More real-time visual and haptic interaction with anatomical data.
Identifieur interne : 002049 ( PubMed/Corpus ); précédent : 002048; suivant : 002050More real-time visual and haptic interaction with anatomical data.
Auteurs : K D Reinig ; V M Spitzer ; H L Pelster ; T B Johnson ; T J MahalikSource :
- Studies in health technology and informatics [ 0926-9630 ] ; 1997.
English descriptors
- KwdEn :
- MESH :
Abstract
The University of Colorado's Center for Human Simulation has developed fundamental algorithms for real-time visual and haptic interaction with polygonal and voxel base data sets, including those derived from the Visible Human Dataset. These algorithms are currently being used to create prototype simulators for surgery, needle insertion (anesthesiology, radiology, and rheumatology), dentistry, and ophthalmology. This paper briefly discusses our segmentation and classification effort as well as our ability to create texture-mapped polygonal models directly from the data: both are fundamental to the creation of anatomically based simulators.
PubMed: 10168913
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pubmed:10168913Le document en format XML
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<author><name sortKey="Spitzer, V M" sort="Spitzer, V M" uniqKey="Spitzer V" first="V M" last="Spitzer">V M Spitzer</name>
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<front><div type="abstract" xml:lang="en">The University of Colorado's Center for Human Simulation has developed fundamental algorithms for real-time visual and haptic interaction with polygonal and voxel base data sets, including those derived from the Visible Human Dataset. These algorithms are currently being used to create prototype simulators for surgery, needle insertion (anesthesiology, radiology, and rheumatology), dentistry, and ophthalmology. This paper briefly discusses our segmentation and classification effort as well as our ability to create texture-mapped polygonal models directly from the data: both are fundamental to the creation of anatomically based simulators.</div>
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<Abstract><AbstractText>The University of Colorado's Center for Human Simulation has developed fundamental algorithms for real-time visual and haptic interaction with polygonal and voxel base data sets, including those derived from the Visible Human Dataset. These algorithms are currently being used to create prototype simulators for surgery, needle insertion (anesthesiology, radiology, and rheumatology), dentistry, and ophthalmology. This paper briefly discusses our segmentation and classification effort as well as our ability to create texture-mapped polygonal models directly from the data: both are fundamental to the creation of anatomically based simulators.</AbstractText>
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