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3D Mesh Construction from Depth Images with Occlusion

Identifieur interne : 005E74 ( Main/Merge ); précédent : 005E73; suivant : 005E75

3D Mesh Construction from Depth Images with Occlusion

Auteurs : Jeung-Chul Park [Corée du Sud] ; Seung-Man Kim [Corée du Sud] ; Kwan-Heng Lee [Corée du Sud]

Source :

RBID : ISTEX:7A67D521051012C1C24E5073570A915BAAE87848

Abstract

Abstract: The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited.

Url:
DOI: 10.1007/11922162_88

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ISTEX:7A67D521051012C1C24E5073570A915BAAE87848

Le document en format XML

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   |texte=   3D Mesh Construction from Depth Images with Occlusion
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