Mental rotation of tactile stimuli: using directional haptic cues in mobile devices.
Identifieur interne : 000655 ( PubMed/Curation ); précédent : 000654; suivant : 000656Mental rotation of tactile stimuli: using directional haptic cues in mobile devices.
Auteurs : Brian T. Gleeson ; William R. ProvancherSource :
- IEEE transactions on haptics [ 2329-4051 ]
English descriptors
- KwdEn :
- MESH :
- physiology : Imagination, Space Perception, Touch, Visual Perception.
- Adult, Cues, Female, Humans, Male, Rotation, Smartphone, Young Adult.
Abstract
Haptic interfaces have the potential to enrich users' interactions with mobile devices and convey information without burdening the user's visual or auditory attention. Haptic stimuli with directional content, for example, navigational cues, may be difficult to use in handheld applications; the user's hand, where the cues are delivered, may not be aligned with the world, where the cues are to be interpreted. In such a case, the user would be required to mentally transform the stimuli between different reference frames. We examine the mental rotation of directional haptic stimuli in three experiments, investigating: 1) users' intuitive interpretation of rotated stimuli, 2) mental rotation of haptic stimuli about a single axis, and 3) rotation about multiple axes and the effects of specific hand poses and joint rotations. We conclude that directional haptic stimuli are suitable for use in mobile applications, although users do not naturally interpret rotated stimuli in any one universal way. We find evidence of cognitive processes involving the rotation of analog, spatial representations and discuss how our results fit into the larger body of mental rotation research. For small angles (e.g., less than 40 degree), these mental rotations come at little cost, but rotations with larger misalignment angles impact user performance. When considering the design of a handheld haptic device, our results indicate that hand pose must be carefully considered, as certain poses increase the difficulty of stimulus interpretation. Generally, all tested joint rotations impact task difficulty, but finger flexion and wrist rotation interact to greatly increase the cost of stimulus interpretation; such hand poses should be avoided when designing a haptic interface.
DOI: 10.1109/TOH.2013.5
PubMed: 24808329
Links toward previous steps (curation, corpus...)
- to stream PubMed, to step Corpus: Pour aller vers cette notice dans l'étape Curation :000655
Links to Exploration step
pubmed:24808329Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en">Mental rotation of tactile stimuli: using directional haptic cues in mobile devices.</title>
<author><name sortKey="Gleeson, Brian T" sort="Gleeson, Brian T" uniqKey="Gleeson B" first="Brian T" last="Gleeson">Brian T. Gleeson</name>
</author>
<author><name sortKey="Provancher, William R" sort="Provancher, William R" uniqKey="Provancher W" first="William R" last="Provancher">William R. Provancher</name>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">PubMed</idno>
<date when="????"><PubDate><MedlineDate>2013 Jul-Sep</MedlineDate>
</PubDate>
</date>
<idno type="doi">10.1109/TOH.2013.5</idno>
<idno type="RBID">pubmed:24808329</idno>
<idno type="pmid">24808329</idno>
<idno type="wicri:Area/PubMed/Corpus">000655</idno>
<idno type="wicri:Area/PubMed/Curation">000655</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en">Mental rotation of tactile stimuli: using directional haptic cues in mobile devices.</title>
<author><name sortKey="Gleeson, Brian T" sort="Gleeson, Brian T" uniqKey="Gleeson B" first="Brian T" last="Gleeson">Brian T. Gleeson</name>
</author>
<author><name sortKey="Provancher, William R" sort="Provancher, William R" uniqKey="Provancher W" first="William R" last="Provancher">William R. Provancher</name>
</author>
</analytic>
<series><title level="j">IEEE transactions on haptics</title>
<idno type="eISSN">2329-4051</idno>
</series>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Adult</term>
<term>Cues</term>
<term>Female</term>
<term>Humans</term>
<term>Imagination (physiology)</term>
<term>Male</term>
<term>Rotation</term>
<term>Smartphone</term>
