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Parallel processing of shape and texture in haptic search

Identifieur interne : 000062 ( PascalFrancis/Corpus ); précédent : 000061; suivant : 000063

Parallel processing of shape and texture in haptic search

Auteurs : Vonne Van Polanen ; Wouter M. Bergmann Tiest ; Astrid M. L. Kappers

Source :

RBID : Pascal:14-0166871

Descripteurs français

English descriptors

Abstract

In a haptic search task, one has to determine the presence of a target among distractors. It has been shown that if the target differs from the distractors in two properties, shape and texture, performance is better than in both single-property conditions (Van Polanen, Bergmann Tiest, & Kappers, 2013). The search for a smooth sphere among rough cubical distractors was faster than both the searches for a rough sphere (shape information only) and for a smooth cube (texture information only). This effect was replicated in this study as a baseline. The main focus here was to further investigate the nature of this integration. It was shown that performance is better when the two properties are combined in a single target (smooth sphere), than when located in two separate targets (rough sphere and smooth cube) that are simultaneously present. A race model that assumes independent parallel processing of the two properties could explain the enhanced performance with two properties, but this could only take place effectively when the two properties were located in a single target.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A08 01  1  ENG  @1 Parallel processing of shape and texture in haptic search
A11 01  1    @1 VAN POLANEN (Vonne)
A11 02  1    @1 TIEST (Wouter M. Bergmann)
A11 03  1    @1 KAPPERS (Astrid M. L.)
A14 01      @1 MOVE Research Institute, Faculty of Human Movement Sciences, VU University @2 Amsterdam @3 NLD @Z 1 aut. @Z 2 aut. @Z 3 aut.
A20       @1 35-40
A21       @1 2014
A23 01      @0 ENG
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A44       @0 0000 @1 © 2014 INIST-CNRS. All rights reserved.
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C01 01    ENG  @0 In a haptic search task, one has to determine the presence of a target among distractors. It has been shown that if the target differs from the distractors in two properties, shape and texture, performance is better than in both single-property conditions (Van Polanen, Bergmann Tiest, & Kappers, 2013). The search for a smooth sphere among rough cubical distractors was faster than both the searches for a rough sphere (shape information only) and for a smooth cube (texture information only). This effect was replicated in this study as a baseline. The main focus here was to further investigate the nature of this integration. It was shown that performance is better when the two properties are combined in a single target (smooth sphere), than when located in two separate targets (rough sphere and smooth cube) that are simultaneously present. A race model that assumes independent parallel processing of the two properties could explain the enhanced performance with two properties, but this could only take place effectively when the two properties were located in a single target.
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C03 02  X  FRE  @0 Texture stimulus @5 02
C03 02  X  ENG  @0 Stimulus texture @5 02
C03 02  X  SPA  @0 Textura estímulo @5 02
C03 03  X  FRE  @0 Sensibilité tactile @5 03
C03 03  X  ENG  @0 Tactile sensitivity @5 03
C03 03  X  SPA  @0 Sensibilidad tactil @5 03
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C03 06  X  FRE  @0 Forme stimulus @5 07
C03 06  X  ENG  @0 Stimulus shape @5 07
C03 06  X  SPA  @0 Forma estímulo @5 07
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Format Inist (serveur)

NO : PASCAL 14-0166871 INIST
ET : Parallel processing of shape and texture in haptic search
AU : VAN POLANEN (Vonne); TIEST (Wouter M. Bergmann); KAPPERS (Astrid M. L.)
AF : MOVE Research Institute, Faculty of Human Movement Sciences, VU University/Amsterdam/Pays-Bas (1 aut., 2 aut., 3 aut.)
DT : Publication en série; Niveau analytique
SO : Acta psychologica; ISSN 0001-6918; Coden APSOAZ; Royaume-Uni; Da. 2014; Vol. 150; Pp. 35-40; Bibl. 1/4 p.
LA : Anglais
EA : In a haptic search task, one has to determine the presence of a target among distractors. It has been shown that if the target differs from the distractors in two properties, shape and texture, performance is better than in both single-property conditions (Van Polanen, Bergmann Tiest, & Kappers, 2013). The search for a smooth sphere among rough cubical distractors was faster than both the searches for a rough sphere (shape information only) and for a smooth cube (texture information only). This effect was replicated in this study as a baseline. The main focus here was to further investigate the nature of this integration. It was shown that performance is better when the two properties are combined in a single target (smooth sphere), than when located in two separate targets (rough sphere and smooth cube) that are simultaneously present. A race model that assumes independent parallel processing of the two properties could explain the enhanced performance with two properties, but this could only take place effectively when the two properties were located in a single target.
CC : 002A26E05
FD : Traitement parallèle; Texture stimulus; Sensibilité tactile; Modèle mathématique; Etude expérimentale; Forme stimulus; Homme
FG : Cognition; Perception
ED : Parallel processing; Stimulus texture; Tactile sensitivity; Mathematical model; Experimental study; Stimulus shape; Human
EG : Cognition; Perception
SD : Tratamiento paralelo; Textura estímulo; Sensibilidad tactil; Modelo matemático; Estudio experimental; Forma estímulo; Hombre
LO : INIST-2174.354000501813210040
ID : 14-0166871

Links to Exploration step

Pascal:14-0166871

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