Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study.
Identifieur interne : 001B07 ( PubMed/Corpus ); précédent : 001B06; suivant : 001B08Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study.
Auteurs : Jurgen Broeren ; Martin Rydmark ; Katharina Stibrant SunnerhagenSource :
- Archives of physical medicine and rehabilitation [ 0003-9993 ] ; 2004.
English descriptors
- KwdEn :
- Activities of Daily Living, Arm (physiopathology), Cerebral Infarction (complications), Depth Perception, Exercise Therapy (methods), Exercise Therapy (standards), Follow-Up Studies, Hand Strength, Humans, Male, Middle Aged, Motor Skills, Paresis (etiology), Paresis (physiopathology), Paresis (psychology), Paresis (rehabilitation), Psychomotor Performance, Recovery of Function, Stroke (complications), Stroke (diagnosis), Surveys and Questionnaires, Time Factors, Treatment Outcome, User-Computer Interface, Video Games (psychology), Video Games (standards).
- MESH :
- complications : Cerebral Infarction, Stroke.
- diagnosis : Stroke.
- etiology : Paresis.
- methods : Exercise Therapy.
- physiopathology : Arm, Paresis.
- psychology : Paresis, Video Games.
- rehabilitation : Paresis.
- standards : Exercise Therapy, Video Games.
- Activities of Daily Living, Depth Perception, Follow-Up Studies, Hand Strength, Humans, Male, Middle Aged, Motor Skills, Psychomotor Performance, Recovery of Function, Surveys and Questionnaires, Time Factors, Treatment Outcome, User-Computer Interface.
Abstract
To investigate whether training in a virtual environment with a haptic device will improve motor function in the left hemiparetic arm of a stroke subject.
DOI: 10.1016/j.apmr.2003.09.020
PubMed: 15295748
Links to Exploration step
pubmed:15295748Le document en format XML
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<author><name sortKey="Broeren, Jurgen" sort="Broeren, Jurgen" uniqKey="Broeren J" first="Jurgen" last="Broeren">Jurgen Broeren</name>
<affiliation><nlm:affiliation>Mednet, Göteborg, Sweden. jurgen.broeren@mednet.gu.se</nlm:affiliation>
</affiliation>
</author>
<author><name sortKey="Rydmark, Martin" sort="Rydmark, Martin" uniqKey="Rydmark M" first="Martin" last="Rydmark">Martin Rydmark</name>
</author>
<author><name sortKey="Sunnerhagen, Katharina Stibrant" sort="Sunnerhagen, Katharina Stibrant" uniqKey="Sunnerhagen K" first="Katharina Stibrant" last="Sunnerhagen">Katharina Stibrant Sunnerhagen</name>
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<sourceDesc><biblStruct><analytic><title xml:lang="en">Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study.</title>
<author><name sortKey="Broeren, Jurgen" sort="Broeren, Jurgen" uniqKey="Broeren J" first="Jurgen" last="Broeren">Jurgen Broeren</name>
<affiliation><nlm:affiliation>Mednet, Göteborg, Sweden. jurgen.broeren@mednet.gu.se</nlm:affiliation>
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<author><name sortKey="Rydmark, Martin" sort="Rydmark, Martin" uniqKey="Rydmark M" first="Martin" last="Rydmark">Martin Rydmark</name>
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<author><name sortKey="Sunnerhagen, Katharina Stibrant" sort="Sunnerhagen, Katharina Stibrant" uniqKey="Sunnerhagen K" first="Katharina Stibrant" last="Sunnerhagen">Katharina Stibrant Sunnerhagen</name>
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<series><title level="j">Archives of physical medicine and rehabilitation</title>
<idno type="ISSN">0003-9993</idno>
<imprint><date when="2004" type="published">2004</date>
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<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Activities of Daily Living</term>
<term>Arm (physiopathology)</term>
<term>Cerebral Infarction (complications)</term>
<term>Depth Perception</term>
<term>Exercise Therapy (methods)</term>
