Virtual reality in pediatric neurorehabilitation: attention deficit hyperactivity disorder, autism and cerebral palsy.
Identifieur interne : 001768 ( Ncbi/Curation ); précédent : 001767; suivant : 001769Virtual reality in pediatric neurorehabilitation: attention deficit hyperactivity disorder, autism and cerebral palsy.
Auteurs : Michelle Wang [Canada] ; Denise ReidSource :
- Neuroepidemiology [ 1423-0208 ] ; 2011.
English descriptors
- KwdEn :
- MESH :
- rehabilitation : Attention Deficit Disorder with Hyperactivity, Autistic Disorder, Cerebral Palsy.
- Child, Humans, User-Computer Interface.
Abstract
This paper presents the current status and use of virtual reality (VR) for children with attention deficit hyperactivity disorder (ADHD), autism and cerebral palsy. This literature review explores how VR systems have been used as treatment tools to address the primary impairments of these disorders. Three major classes of VR display systems are identified that can be characterized by the type of human-computer interaction provided: (1) feedback-focused interaction, (2) gesture-based interaction, and (3) haptic-based interaction. The demonstrated effectiveness and potential effectiveness of each class are discussed in the context of remediating the primary impairments of children with ADHD, autism and cerebral palsy. Three major themes for future research are discussed to support continued research interest in using VR in pediatric neurorehabilitation.
DOI: 10.1159/000320847
PubMed: 21088430
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pubmed:21088430Le document en format XML
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<author><name sortKey="Wang, Michelle" sort="Wang, Michelle" uniqKey="Wang M" first="Michelle" last="Wang">Michelle Wang</name>
<affiliation wicri:level="4"><nlm:affiliation>Virtual Reality and Neurorehabilitation Laboratory, Department of Rehabilitation Science, University of Toronto, Toronto, Ont., Canada. mwang@qmed.ca</nlm:affiliation>
<country xml:lang="fr">Canada</country>
<wicri:regionArea>Virtual Reality and Neurorehabilitation Laboratory, Department of Rehabilitation Science, University of Toronto, Toronto, Ont.</wicri:regionArea>
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<region type="state">Ontario</region>
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<author><name sortKey="Reid, Denise" sort="Reid, Denise" uniqKey="Reid D" first="Denise" last="Reid">Denise Reid</name>
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<sourceDesc><biblStruct><analytic><title xml:lang="en">Virtual reality in pediatric neurorehabilitation: attention deficit hyperactivity disorder, autism and cerebral palsy.</title>
<author><name sortKey="Wang, Michelle" sort="Wang, Michelle" uniqKey="Wang M" first="Michelle" last="Wang">Michelle Wang</name>
<affiliation wicri:level="4"><nlm:affiliation>Virtual Reality and Neurorehabilitation Laboratory, Department of Rehabilitation Science, University of Toronto, Toronto, Ont., Canada. mwang@qmed.ca</nlm:affiliation>
<country xml:lang="fr">Canada</country>
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<author><name sortKey="Reid, Denise" sort="Reid, Denise" uniqKey="Reid D" first="Denise" last="Reid">Denise Reid</name>
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<series><title level="j">Neuroepidemiology</title>
<idno type="eISSN">1423-0208</idno>
<imprint><date when="2011" type="published">2011</date>
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<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Attention Deficit Disorder with Hyperactivity (rehabilitation)</term>
<term>Autistic Disorder (rehabilitation)</term>
<term>Cerebral Palsy (rehabilitation)</term>
<term>Child</term>
<term>Humans</term>
<term>User-Computer Interface</term>
</keywords>
<keywords scheme="MESH" qualifier="rehabilitation" xml:lang="en"><term>Attention Deficit Disorder with Hyperactivity</term>
<term>Autistic Disorder</term>
<term>Cerebral Palsy</term>
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<front><div type="abstract" xml:lang="en">This paper presents the current status and use of virtual reality (VR) for children with attention deficit hyperactivity disorder (ADHD), autism and cerebral palsy. This literature review explores how VR systems have been used as treatment tools to address the primary impairments of these disorders. Three major classes of VR display systems are identified that can be characterized by the type of human-computer interaction provided: (1) feedback-focused interaction, (2) gesture-based interaction, and (3) haptic-based interaction. The demonstrated effectiveness and potential effectiveness of each class are discussed in the context of remediating the primary impairments of children with ADHD, autism and cerebral palsy. Three major themes for future research are discussed to support continued research interest in using VR in pediatric neurorehabilitation.</div>
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