Development of a haptic interface for motor rehabilitation therapy using augmented reality.
Identifieur interne : 000973 ( Main/Merge ); précédent : 000972; suivant : 000974Development of a haptic interface for motor rehabilitation therapy using augmented reality.
Auteurs : Carlos Vidrios-Serrano ; Isela Bonilla ; Flavio Vigueras-Gomez ; Marco MendozaSource :
- Conference proceedings : ... Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual Conference [ 1557-170X ] ; 2015.
Abstract
In this paper, a robot-assisted therapy system is presented, mainly focused on the improvement of fine movements of patients with motor deficits of upper limbs. This system combines the use of a haptic device with an augmented reality environment, where a kind of occupational therapy exercises are implemented. The main goal of the system is to provide an extra motivation to patients, who are stimulated visually and tactilely into a scene that mixes elements of real and virtual worlds. Additionally, using the norm of tracking error, it is possible to quantitatively measure the performance of the patient during a therapy session, likewise, it is possible to obtain information such as runtime and the followed path.
DOI: 10.1109/EMBC.2015.7318571
PubMed: 26736471
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pubmed:26736471Le document en format XML
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<author><name sortKey="Bonilla, Isela" sort="Bonilla, Isela" uniqKey="Bonilla I" first="Isela" last="Bonilla">Isela Bonilla</name>
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<author><name sortKey="Vigueras Gomez, Flavio" sort="Vigueras Gomez, Flavio" uniqKey="Vigueras Gomez F" first="Flavio" last="Vigueras-Gomez">Flavio Vigueras-Gomez</name>
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<front><div type="abstract" xml:lang="en">In this paper, a robot-assisted therapy system is presented, mainly focused on the improvement of fine movements of patients with motor deficits of upper limbs. This system combines the use of a haptic device with an augmented reality environment, where a kind of occupational therapy exercises are implemented. The main goal of the system is to provide an extra motivation to patients, who are stimulated visually and tactilely into a scene that mixes elements of real and virtual worlds. Additionally, using the norm of tracking error, it is possible to quantitatively measure the performance of the patient during a therapy session, likewise, it is possible to obtain information such as runtime and the followed path.</div>
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