Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind
Identifieur interne : 001426 ( Main/Merge ); précédent : 001425; suivant : 001427Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind
Auteurs : Jaime Sánchez ; Marcia De Borba Campos ; Matías Espinoza ; Lotfi B. MerabetSource :
- IUI / International Conference on Intelligent User Interfaces. International Conference on Intelligent User Interfaces ; 2014.
Abstract
Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.
Url:
DOI: 10.1145/2557500.2557519
PubMed: 25485312
PubMed Central: 4254778
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PMC:4254778Le document en format XML
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<front><div type="abstract" xml:lang="en"><p id="P1">Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.</p>
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