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Interactive multi-modal suturing

Identifieur interne : 000511 ( PascalFrancis/Corpus ); précédent : 000510; suivant : 000512

Interactive multi-modal suturing

Auteurs : Shahram Payandeh ; Fuhan Shi

Source :

RBID : Pascal:11-0128127

Descripteurs français

English descriptors

Abstract

We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A03   1    @0 Virtual reality : (Walth. Cross)
A05       @2 14
A06       @2 4
A08 01  1  ENG  @1 Interactive multi-modal suturing
A11 01  1    @1 PAYANDEH (Shahram)
A11 02  1    @1 SHI (Fuhan)
A14 01      @1 Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive @2 Burnaby, BC V5A 1S6 @3 CAN @Z 1 aut. @Z 2 aut.
A20       @1 241-253
A21       @1 2010
A23 01      @0 ENG
A43 01      @1 INIST @2 27095 @5 354000194952340030
A44       @0 0000 @1 © 2011 INIST-CNRS. All rights reserved.
A45       @0 1 p.
A47 01  1    @0 11-0128127
A60       @1 P
A61       @0 A
A64 01  1    @0 Virtual reality : (Waltham Cross)
A66 01      @0 GBR
C01 01    ENG  @0 We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback.
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C03 01  X  ENG  @0 Object oriented @5 06
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C03 02  X  ENG  @0 Insertion @5 07
C03 02  X  SPA  @0 Inserción @5 07
C03 03  X  FRE  @0 Simulateur @5 08
C03 03  X  ENG  @0 Simulator @5 08
C03 03  X  SPA  @0 Simulador @5 08
C03 04  X  FRE  @0 Ordinateur personnel @5 09
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C03 05  X  ENG  @0 Graphics @5 10
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C03 06  X  ENG  @0 Feedback regulation @5 11
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C03 07  X  ENG  @0 Virtual reality @5 12
C03 07  X  SPA  @0 Realidad virtual @5 12
C03 08  X  FRE  @0 Déchirement @5 13
C03 08  X  ENG  @0 Tearing @5 13
C03 08  X  SPA  @0 Desgarramiento @5 13
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C03 09  X  ENG  @0 Mode coupling @5 18
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C03 10  X  FRE  @0 Peau @5 19
C03 10  X  ENG  @0 Skin @5 19
C03 10  X  SPA  @0 Piel @5 19
C03 11  X  FRE  @0 Suture chirurgicale @5 20
C03 11  X  ENG  @0 Suturation @5 20
C03 11  X  SPA  @0 Sutura quirúrgica @5 20
C03 12  X  FRE  @0 Partie molle @5 21
C03 12  X  ENG  @0 Soft tissue @5 21
C03 12  X  SPA  @0 Parte blanda @5 21
C03 13  X  FRE  @0 Corps déformable @5 22
C03 13  X  ENG  @0 Deformable body @5 22
C03 13  X  SPA  @0 Cuerpo deformable @5 22
C03 14  X  FRE  @0 Modélisation @5 23
C03 14  X  ENG  @0 Modeling @5 23
C03 14  X  SPA  @0 Modelización @5 23
C03 15  X  FRE  @0 Système masse ressort @5 24
C03 15  X  ENG  @0 Spring mass system @5 24
C03 15  X  SPA  @0 Sistema masa muelle @5 24
C03 16  X  FRE  @0 Collision @5 25
C03 16  X  ENG  @0 Collision @5 25
C03 16  X  SPA  @0 Colisión @5 25
C03 17  X  FRE  @0 Sensibilité tactile @5 26
C03 17  X  ENG  @0 Tactile sensitivity @5 26
C03 17  X  SPA  @0 Sensibilidad tactil @5 26
C03 18  X  FRE  @0 Tissu @5 27
C03 18  X  ENG  @0 Tissue @5 27
C03 18  X  SPA  @0 Tejido @5 27
C03 19  X  FRE  @0 Etude expérimentale @5 33
C03 19  X  ENG  @0 Experimental study @5 33
C03 19  X  SPA  @0 Estudio experimental @5 33
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Format Inist (serveur)

