The Digitization of Cultural Practices
Identifieur interne : 001531 ( Main/Exploration ); précédent : 001530; suivant : 001532The Digitization of Cultural Practices
Auteurs : Daniela Rosner [États-Unis] ; Marco Roccetti [Italie] ; Gustavo Marfia [Italie]Source :
- Communications of the ACM [ 0001-0782 ] ; 2014.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Numérisation, Sculpture, Patrimoine culturel.
English descriptors
- KwdEn :
Abstract
OVER THE PAST few decades, computing researchers have developed a wealth of new systems to preserve and share cultural resources. Computing platforms give everyone access to high-resolution images of ancient cave paintings and Google artwork; 3D scanning systems digitize Michelangelo's sculptures and Pompeii's remains;7 and haptic devices allow users to touch and feel ancient sculptural forms.1 More recently, researchers have employed collaborative and crowd-sourced software in the restoration of specific artifacts and environments (such as paintings and archeological sites).9 These approaches tend to fall within one of three categories: digitally reconstructing objects and landscapes from the past; broadening access to cultural resources through remote distribution platforms; and digitally representing and archiving cultural artifacts and media (see Figure 1). In each, researchers position digitization techniques to support cultural preservation.
Affiliations:
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Le document en format XML
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<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Artefact</term>
<term>Cave</term>
<term>Crowd</term>
<term>Cultural aspect</term>
<term>Cultural heritage</term>
<term>Digitizing</term>
<term>Geometrical shape</term>
<term>Graphism</term>
<term>High resolution</term>
<term>Image processing</term>
<term>Image resolution</term>
<term>Landscape</term>
<term>Restoration</term>
<term>Sculpture</term>
<term>Surface metrology</term>
<term>Tactile sensitivity</term>
<term>Tridimensional image</term>
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<keywords scheme="Pascal" xml:lang="fr"><term>Numérisation</term>
<term>Haute résolution</term>
<term>Traitement image</term>
<term>Image tridimensionnelle</term>
<term>Forme géométrique</term>
<term>Aspect culturel</term>
<term>Caverne</term>
<term>Graphisme</term>
<term>Métrologie surface</term>
<term>Sculpture</term>
<term>Sensibilité tactile</term>
<term>Foule</term>
<term>Restauration</term>
<term>Artefact</term>
<term>Paysage</term>
<term>Patrimoine culturel</term>
<term>Résolution image</term>
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<keywords scheme="Wicri" type="topic" xml:lang="fr"><term>Numérisation</term>
<term>Sculpture</term>
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<front><div type="abstract" xml:lang="en">OVER THE PAST few decades, computing researchers have developed a wealth of new systems to preserve and share cultural resources. Computing platforms give everyone access to high-resolution images of ancient cave paintings and Google artwork; 3D scanning systems digitize Michelangelo's sculptures and Pompeii's remains;<sup>7</sup>
and haptic devices allow users to touch and feel ancient sculptural forms.<sup>1</sup>
More recently, researchers have employed collaborative and crowd-sourced software in the restoration of specific artifacts and environments (such as paintings and archeological sites).<sup>9</sup>
These approaches tend to fall within one of three categories: digitally reconstructing objects and landscapes from the past; broadening access to cultural resources through remote distribution platforms; and digitally representing and archiving cultural artifacts and media (see Figure 1). In each, researchers position digitization techniques to support cultural preservation.</div>
</front>
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<tree><country name="États-Unis"><region name="Washington (État)"><name sortKey="Rosner, Daniela" sort="Rosner, Daniela" uniqKey="Rosner D" first="Daniela" last="Rosner">Daniela Rosner</name>
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<name sortKey="Marfia, Gustavo" sort="Marfia, Gustavo" uniqKey="Marfia G" first="Gustavo" last="Marfia">Gustavo Marfia</name>
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