<term>Exercise Therapy (standards)</term>
<term>Follow-Up Studies</term>
<term>Hand Strength</term>
<term>Humans</term>
<term>Male</term>
<term>Middle Aged</term>
<term>Motor Skills</term>
<term>Paresis (etiology)</term>
<term>Paresis (physiopathology)</term>
<term>Paresis (psychology)</term>
<term>Paresis (rehabilitation)</term>
<term>Psychomotor Performance</term>
<term>Recovery of Function</term>
<term>Stroke (complications)</term>
<term>Stroke (diagnosis)</term>
<term>Surveys and Questionnaires</term>
<term>Time Factors</term>
<term>Treatment Outcome</term>
<term>User-Computer Interface</term>
<term>Video Games (psychology)</term>
<term>Video Games (standards)</term>
</keywords>
<keywords scheme="MESH" qualifier="complications" xml:lang="en"><term>Cerebral Infarction</term>
<term>Stroke</term>
</keywords>
<keywords scheme="MESH" qualifier="diagnosis" xml:lang="en"><term>Stroke</term>
</keywords>
<keywords scheme="MESH" qualifier="etiology" xml:lang="en"><term>Paresis</term>
</keywords>
<keywords scheme="MESH" qualifier="methods" xml:lang="en"><term>Exercise Therapy</term>
</keywords>
<keywords scheme="MESH" qualifier="physiopathology" xml:lang="en"><term>Arm</term>
<term>Paresis</term>
</keywords>
<keywords scheme="MESH" qualifier="psychology" xml:lang="en"><term>Paresis</term>
<term>Video Games</term>
</keywords>
<keywords scheme="MESH" qualifier="rehabilitation" xml:lang="en"><term>Paresis</term>
</keywords>
<keywords scheme="MESH" qualifier="standards" xml:lang="en"><term>Exercise Therapy</term>
<term>Video Games</term>
</keywords>
<keywords scheme="MESH" xml:lang="en"><term>Activities of Daily Living</term>
<term>Depth Perception</term>
<term>Follow-Up Studies</term>
<term>Hand Strength</term>
<term>Humans</term>
<term>Male</term>
<term>Middle Aged</term>
<term>Motor Skills</term>
<term>Psychomotor Performance</term>
<term>Recovery of Function</term>
<term>Surveys and Questionnaires</term>
<term>Time Factors</term>
<term>Treatment Outcome</term>
<term>User-Computer Interface</term>
</keywords>
</textClass>
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<front><div type="abstract" xml:lang="en">To investigate whether training in a virtual environment with a haptic device will improve motor function in the left hemiparetic arm of a stroke subject.</div>
</front>
</TEI>
<pubmed><MedlineCitation Owner="NLM" Status="MEDLINE"><PMID Version="1">15295748</PMID>
<DateCreated><Year>2004</Year>
<Month>08</Month>
<Day>05</Day>
</DateCreated>
<DateCompleted><Year>2004</Year>
<Month>09</Month>
<Day>14</Day>
</DateCompleted>
<DateRevised><Year>2015</Year>
<Month>11</Month>
<Day>19</Day>
</DateRevised>
<Article PubModel="Print"><Journal><ISSN IssnType="Print">0003-9993</ISSN>
<JournalIssue CitedMedium="Print"><Volume>85</Volume>
<Issue>8</Issue>
<PubDate><Year>2004</Year>
<Month>Aug</Month>
</PubDate>
</JournalIssue>
<Title>Archives of physical medicine and rehabilitation</Title>
<ISOAbbreviation>Arch Phys Med Rehabil</ISOAbbreviation>
</Journal>
<ArticleTitle>Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study.</ArticleTitle>
<Pagination><MedlinePgn>1247-50</MedlinePgn>
</Pagination>
<Abstract><AbstractText Label="OBJECTIVE" NlmCategory="OBJECTIVE">To investigate whether training in a virtual environment with a haptic device will improve motor function in the left hemiparetic arm of a stroke subject.</AbstractText>
<AbstractText Label="DESIGN" NlmCategory="METHODS">Single case, A-B-A design.</AbstractText>
<AbstractText Label="SETTING" NlmCategory="METHODS">University hospital research laboratory.</AbstractText>
<AbstractText Label="PARTICIPANT" NlmCategory="METHODS">A man in his late fifties (right handed), with a right-hemisphere lesion that caused a deficit in the left upper extremity.</AbstractText>
