Realistic Broadcasting Using Multi-modal Immersive Media
Identifieur interne : 006701 ( Main/Merge ); précédent : 006700; suivant : 006702Realistic Broadcasting Using Multi-modal Immersive Media
Auteurs : Sung-Yeol Kim [Corée du Sud] ; Seung-Uk Yoon [Corée du Sud] ; Yo-Sung Ho [Corée du Sud]Source :
- Lecture Notes in Computer Science [ 0302-9743 ] ; 2005.
Abstract
Abstract: Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting.
Url:
DOI: 10.1007/11582267_15
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<front><div type="abstract" xml:lang="en">Abstract: Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting.</div>
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