NO : PASCAL 11-0128127 INIST
ET : Interactive multi-modal suturing
AU : PAYANDEH (Shahram); SHI (Fuhan)
AF : Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive/Burnaby, BC V5A 1S6/Canada (1 aut., 2 aut.)
DT : Publication en série; Niveau analytique
SO : Virtual reality : (Waltham Cross); ISSN 1359-4338; Royaume-Uni; Da. 2010; Vol. 14; No. 4; Pp. 241-253; Bibl. 1 p.
LA : Anglais
EA : We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback.
CC : 001D02B04; 002B25; 001D00B
FD : Orienté objet; Insertion; Simulateur; Ordinateur personnel; Représentation graphique; Rétroaction; Réalité virtuelle; Déchirement; Couplage mode; Peau; Suture chirurgicale; Partie molle; Corps déformable; Modélisation; Système masse ressort; Collision; Sensibilité tactile; Tissu; Etude expérimentale
ED : Object oriented; Insertion; Simulator; Personal computer; Graphics; Feedback regulation; Virtual reality; Tearing; Mode coupling; Skin; Suturation; Soft tissue; Deformable body; Modeling; Spring mass system; Collision; Tactile sensitivity; Tissue; Experimental study
SD : Orientado objeto; Inserción; Simulador; Computadora personal; Grafo (curva); Retroacción; Realidad virtual; Desgarramiento; Acoplamiento modo; Piel; Sutura quirúrgica; Parte blanda; Cuerpo deformable; Modelización; Sistema masa muelle; Colisión; Sensibilidad tactil; Tejido; Estudio experimental
LO : INIST-27095.354000194952340030
ID : 11-0128127

Links to Exploration step

Pascal:11-0128127

Le document en format XML

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<NO>PASCAL 11-0128127 INIST</NO>
<ET>Interactive multi-modal suturing</ET>
<AU>PAYANDEH (Shahram); SHI (Fuhan)</AU>
<AF>Experimental Robotics and Graphics Laboratory, Simon Fraser University, 8888 University drive/Burnaby, BC V5A 1S6/Canada (1 aut., 2 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>Virtual reality : (Waltham Cross); ISSN 1359-4338; Royaume-Uni; Da. 2010; Vol. 14; No. 4; Pp. 241-253; Bibl. 1 p.</SO>
<LA>Anglais</LA>
<EA>We present a mechanics-based interactive multi-modal environment designed as part of a serious gaming platform. The specific objectives are to teach basic suturing and knotting techniques for simple skin or soft tissue wound closure. The pre-wound suturing target, skin, or deformable tissue is modeled as a modified mass-spring system. The suturing material is designed as a mechanics-based deformable linear object. Tools involved in a typical suturing procedures are also simulated. Collision management modules between the soft tissue and the needle, the soft tissue and the suture are analyzed. In addition to modeling the interactive environment of a typical suturing procedure, basics of the modeling approaches on the evaluation of a stitch formed by the user are also discussed. For example, if needle insertion points are too close from each other or to the edge of the wound, when the suture is pulled, the suture will tear the soft tissue instead of suturing the incision together. Experiment results show that our simulator can run on a standard personal computer and allow users to perform different suturing patterns with smooth graphics and haptic feedback.</EA>
<CC>001D02B04; 002B25; 001D00B</CC>
<FD>Orienté objet; Insertion; Simulateur; Ordinateur personnel; Représentation graphique; Rétroaction; Réalité virtuelle; Déchirement; Couplage mode; Peau; Suture chirurgicale; Partie molle; Corps déformable; Modélisation; Système masse ressort; Collision; Sensibilité tactile; Tissu; Etude expérimentale</FD>
<ED>Object oriented; Insertion; Simulator; Personal computer; Graphics; Feedback regulation; Virtual reality; Tearing; Mode coupling; Skin; Suturation; Soft tissue; Deformable body; Modeling; Spring mass system; Collision; Tactile sensitivity; Tissue; Experimental study</ED>
<SD>Orientado objeto; Inserción; Simulador; Computadora personal; Grafo (curva); Retroacción; Realidad virtual; Desgarramiento; Acoplamiento modo; Piel; Sutura quirúrgica; Parte blanda; Cuerpo deformable; Modelización; Sistema masa muelle; Colisión; Sensibilidad tactil; Tejido; Estudio experimental</SD>
<LO>INIST-27095.354000194952340030</LO>
<ID>11-0128127</ID>
</server>
</inist>
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