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Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments

Identifieur interne : 003E78 ( Istex/Corpus ); précédent : 003E77; suivant : 003E79

Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments

Auteurs : D. Borro ; A. García Lonso ; L. Matey

Source :

RBID : ISTEX:AAA13E605A1D8454FAEB4468258E0189427B2A9C

English descriptors

Abstract

This paper describes a Collision Method for massive virtual environments composed of millions of triangles. It has been applied in the aeronautics industry for maintainability simulations using virtual aircraft engine mock‐ups. The method performs well and has a good interactive frame rate even when it is used for computing force feedback with haptic devices. Space sorting problems chiefly related to voxel techniques, such as memory requirements and optimal voxel size, have been solved. We use advanced memory structures and hashing techniques. To find the optimal voxel size, several analytical solutions have been proposed and compared. These solutions are based on the performance cost function of the algorithm used. Experiments have been undertaken to verify these analytical solutions.

Url:
DOI: 10.1111/j.1467-8659.2004.00002.x

Links to Exploration step

ISTEX:AAA13E605A1D8454FAEB4468258E0189427B2A9C

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<title>Computer Graphics Forum</title>
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<genre type="journal">journal</genre>
<identifier type="ISSN">0167-7055</identifier>
<identifier type="eISSN">1467-8659</identifier>
<identifier type="DOI">10.1111/(ISSN)1467-8659</identifier>
<identifier type="PublisherID">CGF</identifier>
<part>
<date>2004</date>
<detail type="volume">
<caption>vol.</caption>
<number>23</number>
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<detail type="issue">
<caption>no.</caption>
<number>1</number>
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<start>13</start>
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<identifier type="DOI">10.1111/j.1467-8659.2004.00002.x</identifier>
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<recordContentSource>WILEY</recordContentSource>
<recordOrigin>Blackwell Publishing Ltd.</recordOrigin>
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