<term>Space Perception (physiology)</term>
<term>Touch (physiology)</term>
<term>Visual Perception (physiology)</term>
<term>Young Adult</term>
</keywords>
<keywords scheme="MESH" qualifier="physiology" xml:lang="en"><term>Imagination</term>
<term>Space Perception</term>
<term>Touch</term>
<term>Visual Perception</term>
</keywords>
<keywords scheme="MESH" xml:lang="en"><term>Adult</term>
<term>Cues</term>
<term>Female</term>
<term>Humans</term>
<term>Male</term>
<term>Rotation</term>
<term>Smartphone</term>
<term>Young Adult</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">Haptic interfaces have the potential to enrich users' interactions with mobile devices and convey information without burdening the user's visual or auditory attention. Haptic stimuli with directional content, for example, navigational cues, may be difficult to use in handheld applications; the user's hand, where the cues are delivered, may not be aligned with the world, where the cues are to be interpreted. In such a case, the user would be required to mentally transform the stimuli between different reference frames. We examine the mental rotation of directional haptic stimuli in three experiments, investigating: 1) users' intuitive interpretation of rotated stimuli, 2) mental rotation of haptic stimuli about a single axis, and 3) rotation about multiple axes and the effects of specific hand poses and joint rotations. We conclude that directional haptic stimuli are suitable for use in mobile applications, although users do not naturally interpret rotated stimuli in any one universal way. We find evidence of cognitive processes involving the rotation of analog, spatial representations and discuss how our results fit into the larger body of mental rotation research. For small angles (e.g., less than 40 degree), these mental rotations come at little cost, but rotations with larger misalignment angles impact user performance. When considering the design of a handheld haptic device, our results indicate that hand pose must be carefully considered, as certain poses increase the difficulty of stimulus interpretation. Generally, all tested joint rotations impact task difficulty, but finger flexion and wrist rotation interact to greatly increase the cost of stimulus interpretation; such hand poses should be avoided when designing a haptic interface.</div>
</front>
</TEI>
<pubmed><MedlineCitation Owner="NLM" Status="MEDLINE"><PMID Version="1">24808329</PMID>
<DateCreated><Year>2014</Year>
<Month>05</Month>
<Day>08</Day>
</DateCreated>
<DateCompleted><Year>2015</Year>
<Month>11</Month>
<Day>20</Day>
</DateCompleted>
<Article PubModel="Print"><Journal><ISSN IssnType="Electronic">2329-4051</ISSN>
<JournalIssue CitedMedium="Internet"><Volume>6</Volume>
<Issue>3</Issue>
<PubDate><MedlineDate>2013 Jul-Sep</MedlineDate>
</PubDate>
</JournalIssue>
<Title>IEEE transactions on haptics</Title>
<ISOAbbreviation>IEEE Trans Haptics</ISOAbbreviation>
</Journal>
<ArticleTitle>Mental rotation of tactile stimuli: using directional haptic cues in mobile devices.</ArticleTitle>
<Pagination><MedlinePgn>330-9</MedlinePgn>
</Pagination>
<ELocationID EIdType="doi" ValidYN="Y">10.1109/TOH.2013.5</ELocationID>
<Abstract><AbstractText>Haptic interfaces have the potential to enrich users' interactions with mobile devices and convey information without burdening the user's visual or auditory attention. Haptic stimuli with directional content, for example, navigational cues, may be difficult to use in handheld applications; the user's hand, where the cues are delivered, may not be aligned with the world, where the cues are to be interpreted. In such a case, the user would be required to mentally transform the stimuli between different reference frames. We examine the mental rotation of directional haptic stimuli in three experiments, investigating: 1) users' intuitive interpretation of rotated stimuli, 2) mental rotation of haptic stimuli about a single axis, and 3) rotation about multiple axes and the effects of specific hand poses and joint rotations. We conclude that directional haptic stimuli are suitable for use in mobile applications, although users do not naturally interpret