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Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality

Identifieur interne : 000011 ( PascalFrancis/Corpus ); précédent : 000010; suivant : 000012

Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality

Auteurs : L. Barbieri ; F. Bruno ; F. Cosco ; M. Muzzupappa

Source :

RBID : Francis:15-0028925

Descripteurs français

English descriptors

Abstract

The Visuo-Haptic Mixed Reality (VHMR) is a branch of the Mixed Reality (MR) that is acquiring more and more interest in the recent years. Its success is due to the ability of merging visual and tactile perceptions of both virtual and real objects with a collocated approach. Like any emerging technology, the development of the VHMR systems is accompanied by challenges that, in this case, deals with the efforts to enhance the multi-modal human perception with the user-computer interface and interaction devices at the moment available. This paper deals with two of the typical problems related to VHMR systems, that are device obtrusion and tool-hand misalignment, and suggests solutions whose effectiveness has been tested by means of user studies. First, the paper analyzes the obtrusion problem and the benefits that users may gain performing task in a mixed environment with unobstructed haptic feedback, performed by means of a novel technique. Secondly, it investigates the effects of tool-hand misalignment on user perception and verifies the efficacy of a proposed misalignment correction technique by means of a comparative user test. Experimental results show that users would benefit from using the proposed unobstructed visuo-haptic approach and the misalignment compensation technique. These enhancements demonstrate the efficacy of the proposed solutions and at the same time get stronger the awareness that obtrusion and misalignment problems are fundamental issues to take into account for producing a realistic perception of a visuo-haptic mixed environment.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A01 01  1    @0 1071-5819
A03   1    @0 Int .j. hum.-comput. stud.
A05       @2 72
A06       @2 12
A08 01  1  ENG  @1 Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality
A11 01  1    @1 BARBIERI (L.)
A11 02  1    @1 BRUNO (F.)
A11 03  1    @1 COSCO (F.)
A11 04  1    @1 MUZZUPAPPA (M.)
A14 01      @1 Department of Mechanical, Energy and Industrial Engineering (DIMEG), University of Calabria, ponte P. Bucci, 46C @2 87036 Rende (CS) @3 ITA @Z 1 aut. @Z 2 aut. @Z 3 aut. @Z 4 aut.
A20       @1 846-859
A21       @1 2014
A23 01      @0 ENG
A43 01      @1 INIST @2 14299 @5 354000504534720060
A44       @0 0000 @1 © 2015 INIST-CNRS. All rights reserved.
A45       @0 3/4 p.
A47 01  1    @0 15-0028925
A60       @1 P
A61       @0 A
A64 01  1    @0 International journal of human-computer studies
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C01 01    ENG  @0 The Visuo-Haptic Mixed Reality (VHMR) is a branch of the Mixed Reality (MR) that is acquiring more and more interest in the recent years. Its success is due to the ability of merging visual and tactile perceptions of both virtual and real objects with a collocated approach. Like any emerging technology, the development of the VHMR systems is accompanied by challenges that, in this case, deals with the efforts to enhance the multi-modal human perception with the user-computer interface and interaction devices at the moment available. This paper deals with two of the typical problems related to VHMR systems, that are device obtrusion and tool-hand misalignment, and suggests solutions whose effectiveness has been tested by means of user studies. First, the paper analyzes the obtrusion problem and the benefits that users may gain performing task in a mixed environment with unobstructed haptic feedback, performed by means of a novel technique. Secondly, it investigates the effects of tool-hand misalignment on user perception and verifies the efficacy of a proposed misalignment correction technique by means of a comparative user test. Experimental results show that users would benefit from using the proposed unobstructed visuo-haptic approach and the misalignment compensation technique. These enhancements demonstrate the efficacy of the proposed solutions and at the same time get stronger the awareness that obtrusion and misalignment problems are fundamental issues to take into account for producing a realistic perception of a visuo-haptic mixed environment.
C02 01  X    @0 770B05C @1 II
C03 01  X  FRE  @0 Perception visuelle @5 06
C03 01  X  ENG  @0 Visual perception @5 06
C03 01  X  SPA  @0 Percepción visual @5 06
C03 02  X  FRE  @0 Réalité virtuelle @5 07
C03 02  X  ENG  @0 Virtual reality @5 07
C03 02  X  SPA  @0 Realidad virtual @5 07
C03 03  X  FRE  @0 Système conversationnel @5 08
C03 03  X  ENG  @0 Interactive system @5 08
C03 03  X  SPA  @0 Sistema interactivo @5 08
C03 04  X  FRE  @0 Interface utilisateur @5 09
C03 04  X  ENG  @0 User interface @5 09
C03 04  X  SPA  @0 Interfase usuario @5 09
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C03 05  X  ENG  @0 Alignment defect @5 18
C03 05  X  SPA  @0 Defecto alineación @5 18
C03 06  X  FRE  @0 Sensibilité tactile @5 19
C03 06  X  ENG  @0 Tactile sensitivity @5 19
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C03 09  X  ENG  @0 Sensorial perception @5 22
C03 09  X  SPA  @0 Percepción sensorial @5 22
C03 10  X  FRE  @0 Rigidité @5 23
C03 10  X  ENG  @0 Stiffness @5 23
C03 10  X  SPA  @0 Rigidez @5 23
C03 11  X  FRE  @0 Résultat expérimental @5 24
C03 11  X  ENG  @0 Experimental result @5 24
C03 11  X  SPA  @0 Resultado experimental @5 24
C03 12  X  FRE  @0 Occlusion @5 25
C03 12  X  ENG  @0 Occlusion @5 25
C03 12  X  SPA  @0 Oclusión @5 25
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C03 13  X  ENG  @0 Occultation @5 26
C03 13  X  SPA  @0 Ocultación @5 26
C03 14  X  FRE  @0 . @4 INC @5 82
C03 15  X  FRE  @0 Conception centrée utilisateur @4 CD @5 96
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Format Inist (serveur)

