Virtual reality and haptics as an assessment device in the postacute phase after stroke.
Identifieur interne : 001C67 ( PubMed/Corpus ); précédent : 001C66; suivant : 001C68Virtual reality and haptics as an assessment device in the postacute phase after stroke.
Auteurs : Jurgen Broeren ; Ann Björkdahl ; Ragnar Pascher ; Martin RydmarkSource :
- Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society [ 1094-9313 ] ; 2002.
English descriptors
- KwdEn :
- MESH :
- physiology : Dominance, Cerebral.
- rehabilitation : Hemiplegia, Psychomotor Disorders, Stroke.
- Adult, Exercise Therapy, Feasibility Studies, Humans, Kinesthesis, Male, Middle Aged, Orientation, Software, Therapy, Computer-Assisted, User-Computer Interface.
Abstract
Virtual reality (VR) technology is altering the health care environment and is changing the options that are available to therapists. This study describes how a haptic device was used as a cinematic assessment utility. Three chronic stroke inpatients at Sahlgrenska University Hospital with left hemisphere damage were assessed. The patients were administered by the box and block manual dexterity test. For comparisons, a reference group was added to the study. Several parameters, including time, speed, and movement of the right upper extremity, were extracted and evaluated. The results indicate that the system shows potential as an assessment device. The feasibility study setup is working well, as is the assessment method. Further research, testing, refinement of the exercises, and use of VR and haptics within neurological rehabilitation are suggested.
DOI: 10.1089/109493102760147196
PubMed: 12123242
Links to Exploration step
pubmed:12123242Le document en format XML
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<author><name sortKey="Broeren, Jurgen" sort="Broeren, Jurgen" uniqKey="Broeren J" first="Jurgen" last="Broeren">Jurgen Broeren</name>
<affiliation><nlm:affiliation>Mednet, Sahlgrenska Academy at Göteborg University, Sweden. jurgen.broeren@mednet.gu.se</nlm:affiliation>
</affiliation>
</author>
<author><name sortKey="Bjorkdahl, Ann" sort="Bjorkdahl, Ann" uniqKey="Bjorkdahl A" first="Ann" last="Björkdahl">Ann Björkdahl</name>
</author>
<author><name sortKey="Pascher, Ragnar" sort="Pascher, Ragnar" uniqKey="Pascher R" first="Ragnar" last="Pascher">Ragnar Pascher</name>
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<author><name sortKey="Rydmark, Martin" sort="Rydmark, Martin" uniqKey="Rydmark M" first="Martin" last="Rydmark">Martin Rydmark</name>
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<affiliation><nlm:affiliation>Mednet, Sahlgrenska Academy at Göteborg University, Sweden. jurgen.broeren@mednet.gu.se</nlm:affiliation>
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<author><name sortKey="Bjorkdahl, Ann" sort="Bjorkdahl, Ann" uniqKey="Bjorkdahl A" first="Ann" last="Björkdahl">Ann Björkdahl</name>
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<author><name sortKey="Rydmark, Martin" sort="Rydmark, Martin" uniqKey="Rydmark M" first="Martin" last="Rydmark">Martin Rydmark</name>
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<series><title level="j">Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society</title>
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<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Adult</term>
<term>Dominance, Cerebral (physiology)</term>
<term>Exercise Therapy</term>
<term>Feasibility Studies</term>
<term>Hemiplegia (rehabilitation)</term>
<term>Humans</term>
<term>Kinesthesis</term>
<term>Male</term>
<term>Middle Aged</term>
<term>Orientation</term>
<term>Psychomotor Disorders (rehabilitation)</term>
<term>Software</term>
<term>Stroke (rehabilitation)</term>
<term>Therapy, Computer-Assisted</term>
<term>User-Computer Interface</term>
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<keywords scheme="MESH" qualifier="physiology" xml:lang="en"><term>Dominance, Cerebral</term>
</keywords>
<keywords scheme="MESH" qualifier="rehabilitation" xml:lang="en"><term>Hemiplegia</term>
<term>Psychomotor Disorders</term>
<term>Stroke</term>
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<keywords scheme="MESH" xml:lang="en"><term>Adult</term>
<term>Exercise Therapy</term>
<term>Feasibility Studies</term>
<term>Humans</term>
<term>Kinesthesis</term>
<term>Male</term>
<term>Middle Aged</term>
<term>Orientation</term>
<term>Software</term>
<term>Therapy, Computer-Assisted</term>
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<front><div type="abstract" xml:lang="en">Virtual reality (VR) technology is altering the health care environment and is changing the options that are available to therapists. This study describes how a haptic device was used as a cinematic assessment utility. Three chronic stroke inpatients at Sahlgrenska University Hospital with left hemisphere damage were assessed. The patients were administered by the box and block manual dexterity test. For comparisons, a reference group was added to the study. Several parameters, including time, speed, and movement of the right upper extremity, were extracted and evaluated. The results indicate that the system shows potential as an assessment device. The feasibility study setup is working well, as is the assessment method. Further research, testing, refinement of the exercises, and use of VR and haptics within neurological rehabilitation are suggested.</div>
</front>
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<Abstract><AbstractText>Virtual reality (VR) technology is altering the health care environment and is changing the options that are available to therapists. This study describes how a haptic device was used as a cinematic assessment utility. Three chronic stroke inpatients at Sahlgrenska University Hospital with left hemisphere damage were assessed. The patients were administered by the box and block manual dexterity test. For comparisons, a reference group was added to the study. Several parameters, including time, speed, and movement of the right upper extremity, were extracted and evaluated. The results indicate that the system shows potential as an assessment device. The feasibility study setup is working well, as is the assessment method. Further research, testing, refinement of the exercises, and use of VR and haptics within neurological rehabilitation are suggested.</AbstractText>
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