A kinesthetic washout filter for force-feedback rendering.
Identifieur interne : 003562 ( Ncbi/Curation ); précédent : 003561; suivant : 003563A kinesthetic washout filter for force-feedback rendering.
Auteurs : Fabien Danieau ; Anatole Lecuyer ; Philippe Guillotel ; Julien Fleureau ; Nicolas Mollet ; Marc ChristieSource :
- IEEE transactions on haptics [ 2329-4051 ]
English descriptors
- KwdEn :
- MESH :
- methods : Physical Stimulation.
- physiology : Kinesthesis, Touch, Visual Perception.
- Algorithms, Computer Simulation, Feedback, Humans, Models, Biological, User-Computer Interface.
Abstract
Today haptic feedback can be designed and associated to audiovisual content (haptic-audiovisuals or HAV). Although there are multiple means to create individual haptic effects, the issue of how to properly adapt such effects on force-feedback devices has not been addressed and is mostly a manual endeavor. We propose a new approach for the haptic rendering of HAV, based on a washout filter for force-feedback devices. A body model and an inverse kinematics algorithm simulate the user's kinesthetic perception. Then, the haptic rendering is adapted in order to handle transitions between haptic effects and to optimize the amplitude of effects regarding the device capabilities. Results of a user study show that this new haptic rendering can successfully improve the HAV experience.
DOI: 10.1109/TOH.2014.2381652
PubMed: 25532190
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pubmed:25532190Le document en format XML
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<front><div type="abstract" xml:lang="en">Today haptic feedback can be designed and associated to audiovisual content (haptic-audiovisuals or HAV). Although there are multiple means to create individual haptic effects, the issue of how to properly adapt such effects on force-feedback devices has not been addressed and is mostly a manual endeavor. We propose a new approach for the haptic rendering of HAV, based on a washout filter for force-feedback devices. A body model and an inverse kinematics algorithm simulate the user's kinesthetic perception. Then, the haptic rendering is adapted in order to handle transitions between haptic effects and to optimize the amplitude of effects regarding the device capabilities. Results of a user study show that this new haptic rendering can successfully improve the HAV experience.</div>
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