NO : FRANCIS 15-0028925 INIST
ET : Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality
AU : BARBIERI (L.); BRUNO (F.); COSCO (F.); MUZZUPAPPA (M.)
AF : Department of Mechanical, Energy and Industrial Engineering (DIMEG), University of Calabria, ponte P. Bucci, 46C/87036 Rende (CS)/Italie (1 aut., 2 aut., 3 aut., 4 aut.)
DT : Publication en série; Niveau analytique
SO : International journal of human-computer studies; ISSN 1071-5819; Royaume-Uni; Da. 2014; Vol. 72; No. 12; Pp. 846-859; Bibl. 3/4 p.
LA : Anglais
EA : The Visuo-Haptic Mixed Reality (VHMR) is a branch of the Mixed Reality (MR) that is acquiring more and more interest in the recent years. Its success is due to the ability of merging visual and tactile perceptions of both virtual and real objects with a collocated approach. Like any emerging technology, the development of the VHMR systems is accompanied by challenges that, in this case, deals with the efforts to enhance the multi-modal human perception with the user-computer interface and interaction devices at the moment available. This paper deals with two of the typical problems related to VHMR systems, that are device obtrusion and tool-hand misalignment, and suggests solutions whose effectiveness has been tested by means of user studies. First, the paper analyzes the obtrusion problem and the benefits that users may gain performing task in a mixed environment with unobstructed haptic feedback, performed by means of a novel technique. Secondly, it investigates the effects of tool-hand misalignment on user perception and verifies the efficacy of a proposed misalignment correction technique by means of a comparative user test. Experimental results show that users would benefit from using the proposed unobstructed visuo-haptic approach and the misalignment compensation technique. These enhancements demonstrate the efficacy of the proposed solutions and at the same time get stronger the awareness that obtrusion and misalignment problems are fundamental issues to take into account for producing a realistic perception of a visuo-haptic mixed environment.
CC : 770B05C
FD : Perception visuelle; Réalité virtuelle; Système conversationnel; Interface utilisateur; Défaut alignement; Sensibilité tactile; Réalité augmentée; Ramification; Perception sensorielle; Rigidité; Résultat expérimental; Occlusion; Occultation; .; Conception centrée utilisateur; Réalité mixte
ED : Visual perception; Virtual reality; Interactive system; User interface; Alignment defect; Tactile sensitivity; Augmented reality; Branching; Sensorial perception; Stiffness; Experimental result; Occlusion; Occultation; User centred design; Mixed reality
SD : Percepción visual; Realidad virtual; Sistema interactivo; Interfase usuario; Defecto alineación; Sensibilidad tactil; Realidad aumentada; Ramificación; Percepción sensorial; Rigidez; Resultado experimental; Oclusión; Ocultación; Diseño centrado en el usuario; Realidad mixta
LO : INIST-14299.354000504534720060
ID : 15-0028925

