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Geometry Textures and Applications

Identifieur interne : 002623 ( Hal/Corpus ); précédent : 002622; suivant : 002624

Geometry Textures and Applications

Auteurs : Rodrigo De Toledo ; Bin Wang ; Bruno Lévy

Source :

RBID : Hal:inria-00331914

Abstract

Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.

Url:
DOI: 10.1111/j.1467-8659.2008.01185.x

Links to Exploration step

Hal:inria-00331914

Le document en format XML

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<abstract xml:lang="en">Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.</abstract>
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