s0>Tissu</s0>
<s5>27</s5>
</fC03>
<fC03 i1="18" i2="X" l="ENG"><s0>Tissue</s0>
<s5>27</s5>
</fC03>
<fC03 i1="18" i2="X" l="SPA"><s0>Tejido</s0>
<s5>27</s5>
</fC03>
<fC03 i1="19" i2="X" l="FRE"><s0>Etude expérimentale</s0>
<s5>33</s5>
</fC03>
<fC03 i1="19" i2="X" l="ENG"><s0>Experimental study</s0>
<s5>33</s5>
</fC03>
<fC03 i1="19" i2="X" l="SPA"><s0>Estudio experimental</s0>
<s5>33</s5>
</fC03>
<fN21><s1>087</s1>
</fN21>
<fN44 i1="01"><s1>OTO</s1>
</fN44>
<fN82><s1>OTO</s1>
</fN82>
</pA>
</standard>
<server><NO>PASCAL 11-0128127 INIST</NO>
<ET>Interactive multi-modal suturing</ET>
<AU>PAYANDEH (Shahram); SHI (Fuhan)</AU>
<AF>Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive/Burnaby, BC V5A 1S6/Canada (1 aut., 2 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>Virtual reality : (Waltham Cross); ISSN 1359-4338; Royaume-Uni; Da. 2010; Vol. 14; No. 4; Pp. 241-253; Bibl. 1 p.</SO>
<LA>Anglais</LA>
<EA>We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback.</EA>
<CC>001D02B04; 002B25; 001D00B</CC>
<FD>Orienté objet; Insertion; Simulateur; Ordinateur personnel; Représentation graphique; Rétroaction; Réalité virtuelle; Déchirement; Couplage mode; Peau; Suture chirurgicale; Partie molle; Corps déformable; Modélisation; Système masse ressort; Collision; Sensibilité tactile; Tissu; Etude expérimentale</FD>
<ED>Object oriented; Insertion; Simulator; Personal computer; Graphics; Feedback regulation; Virtual reality; Tearing; Mode coupling; Skin; Suturation; Soft tissue; Deformable body; Modeling; Spring mass system; Collision; Tactile sensitivity; Tissue; Experimental study</ED>
<SD>Orientado objeto; Inserción; Simulador; Computadora personal; Grafo (curva); Retroacción; Realidad virtual; Desgarramiento; Acoplamiento modo; Piel; Sutura quirúrgica; Parte blanda; Cuerpo deformable; Modelización; Sistema masa muelle; Colisión; Sensibilidad tactil; Tejido; Estudio experimental</SD>
<LO>INIST-27095.354000194952340030</LO>
<ID>11-0128127</ID>
</server>
</inist>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PascalFrancis/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000511 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/PascalFrancis/Corpus/biblio.hfd -nk 000511 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= PascalFrancis |étape= Corpus |type= RBID |clé= Pascal:11-0128127 |texte= Interactive multi-modal suturing }}
![]() | This area was generated with Dilib version V0.6.23. | ![]() |