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Haptic interaction with objects in a picture based on pose estimation

Identifieur interne : 000038 ( PascalFrancis/Corpus ); précédent : 000037; suivant : 000039

Haptic interaction with objects in a picture based on pose estimation

Auteurs : Seung-Chan Kim ; Dong-Soo Kwon

Source :

RBID : Pascal:14-0217539

Descripteurs français

English descriptors

Abstract

In pictures, every object is displayed in 2D space. Seeing the 2D image, people can perceptually reconstruct and understand information regarding the scene. To enable users to haptically interact with an object that appears in the image, the present study proposes a geometry-based haptic rendering method. More specifically, our approach is intended to estimate haptic information from the object's structure contained in an image while preserving the two-dimensional visual information. Of the many types of objects that can be seen in everyday pictures, this paper mainly deals with polyhedron figures or objects composed of rectangular faces, some of which might be shown in a slanted configuration in the picture. To obtain the geometric layout of the object being viewed from the image plane, we first estimate homographic information that describes a mapping from the object coordinate to the target image coordinate. Then, we transform the surface normals of the object face using the extrinsic part of homography that locates the face of the object we are viewing. Because the transformed normals are utilized for calculating the force in the image space, we call this process normal vector perturbation in the 2D image space. To physically represent the estimated normal vector without distorting the visual information, we employed a lateral haptic rendering scheme in that it fits with our interaction styles on 2D images. The active force value at a given position on the slanted faces is calculated during the interaction phase. To evaluate our approach, we conducted an experiment with different stimulus conditions, in which it was found that participants could reliably estimate the geometric layout that appears in the picture. We conclude with explorations of applications and a discussion of future work.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A08 01  1  ENG  @1 Haptic interaction with objects in a picture based on pose estimation
A11 01  1    @1 KIM (Seung-Chan)
A11 02  1    @1 KWON (Dong-Soo)
A14 01      @1 Telerobotics and Control Laboratory, Department of Mechanical Engineering, Korea Advanced Institute of Science and Technology, 335 Gwahangno @2 Yuseong-gu, Daejeon 305-701 @3 KOR @Z 1 aut. @Z 2 aut.
A20       @1 2041-2062
A21       @1 2014
A23 01      @0 ENG
A43 01      @1 INIST @2 28305 @5 354000150352080450
A44       @0 0000 @1 © 2014 INIST-CNRS. All rights reserved.
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A60       @1 P
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C01 01    ENG  @0 In pictures, every object is displayed in 2D space. Seeing the 2D image, people can perceptually reconstruct and understand information regarding the scene. To enable users to haptically interact with an object that appears in the image, the present study proposes a geometry-based haptic rendering method. More specifically, our approach is intended to estimate haptic information from the object's structure contained in an image while preserving the two-dimensional visual information. Of the many types of objects that can be seen in everyday pictures, this paper mainly deals with polyhedron figures or objects composed of rectangular faces, some of which might be shown in a slanted configuration in the picture. To obtain the geometric layout of the object being viewed from the image plane, we first estimate homographic information that describes a mapping from the object coordinate to the target image coordinate. Then, we transform the surface normals of the object face using the extrinsic part of homography that locates the face of the object we are viewing. Because the transformed normals are utilized for calculating the force in the image space, we call this process normal vector perturbation in the 2D image space. To physically represent the estimated normal vector without distorting the visual information, we employed a lateral haptic rendering scheme in that it fits with our interaction styles on 2D images. The active force value at a given position on the slanted faces is calculated during the interaction phase. To evaluate our approach, we conducted an experiment with different stimulus conditions, in which it was found that participants could reliably estimate the geometric layout that appears in the picture. We conclude with explorations of applications and a discussion of future work.
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Format Inist (serveur)

NO : PASCAL 14-0217539 INIST
ET : Haptic interaction with objects in a picture based on pose estimation
AU : KIM (Seung-Chan); KWON (Dong-Soo)
AF : Telerobotics and Control Laboratory, Department of Mechanical Engineering, Korea Advanced Institute of Science and Technology, 335 Gwahangno/Yuseong-gu, Daejeon 305-701/Corée, République de (1 aut., 2 aut.)
DT : Publication en série; Niveau analytique
SO : Multimedia tools and applications; ISSN 1380-7501; Allemagne; Da. 2014; Vol. 72; No. 2; Pp. 2041-2062; Bibl. 50 ref.
LA : Anglais
EA : In pictures, every object is displayed in 2D space. Seeing the 2D image, people can perceptually reconstruct and understand information regarding the scene. To enable users to haptically interact with an object that appears in the image, the present study proposes a geometry-based haptic rendering method. More specifically, our approach is intended to estimate haptic information from the object's structure contained in an image while preserving the two-dimensional visual information. Of the many types of objects that can be seen in everyday pictures, this paper mainly deals with polyhedron figures or objects composed of rectangular faces, some of which might be shown in a slanted configuration in the picture. To obtain the geometric layout of the object being viewed from the image plane, we first estimate homographic information that describes a mapping from the object coordinate to the target image coordinate. Then, we transform the surface normals of the object face using the extrinsic part of homography that locates the face of the object we are viewing. Because the transformed normals are utilized for calculating the force in the image space, we call this process normal vector perturbation in the 2D image space. To physically represent the estimated normal vector without distorting the visual information, we employed a lateral haptic rendering scheme in that it fits with our interaction styles on 2D images. The active force value at a given position on the slanted faces is calculated during the interaction phase. To evaluate our approach, we conducted an experiment with different stimulus conditions, in which it was found that participants could reliably estimate the geometric layout that appears in the picture. We conclude with explorations of applications and a discussion of future work.
CC : 001D02B04; 001D02C03
FD : Orienté objet; Vision ordinateur; Reconstruction image; Interface utilisateur; Information visuelle; Interprétation image; Sensibilité tactile; Posture; Perception sensorielle; Homographe; Stimulus; Polyèdre; Normale surface; Méthode vectorielle; Méthode perturbation; .; Precodage
ED : Object oriented; Computer vision; Image reconstruction; User interface; Visual information; Image interpretation; Tactile sensitivity; Posture; Sensorial perception; Homograph; Stimulus; Polyhedron; Surface normal; Vector method; Perturbation method; Precoding
SD : Orientado objeto; Visión ordenador; Reconstrucción imagen; Interfase usuario; Información visual; Interpretación imágen; Sensibilidad tactil; Postura; Percepción sensorial; Homógrafo; Estímulo; Poliedro; Normal superficie; Método vectorial; Método perturbación; Precodificación
LO : INIST-28305.354000150352080450
ID : 14-0217539

