A wireless library for the Nintendo dual screen (DS) game console
Identifieur interne : 000A11 ( Hal/Curation ); précédent : 000A10; suivant : 000A12A wireless library for the Nintendo dual screen (DS) game console
Auteurs : Mihai Paslariu ; Nacer Boudjlida [France]Source :
Abstract
Due to the popularity of multiplayer games, all of today's gaming consoles have wireless capabilities. However, in order to write the network related part of such a game, the programmer is required to understand and use a low level and difficult API. We address this issue by creating a networking engine that needs to be both efficient to run on the limited resources offered by a gaming console, but also easy to use in order to shorten development time. In this paper we first explain the need for such an engine, then we continue with some theoretical background and finally we present and discuss our results.
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<front><div type="abstract" xml:lang="en">Due to the popularity of multiplayer games, all of today's gaming consoles have wireless capabilities. However, in order to write the network related part of such a game, the programmer is required to understand and use a low level and difficult API. We address this issue by creating a networking engine that needs to be both efficient to run on the limited resources offered by a gaming console, but also easy to use in order to shorten development time. In this paper we first explain the need for such an engine, then we continue with some theoretical background and finally we present and discuss our results.</div>
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<abstract xml:lang="en">Due to the popularity of multiplayer games, all of today's gaming consoles have wireless capabilities. However, in order to write the network related part of such a game, the programmer is required to understand and use a low level and difficult API. We address this issue by creating a networking engine that needs to be both efficient to run on the limited resources offered by a gaming console, but also easy to use in order to shorten development time. In this paper we first explain the need for such an engine, then we continue with some theoretical background and finally we present and discuss our results.</abstract>
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