Believable interaction with a quasi‐tangible tabletop interface
Identifieur interne : 005A50 ( Main/Merge ); précédent : 005A49; suivant : 005A51Believable interaction with a quasi‐tangible tabletop interface
Auteurs : Jangho Lee ; Jun Lee ; Hyungseok Kim [Corée du Sud] ; Jee N KimSource :
- Computer Animation and Virtual Worlds [ 1546-4261 ] ; 2007-05.
English descriptors
- KwdEn :
Abstract
In this paper, we present a believable interaction mechanism for manipulation multiple objects in ubiquitous/augmented virtual environment. A believable interaction in multimodal framework is defined as a persistent and consistent process according to contextual experiences and common‐senses on the feedbacks. We present a tabletop interface as a quasi‐tangible framework to provide believable processes. An enhanced tabletop interface is designed to support multimodal environment. As an exemplar task, we applied the concept to fast accessing and manipulating distant objects. A set of enhanced manipulation mechanisms is presented for remote manipulations including inertial widgets, transformable tabletop, and proxies. The proposed method is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed technique uses intuitive hand gestures and provides higher level of believability. It can also support other types of accessing techniques such as browsing and manipulation. Copyright © 2007 John Wiley & Sons, Ltd.
Url:
DOI: 10.1002/cav.167
Links toward previous steps (curation, corpus...)
- to stream Istex, to step Corpus: 002C93
- to stream Istex, to step Curation: 002C93
- to stream Istex, to step Checkpoint: 001A27
Links to Exploration step
ISTEX:62B965A208CEE40DFAD5E4510644A11C707422EDLe document en format XML
<record><TEI wicri:istexFullTextTei="biblStruct"><teiHeader><fileDesc><titleStmt><title xml:lang="en">Believable interaction with a quasi‐tangible tabletop interface</title>
<author><name sortKey="Lee, Jangho" sort="Lee, Jangho" uniqKey="Lee J" first="Jangho" last="Lee">Jangho Lee</name>
</author>
<author><name sortKey="Lee, Jun" sort="Lee, Jun" uniqKey="Lee J" first="Jun" last="Lee">Jun Lee</name>
</author>
<author><name sortKey="Kim, Hyungseok" sort="Kim, Hyungseok" uniqKey="Kim H" first="Hyungseok" last="Kim">Hyungseok Kim</name>
</author>
<author><name sortKey="Kim, Jee N" sort="Kim, Jee N" uniqKey="Kim J" first="Jee N" last="Kim">Jee N Kim</name>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">ISTEX</idno>
<idno type="RBID">ISTEX:62B965A208CEE40DFAD5E4510644A11C707422ED</idno>
<date when="2007" year="2007">2007</date>
<idno type="doi">10.1002/cav.167</idno>
<idno type="url">https://api.istex.fr/document/62B965A208CEE40DFAD5E4510644A11C707422ED/fulltext/pdf</idno>
<idno type="wicri:Area/Istex/Corpus">002C93</idno>
<idno type="wicri:Area/Istex/Curation">002C93</idno>
<idno type="wicri:Area/Istex/Checkpoint">001A27</idno>
<idno type="wicri:doubleKey">1546-4261:2007:Lee J:believable:interaction:with</idno>
<idno type="wicri:Area/Main/Merge">005A50</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title level="a" type="main" xml:lang="en">Believable interaction with a quasi‐tangible tabletop interface</title>
<author><name sortKey="Lee, Jangho" sort="Lee, Jangho" uniqKey="Lee J" first="Jangho" last="Lee">Jangho Lee</name>
</author>
<author><name sortKey="Lee, Jun" sort="Lee, Jun" uniqKey="Lee J" first="Jun" last="Lee">Jun Lee</name>
</author>
<author><name sortKey="Kim, Hyungseok" sort="Kim, Hyungseok" uniqKey="Kim H" first="Hyungseok" last="Kim">Hyungseok Kim</name>
<affiliation wicri:level="3"><country xml:lang="fr">Corée du Sud</country>
<wicri:regionArea>Department of Internet & Multimedia Engineering, Konkuk University, Seoul</wicri:regionArea>
<placeName><settlement type="city">Séoul</settlement>
</placeName>
</affiliation>
</author>
<author><name sortKey="Kim, Jee N" sort="Kim, Jee N" uniqKey="Kim J" first="Jee N" last="Kim">Jee N Kim</name>
</author>
</analytic>
<monogr></monogr>
<series><title level="j">Computer Animation and Virtual Worlds</title>
<title level="j" type="abbrev">Comp. Anim. Virtual Worlds</title>
<idno type="ISSN">1546-4261</idno>
<idno type="eISSN">1546-427X</idno>
<imprint><publisher>John Wiley & Sons, Ltd.</publisher>
<pubPlace>Chichester, UK</pubPlace>
<date type="published" when="2007-05">2007-05</date>
<biblScope unit="volume">18</biblScope>
<biblScope unit="issue">2</biblScope>
<biblScope unit="page" from="121">121</biblScope>
<biblScope unit="page" to="132">132</biblScope>
</imprint>
<idno type="ISSN">1546-4261</idno>
</series>
<idno type="istex">62B965A208CEE40DFAD5E4510644A11C707422ED</idno>
<idno type="DOI">10.1002/cav.167</idno>
<idno type="ArticleID">CAV167</idno>
</biblStruct>
</sourceDesc>
<seriesStmt><idno type="ISSN">1546-4261</idno>
</seriesStmt>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>HCI</term>
<term>believability</term>
<term>hand gestures</term>
<term>large displays</term>
<term>tabletop interface</term>
</keywords>
</textClass>
<langUsage><language ident="en">en</language>
</langUsage>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">In this paper, we present a believable interaction mechanism for manipulation multiple objects in ubiquitous/augmented virtual environment. A believable interaction in multimodal framework is defined as a persistent and consistent process according to contextual experiences and common‐senses on the feedbacks. We present a tabletop interface as a quasi‐tangible framework to provide believable processes. An enhanced tabletop interface is designed to support multimodal environment. As an exemplar task, we applied the concept to fast accessing and manipulating distant objects. A set of enhanced manipulation mechanisms is presented for remote manipulations including inertial widgets, transformable tabletop, and proxies. The proposed method is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed technique uses intuitive hand gestures and provides higher level of believability. It can also support other types of accessing techniques such as browsing and manipulation. Copyright © 2007 John Wiley & Sons, Ltd.</div>
</front>
</TEI>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/Main/Merge
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 005A50 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/Main/Merge/biblio.hfd -nk 005A50 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= Main |étape= Merge |type= RBID |clé= ISTEX:62B965A208CEE40DFAD5E4510644A11C707422ED |texte= Believable interaction with a quasi‐tangible tabletop interface }}
![]() | This area was generated with Dilib version V0.6.23. | ![]() |