rotated stimuli in any one universal way. We find evidence of cognitive processes involving the rotation of analog, spatial representations and discuss how our results fit into the larger body of mental rotation research. For small angles (e.g., less than 40 degree), these mental rotations come at little cost, but rotations with larger misalignment angles impact user performance. When considering the design of a handheld haptic device, our results indicate that hand pose must be carefully considered, as certain poses increase the difficulty of stimulus interpretation. Generally, all tested joint rotations impact task difficulty, but finger flexion and wrist rotation interact to greatly increase the cost of stimulus interpretation; such hand poses should be avoided when designing a haptic interface.</AbstractText>
</Abstract>
<AuthorList CompleteYN="Y"><Author ValidYN="Y"><LastName>Gleeson</LastName>
<ForeName>Brian T</ForeName>
<Initials>BT</Initials>
</Author>
<Author ValidYN="Y"><LastName>Provancher</LastName>
<ForeName>William R</ForeName>
<Initials>WR</Initials>
</Author>
</AuthorList>
<Language>eng</Language>
<PublicationTypeList><PublicationType UI="D016428">Journal Article</PublicationType>
<PublicationType UI="D013486">Research Support, U.S. Gov't, Non-P.H.S.</PublicationType>
</PublicationTypeList>
</Article>
<MedlineJournalInfo><Country>United States</Country>
<MedlineTA>IEEE Trans Haptics</MedlineTA>
<NlmUniqueID>101491191</NlmUniqueID>
<ISSNLinking>1939-1412</ISSNLinking>
</MedlineJournalInfo>
<CitationSubset>IM</CitationSubset>
<MeshHeadingList><MeshHeading><DescriptorName MajorTopicYN="N" UI="D000328">Adult</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D003463">Cues</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D005260">Female</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D006801">Humans</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D007092">Imagination</DescriptorName>
<QualifierName MajorTopicYN="Y" UI="Q000502">physiology</QualifierName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D008297">Male</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="Y" UI="D012399">Rotation</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D000068997">Smartphone</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D013028">Space Perception</DescriptorName>
<QualifierName MajorTopicYN="Y" UI="Q000502">physiology</QualifierName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D014110">Touch</DescriptorName>
<QualifierName MajorTopicYN="Y" UI="Q000502">physiology</QualifierName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D014796">Visual Perception</DescriptorName>
<QualifierName MajorTopicYN="Y" UI="Q000502">physiology</QualifierName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D055815">Young Adult</DescriptorName>
</MeshHeading>
</MeshHeadingList>
</MedlineCitation>
<PubmedData><History><PubMedPubDate PubStatus="entrez"><Year>2014</Year>
<Month>5</Month>
<Day>9</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
<PubMedPubDate PubStatus="pubmed"><Year>2014</Year>
<Month>5</Month>
<Day>9</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
<PubMedPubDate PubStatus="medline"><Year>2015</Year>
<Month>12</Month>
<Day>15</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
</History>
<PublicationStatus>ppublish</PublicationStatus>
<ArticleIdList><ArticleId IdType="doi">10.1109/TOH.2013.5</ArticleId>
<ArticleId IdType="pubmed">24808329</ArticleId>
</ArticleIdList>
</PubmedData>
</pubmed>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PubMed/Curation
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000655 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/PubMed/Curation/biblio.hfd -nk 000655 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= PubMed |étape= Curation |type= RBID |clé= pubmed:24808329 |texte= Mental rotation of tactile stimuli: using directional haptic cues in mobile devices. }}
Pour générer des pages wiki
HfdIndexSelect -h $EXPLOR_AREA/Data/PubMed/Curation/RBID.i -Sk "pubmed:24808329" \ | HfdSelect -Kh $EXPLOR_AREA/Data/PubMed/Curation/biblio.hfd \ | NlmPubMed2Wicri -a HapticV1
This area was generated with Dilib version V0.6.23. |