3D Mesh Construction from Depth Images with Occlusion
Identifieur interne : 005E74 ( Main/Merge ); précédent : 005E73; suivant : 005E753D Mesh Construction from Depth Images with Occlusion
Auteurs : Jeung-Chul Park [Corée du Sud] ; Seung-Man Kim [Corée du Sud] ; Kwan-Heng Lee [Corée du Sud]Source :
- [ 0302-9743 ]
Abstract
Abstract: The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited.
Url:
DOI: 10.1007/11922162_88
Links toward previous steps (curation, corpus...)
- to stream Istex, to step Corpus: 003940
- to stream Istex, to step Curation: 003940
- to stream Istex, to step Checkpoint: 001B26
Links to Exploration step
ISTEX:7A67D521051012C1C24E5073570A915BAAE87848Le document en format XML
<record><TEI wicri:istexFullTextTei="no"><teiHeader><fileDesc><titleStmt><title xml:lang="en">3D Mesh Construction from Depth Images with Occlusion</title>
<author><name sortKey="Park, Jeung Chul" sort="Park, Jeung Chul" uniqKey="Park J" first="Jeung-Chul" last="Park">Jeung-Chul Park</name>
</author>
<author><name sortKey="Kim, Seung Man" sort="Kim, Seung Man" uniqKey="Kim S" first="Seung-Man" last="Kim">Seung-Man Kim</name>
</author>
<author><name sortKey="Lee, Kwan Heng" sort="Lee, Kwan Heng" uniqKey="Lee K" first="Kwan-Heng" last="Lee">Kwan-Heng Lee</name>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">ISTEX</idno>
<idno type="RBID">ISTEX:7A67D521051012C1C24E5073570A915BAAE87848</idno>
<date when="2006" year="2006">2006</date>
<idno type="doi">10.1007/11922162_88</idno>
<idno type="url">https://api.istex.fr/document/7A67D521051012C1C24E5073570A915BAAE87848/fulltext/pdf</idno>
<idno type="wicri:Area/Istex/Corpus">003940</idno>
<idno type="wicri:Area/Istex/Curation">003940</idno>
<idno type="wicri:Area/Istex/Checkpoint">001B26</idno>
<idno type="wicri:doubleKey">0302-9743:2006:Park J:d:mesh:construction</idno>
<idno type="wicri:Area/Main/Merge">005E74</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><author><name sortKey="Park, Jeung Chul" sort="Park, Jeung Chul" uniqKey="Park J" first="Jeung-Chul" last="Park">Jeung-Chul Park</name>
<affiliation wicri:level="1"><country xml:lang="fr">Corée du Sud</country>
<wicri:regionArea>Electronics and Telecommunications Research Institute, Computer Graphics Research Team, 161 Gajeong-dong, Yuseong-gu, 305-700, Daejeon</wicri:regionArea>
<wicri:noRegion>Daejeon</wicri:noRegion>
</affiliation>
<affiliation wicri:level="1"><country wicri:rule="url">Corée du Sud</country>
</affiliation>
</author>
<author><name sortKey="Kim, Seung Man" sort="Kim, Seung Man" uniqKey="Kim S" first="Seung-Man" last="Kim">Seung-Man Kim</name>
<affiliation wicri:level="1"><country xml:lang="fr">Corée du Sud</country>
<wicri:regionArea>CIS Gr., Digital Media Lab., LG Electronics Inc.</wicri:regionArea>
<wicri:noRegion>LG Electronics Inc.</wicri:noRegion>
</affiliation>
<affiliation><wicri:noCountry code="no comma">E-mail: sman2000@gmail.com</wicri:noCountry>
</affiliation>
</author>
<author><name sortKey="Lee, Kwan Heng" sort="Lee, Kwan Heng" uniqKey="Lee K" first="Kwan-Heng" last="Lee">Kwan-Heng Lee</name>
<affiliation wicri:level="1"><country xml:lang="fr">Corée du Sud</country>
<wicri:regionArea>Intelligent Design and Graphics lab., Gwangju Institute of Science and Technology (GIST), 1 Oryong-dong, Buk-gu, 500-712., Gwangju</wicri:regionArea>
<wicri:noRegion>Gwangju</wicri:noRegion>
</affiliation>
<affiliation wicri:level="1"><country wicri:rule="url">Corée du Sud</country>
</affiliation>
</author>
</analytic>
<series><idno type="ISSN">0302-9743</idno>
</series>
</biblStruct>
</sourceDesc>
<seriesStmt><idno type="ISSN">0302-9743</idno>
</seriesStmt>
</fileDesc>
<profileDesc><textClass></textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">Abstract: The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited.</div>
</front>
</TEI>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/Main/Merge
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 005E74 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/Main/Merge/biblio.hfd -nk 005E74 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= Main |étape= Merge |type= RBID |clé= ISTEX:7A67D521051012C1C24E5073570A915BAAE87848 |texte= 3D Mesh Construction from Depth Images with Occlusion }}
![]() | This area was generated with Dilib version V0.6.23. | ![]() |