On the Synthesis of Haptic Textures
Identifieur interne : 000689 ( PascalFrancis/Checkpoint ); précédent : 000688; suivant : 000690On the Synthesis of Haptic Textures
Auteurs : Gianni Campion [Canada] ; Vincent Hayward [Canada]Source :
- IEEE transactions on robotics [ 1552-3098 ] ; 2008.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Réalité virtuelle.
English descriptors
- KwdEn :
Abstract
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic simulation. As a result, a smooth virtual surface that can be rendered in a passive manner may loose this property once textured. We propose that any texture algorithm is associated with a characteristic number that expresses the relative change in loop gain. We further found that a passive virtual interaction can have severe unwanted artifacts if the synthesized force field is not conservative. The energy characteristics of seven algorithms are analyzed. Finally, a new texture synthesis algorithm, which operates by modulating a friction force during scanning, is shown to have several advantages over previous ones.
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Pascal:08-0327407Le document en format XML
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