Links to Exploration step

Francis:15-0028925

Le document en format XML

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</fC03>
<fC03 i1="06" i2="X" l="FRE">
<s0>Sensibilité tactile</s0>
<s5>19</s5>
</fC03>
<fC03 i1="06" i2="X" l="ENG">
<s0>Tactile sensitivity</s0>
<s5>19</s5>
</fC03>
<fC03 i1="06" i2="X" l="SPA">
<s0>Sensibilidad tactil</s0>
<s5>19</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE">
<s0>Réalité augmentée</s0>
<s5>20</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG">
<s0>Augmented reality</s0>
<s5>20</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA">
<s0>Realidad aumentada</s0>
<s5>20</s5>
</fC03>
<fC03 i1="08" i2="X" l="FRE">
<s0>Ramification</s0>
<s5>21</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG">
<s0>Branching</s0>
<s5>21</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA">
<s0>Ramificación</s0>
<s5>21</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE">
<s0>Perception sensorielle</s0>
<s5>22</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG">
<s0>Sensorial perception</s0>
<s5>22</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA">
<s0>Percepción sensorial</s0>
<s5>22</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE">
<s0>Rigidité</s0>
<s5>23</s5>
</fC03>
<fC03 i1="10" i2="X" l="ENG">
<s0>Stiffness</s0>
<s5>23</s5>
</fC03>
<fC03 i1="10" i2="X" l="SPA">
<s0>Rigidez</s0>
<s5>23</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE">
<s0>Résultat expérimental</s0>
<s5>24</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG">
<s0>Experimental result</s0>
<s5>24</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA">
<s0>Resultado experimental</s0>
<s5>24</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE">
<s0>Occlusion</s0>
<s5>25</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG">
<s0>Occlusion</s0>
<s5>25</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA">
<s0>Oclusión</s0>
<s5>25</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE">
<s0>Occultation</s0>
<s5>26</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG">
<s0>Occultation</s0>
<s5>26</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA">
<s0>Ocultación</s0>
<s5>26</s5>
</fC03>
<fC03 i1="14" i2="X" l="FRE">
<s0>.</s0>
<s4>INC</s4>
<s5>82</s5>
</fC03>
<fC03 i1="15" i2="X" l="FRE">
<s0>Conception centrée utilisateur</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="15" i2="X" l="ENG">
<s0>User centred design</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="15" i2="X" l="SPA">
<s0>Diseño centrado en el usuario</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="16" i2="X" l="FRE">
<s0>Réalité mixte</s0>
<s4>CD</s4>
<s5>97</s5>
</fC03>
<fC03 i1="16" i2="X" l="ENG">
<s0>Mixed reality</s0>
<s4>CD</s4>
<s5>97</s5>
</fC03>
<fC03 i1="16" i2="X" l="SPA">
<s0>Realidad mixta</s0>
<s4>CD</s4>
<s5>97</s5>
</fC03>
<fN21>
<s1>047</s1>
</fN21>
<fN44 i1="01">
<s1>OTO</s1>
</fN44>
<fN82>
<s1>OTO</s1>
</fN82>
</pA>
</standard>
<server>
<NO>FRANCIS 15-0028925 INIST</NO>
<ET>Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality</ET>
<AU>BARBIERI (L.); BRUNO (F.); COSCO (F.); MUZZUPAPPA (M.)</AU>
<AF>Department of Mechanical, Energy and Industrial Engineering (DIMEG), University of Calabria, ponte P. Bucci, 46C/87036 Rende (CS)/Italie (1 aut., 2 aut., 3 aut., 4 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>International journal of human-computer studies; ISSN 1071-5819; Royaume-Uni; Da. 2014; Vol. 72; No. 12; Pp. 846-859; Bibl. 3/4 p.</SO>
<LA>Anglais</LA>
<EA>The Visuo-Haptic Mixed Reality (VHMR) is a branch of the Mixed Reality (MR) that is acquiring more and more interest in the recent years. Its success is due to the ability of merging visual and tactile perceptions of both virtual and real objects with a collocated approach. Like any emerging technology, the development of the VHMR systems is accompanied by challenges that, in this case, deals with the efforts to enhance the multi-modal human perception with the user-computer interface and interaction devices at the moment available. This paper deals with two of the typical problems related to VHMR systems, that are device obtrusion and tool-hand misalignment, and suggests solutions whose effectiveness has been tested by means of user studies. First, the paper analyzes the obtrusion problem and the benefits that users may gain performing task in a mixed environment with unobstructed haptic feedback, performed by means of a novel technique. Secondly, it investigates the effects of tool-hand misalignment on user perception and verifies the efficacy of a proposed misalignment correction technique by means of a comparative user test. Experimental results show that users would benefit from using the proposed unobstructed visuo-haptic approach and the misalignment compensation technique. These enhancements demonstrate the efficacy of the proposed solutions and at the same time get stronger the awareness that obtrusion and misalignment problems are fundamental issues to take into account for producing a realistic perception of a visuo-haptic mixed environment.</EA>
<CC>770B05C</CC>
<FD>Perception visuelle; Réalité virtuelle; Système conversationnel; Interface utilisateur; Défaut alignement; Sensibilité tactile; Réalité augmentée; Ramification; Perception sensorielle; Rigidité; Résultat expérimental; Occlusion; Occultation; .; Conception centrée utilisateur; Réalité mixte</FD>
<ED>Visual perception; Virtual reality; Interactive system; User interface; Alignment defect; Tactile sensitivity; Augmented reality; Branching; Sensorial perception; Stiffness; Experimental result; Occlusion; Occultation; User centred design; Mixed reality</ED>
<SD>Percepción visual; Realidad virtual; Sistema interactivo; Interfase usuario; Defecto alineación; Sensibilidad tactil; Realidad aumentada; Ramificación; Percepción sensorial; Rigidez; Resultado experimental; Oclusión; Ocultación; Diseño centrado en el usuario; Realidad mixta</SD>
<LO>INIST-14299.354000504534720060</LO>
<ID>15-0028925</ID>
</server>
</inist>
</record>

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