<AbstractText Label="INTERVENTION" NlmCategory="METHODS">The subject trained with a 3-dimensional computer game during a 4-week period that consisted of twelve 90-minute sessions.</AbstractText>
<AbstractText Label="MAIN OUTCOME MEASURES" NlmCategory="METHODS">Three tests (Purdue pegboard test, dynamometer hand-grip strength, upper-extremity test) and a subjective interview were used to evaluate motor performance.</AbstractText>
<AbstractText Label="RESULTS" NlmCategory="RESULTS">Improvements were found in fine manual dexterity, grip force, and motor control of the affected upper extremity. The subject reported that there was a change in his day-to-day use of the upper extremity and that he was able to use it in activities that were previously impossible for him.</AbstractText>
<AbstractText Label="CONCLUSIONS" NlmCategory="CONCLUSIONS">Training with virtual reality and haptics can promote motor rehabilitation.</AbstractText>
</Abstract>
<AuthorList CompleteYN="Y"><Author ValidYN="Y"><LastName>Broeren</LastName>
<ForeName>Jurgen</ForeName>
<Initials>J</Initials>
<AffiliationInfo><Affiliation>Mednet, Göteborg, Sweden. jurgen.broeren@mednet.gu.se</Affiliation>
</AffiliationInfo>
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<Author ValidYN="Y"><LastName>Rydmark</LastName>
<ForeName>Martin</ForeName>
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<Author ValidYN="Y"><LastName>Sunnerhagen</LastName>
<ForeName>Katharina Stibrant</ForeName>
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<Language>eng</Language>
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<MeshHeadingList><MeshHeading><DescriptorName MajorTopicYN="N" UI="D000203">Activities of Daily Living</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="Y" UI="D001132">Arm</DescriptorName>
<QualifierName MajorTopicYN="N" UI="Q000503">physiopathology</QualifierName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D002544">Cerebral Infarction</DescriptorName>
<QualifierName MajorTopicYN="N" UI="Q000150">complications</QualifierName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D003867">Depth Perception</DescriptorName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D005081">Exercise Therapy</DescriptorName>
<QualifierName MajorTopicYN="Y" UI="Q000379">methods</QualifierName>
<QualifierName MajorTopicYN="N" UI="Q000592">standards</QualifierName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D005500">Follow-Up Studies</DescriptorName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D018737">Hand Strength</DescriptorName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D009048">Motor Skills</DescriptorName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D010291">Paresis</DescriptorName>
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<QualifierName MajorTopicYN="N" UI="Q000503">physiopathology</QualifierName>
<QualifierName MajorTopicYN="N" UI="Q000523">psychology</QualifierName>
<QualifierName MajorTopicYN="Y" UI="Q000534">rehabilitation</QualifierName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D011597">Psychomotor Performance</DescriptorName>
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<MeshHeading><DescriptorName MajorTopicYN="N" UI="D020127">Recovery of Function</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D020521">Stroke</DescriptorName>
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<MeshHeading><DescriptorName MajorTopicYN="Y" UI="D014584">User-Computer Interface</DescriptorName>
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<MeshHeading><DescriptorName MajorTopicYN="Y" UI="D018910">Video Games</DescriptorName>
<QualifierName MajorTopicYN="N" UI="Q000523">psychology</QualifierName>
<QualifierName MajorTopicYN="N" UI="Q000592">standards</QualifierName>
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