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The use of virtual reality-based therapy to augment poststroke upper limb recovery

Identifieur interne : 000052 ( Pmc/Curation ); précédent : 000051; suivant : 000053

The use of virtual reality-based therapy to augment poststroke upper limb recovery

Auteurs : Geoffrey S. Samuel [Singapour] ; Min Choo [Singapour] ; Wai Yin Chan [Singapour] ; Stanley Kok [Singapour] ; Yee Sien Ng [Singapour]

Source :

RBID : PMC:4520926

Abstract

Stroke remains one of the major causes of disability worldwide. This case report illustrates the complementary use of biomechanical and kinematic in-game markers, in addition to standard clinical outcomes, to comprehensively assess and track a patient’s disabilities. A 65-year-old patient was admitted for right-sided weakness and clinically diagnosed with acute ischaemic stroke. She participated in a short trial of standard stroke occupational therapy and physiotherapy with additional daily virtual reality (VR)-based therapy. Outcomes were tracked using kinematic data and conventional clinical assessments. Her Functional Independence Measure score improved from 87 to 113 and Fugl-Meyer motor score improved from 56 to 62, denoting clinically significant improvement. Corresponding kinematic analysis revealed improved hand path ratios and a decrease in velocity peaks. Further research is being undertaken to elucidate the optimal type, timing, setting and duration of VR-based therapy, as well as the use of neuropharmacological adjuncts.


Url:
DOI: 10.11622/smedj.2015117
PubMed: 26243983
PubMed Central: 4520926

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PMC:4520926

Le document en format XML

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<p>Stroke remains one of the major causes of disability worldwide. This case report illustrates the complementary use of biomechanical and kinematic in-game markers, in addition to standard clinical outcomes, to comprehensively assess and track a patient’s disabilities. A 65-year-old patient was admitted for right-sided weakness and clinically diagnosed with acute ischaemic stroke. She participated in a short trial of standard stroke occupational therapy and physiotherapy with additional daily virtual reality (VR)-based therapy. Outcomes were tracked using kinematic data and conventional clinical assessments. Her Functional Independence Measure score improved from 87 to 113 and Fugl-Meyer motor score improved from 56 to 62, denoting clinically significant improvement. Corresponding kinematic analysis revealed improved hand path ratios and a decrease in velocity peaks. Further research is being undertaken to elucidate the optimal type, timing, setting and duration of VR-based therapy, as well as the use of neuropharmacological adjuncts.</p>
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<surname>Samuel</surname>
<given-names>Geoffrey S</given-names>
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Department of Rehabilitation Medicine, Singapore General Hospital, Singapore</aff>
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Duke-NUS Graduate Medical School, Singapore</aff>
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Department of Occupational Therapy, Singapore General Hospital, Singapore</aff>
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Pillar of Information Systems Technology and Design Department, Singapore University of Technology and Design, Singapore</aff>
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<bold>Correspondence:</bold>
Dr Geoffrey S Samuel, Registrar, Department of Rehabilitation Medicine, Singapore General Hospital, Academia Building Level 4, Outram Road, Singapore 169608.
<email xlink:href="Geoffrey.sithamparapillai.samuel@sgh.com.sg">Geoffrey.sithamparapillai.samuel@sgh.com.sg</email>
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<volume>56</volume>
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<lpage>e130</lpage>
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<copyright-statement>Copyright: © Singapore Medical Association</copyright-statement>
<copyright-year>2015</copyright-year>
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<abstract>
<p>Stroke remains one of the major causes of disability worldwide. This case report illustrates the complementary use of biomechanical and kinematic in-game markers, in addition to standard clinical outcomes, to comprehensively assess and track a patient’s disabilities. A 65-year-old patient was admitted for right-sided weakness and clinically diagnosed with acute ischaemic stroke. She participated in a short trial of standard stroke occupational therapy and physiotherapy with additional daily virtual reality (VR)-based therapy. Outcomes were tracked using kinematic data and conventional clinical assessments. Her Functional Independence Measure score improved from 87 to 113 and Fugl-Meyer motor score improved from 56 to 62, denoting clinically significant improvement. Corresponding kinematic analysis revealed improved hand path ratios and a decrease in velocity peaks. Further research is being undertaken to elucidate the optimal type, timing, setting and duration of VR-based therapy, as well as the use of neuropharmacological adjuncts.</p>
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