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Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind.

Identifieur interne : 000484 ( PubMed/Corpus ); précédent : 000483; suivant : 000485

Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind.

Auteurs : Jaime Sánchez ; Marcia De Borba Campos ; Matías Espinoza ; Lotfi B. Merabet

Source :

RBID : pubmed:25485312

Abstract

Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.

DOI: 10.1145/2557500.2557519
PubMed: 25485312

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pubmed:25485312

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