Links to Exploration step

Pascal:14-0217539

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<s5>23</s5>
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<s5>23</s5>
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<s5>24</s5>
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<s5>24</s5>
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<s5>24</s5>
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<s5>25</s5>
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<s5>25</s5>
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<s0>Método vectorial</s0>
<s5>25</s5>
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<s5>26</s5>
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<s0>Perturbation method</s0>
<s5>26</s5>
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<fC03 i1="15" i2="X" l="SPA">
<s0>Método perturbación</s0>
<s5>26</s5>
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<fC03 i1="16" i2="X" l="FRE">
<s0>.</s0>
<s4>INC</s4>
<s5>82</s5>
</fC03>
<fC03 i1="17" i2="X" l="FRE">
<s0>Precodage</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="17" i2="X" l="ENG">
<s0>Precoding</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="17" i2="X" l="SPA">
<s0>Precodificación</s0>
<s4>CD</s4>
<s5>96</s5>
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<fN21>
<s1>265</s1>
</fN21>
<fN44 i1="01">
<s1>OTO</s1>
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<s1>OTO</s1>
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<server>
<NO>PASCAL 14-0217539 INIST</NO>
<ET>Haptic interaction with objects in a picture based on pose estimation</ET>
<AU>KIM (Seung-Chan); KWON (Dong-Soo)</AU>
<AF>Telerobotics and Control Laboratory, Department of Mechanical Engineering, Korea Advanced Institute of Science and Technology, 335 Gwahangno/Yuseong-gu, Daejeon 305-701/Corée, République de (1 aut., 2 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>Multimedia tools and applications; ISSN 1380-7501; Allemagne; Da. 2014; Vol. 72; No. 2; Pp. 2041-2062; Bibl. 50 ref.</SO>
<LA>Anglais</LA>
<EA>In pictures, every object is displayed in 2D space. Seeing the 2D image, people can perceptually reconstruct and understand information regarding the scene. To enable users to haptically interact with an object that appears in the image, the present study proposes a geometry-based haptic rendering method. More specifically, our approach is intended to estimate haptic information from the object's structure contained in an image while preserving the two-dimensional visual information. Of the many types of objects that can be seen in everyday pictures, this paper mainly deals with polyhedron figures or objects composed of rectangular faces, some of which might be shown in a slanted configuration in the picture. To obtain the geometric layout of the object being viewed from the image plane, we first estimate homographic information that describes a mapping from the object coordinate to the target image coordinate. Then, we transform the surface normals of the object face using the extrinsic part of homography that locates the face of the object we are viewing. Because the transformed normals are utilized for calculating the force in the image space, we call this process normal vector perturbation in the 2D image space. To physically represent the estimated normal vector without distorting the visual information, we employed a lateral haptic rendering scheme in that it fits with our interaction styles on 2D images. The active force value at a given position on the slanted faces is calculated during the interaction phase. To evaluate our approach, we conducted an experiment with different stimulus conditions, in which it was found that participants could reliably estimate the geometric layout that appears in the picture. We conclude with explorations of applications and a discussion of future work.</EA>
<CC>001D02B04; 001D02C03</CC>
<FD>Orienté objet; Vision ordinateur; Reconstruction image; Interface utilisateur; Information visuelle; Interprétation image; Sensibilité tactile; Posture; Perception sensorielle; Homographe; Stimulus; Polyèdre; Normale surface; Méthode vectorielle; Méthode perturbation; .; Precodage</FD>
<ED>Object oriented; Computer vision; Image reconstruction; User interface; Visual information; Image interpretation; Tactile sensitivity; Posture; Sensorial perception; Homograph; Stimulus; Polyhedron; Surface normal; Vector method; Perturbation method; Precoding</ED>
<SD>Orientado objeto; Visión ordenador; Reconstrucción imagen; Interfase usuario; Información visual; Interpretación imágen; Sensibilidad tactil; Postura; Percepción sensorial; Homógrafo; Estímulo; Poliedro; Normal superficie; Método vectorial; Método perturbación; Precodificación</SD>
<LO>INIST-28305.354000150352080450</LO>
<ID>14-0217539</ID>
</server>
</inist>
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