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Tolerance of a virtual reality intervention for attention remediation in persons with severe TBI.

Identifieur interne : 000F52 ( PubMed/Corpus ); précédent : 000F51; suivant : 000F53

Tolerance of a virtual reality intervention for attention remediation in persons with severe TBI.

Auteurs : Eric B. Larson ; Milan Ramaiya ; Felise S. Zollman ; Sonia Pacini ; Nancy Hsu ; James L. Patton ; Assaf Y. Dvorkin

Source :

RBID : pubmed:21299370

English descriptors

Abstract

To evaluate the feasibility of applying virtual reality and robotics technology to improve attention in patients with severe traumatic brain injury (TBI) in the early stages of recovery.

DOI: 10.3109/02699052.2010.551648
PubMed: 21299370

Links to Exploration step

pubmed:21299370

Le document en format XML

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<title xml:lang="en">Tolerance of a virtual reality intervention for attention remediation in persons with severe TBI.</title>
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<name sortKey="Larson, Eric B" sort="Larson, Eric B" uniqKey="Larson E" first="Eric B" last="Larson">Eric B. Larson</name>
<affiliation>
<nlm:affiliation>Department of Physical Medicine and Rehabilitation, Northwestern University, Chicago, IL 60611, USA. elarson@ric.org</nlm:affiliation>
</affiliation>
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<author>
<name sortKey="Ramaiya, Milan" sort="Ramaiya, Milan" uniqKey="Ramaiya M" first="Milan" last="Ramaiya">Milan Ramaiya</name>
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<name sortKey="Zollman, Felise S" sort="Zollman, Felise S" uniqKey="Zollman F" first="Felise S" last="Zollman">Felise S. Zollman</name>
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<name sortKey="Pacini, Sonia" sort="Pacini, Sonia" uniqKey="Pacini S" first="Sonia" last="Pacini">Sonia Pacini</name>
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<name sortKey="Hsu, Nancy" sort="Hsu, Nancy" uniqKey="Hsu N" first="Nancy" last="Hsu">Nancy Hsu</name>
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<name sortKey="Patton, James L" sort="Patton, James L" uniqKey="Patton J" first="James L" last="Patton">James L. Patton</name>
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<name sortKey="Dvorkin, Assaf Y" sort="Dvorkin, Assaf Y" uniqKey="Dvorkin A" first="Assaf Y" last="Dvorkin">Assaf Y. Dvorkin</name>
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<title level="j">Brain injury</title>
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<term>Brain Injuries (rehabilitation)</term>
<term>Computer Simulation (standards)</term>
<term>Feasibility Studies</term>
<term>Female</term>
<term>Humans</term>
<term>Male</term>
<term>Middle Aged</term>
<term>Neuropsychological Tests</term>
<term>Psychometrics</term>
<term>Robotics (methods)</term>
<term>Treatment Outcome</term>
<term>User-Computer Interface</term>
<term>Young Adult</term>
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<term>Robotics</term>
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<term>Adult</term>
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<term>Humans</term>
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<term>Middle Aged</term>
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<div type="abstract" xml:lang="en">To evaluate the feasibility of applying virtual reality and robotics technology to improve attention in patients with severe traumatic brain injury (TBI) in the early stages of recovery.</div>
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<AbstractText Label="OBJECTIVE" NlmCategory="OBJECTIVE">To evaluate the feasibility of applying virtual reality and robotics technology to improve attention in patients with severe traumatic brain injury (TBI) in the early stages of recovery.</AbstractText>
<AbstractText Label="METHODS" NlmCategory="METHODS">A sample of TBI patients (n=18, aged 19-73) who were receiving acute inpatient rehabilitation completed three-dimensional cancellation exercises over two consecutive days in an interactive virtual environment that minimized distractions and that integrated both visual and haptic (tactile) stimuli. Observations of behaviour during the intervention and of the instructions needed to encourage compliance were recorded. Performance data were compiled to assess improvement across three different treatment conditions.</AbstractText>
<AbstractText Label="OUTCOMES" NlmCategory="RESULTS">Fifteen of the 18 patients demonstrated tolerance of the virtual environment by completing the entire treatment protocol. Within-subjects comparisons of target acquisition time during treatment showed that a treatment condition that included haptic cues produced improved performance compared to a condition in which such cues were not provided. Separating out participants who were in post-traumatic amnesia showed that this group also demonstrated improvement in performance across trials despite their memory impairment.</AbstractText>
<AbstractText Label="CONCLUSIONS" NlmCategory="CONCLUSIONS">It is proposed that attention exercises using virtual environments are well-tolerated and engaging and that they could be beneficial for inpatients with severe TBI.</AbstractText>
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