The use of virtual reality-based therapy to augment poststroke upper limb recovery
Identifieur interne : 000052 ( Pmc/Curation ); précédent : 000051; suivant : 000053The use of virtual reality-based therapy to augment poststroke upper limb recovery
Auteurs : Geoffrey S. Samuel [Singapour] ; Min Choo [Singapour] ; Wai Yin Chan [Singapour] ; Stanley Kok [Singapour] ; Yee Sien Ng [Singapour]Source :
- Singapore Medical Journal [ 0037-5675 ] ; 2015.
Abstract
Stroke remains one of the major causes of disability worldwide. This case report illustrates the complementary use of biomechanical and kinematic in-game markers, in addition to standard clinical outcomes, to comprehensively assess and track a patient’s disabilities. A 65-year-old patient was admitted for right-sided weakness and clinically diagnosed with acute ischaemic stroke. She participated in a short trial of standard stroke occupational therapy and physiotherapy with additional daily virtual reality (VR)-based therapy. Outcomes were tracked using kinematic data and conventional clinical assessments. Her Functional Independence Measure score improved from 87 to 113 and Fugl-Meyer motor score improved from 56 to 62, denoting clinically significant improvement. Corresponding kinematic analysis revealed improved hand path ratios and a decrease in velocity peaks. Further research is being undertaken to elucidate the optimal type, timing, setting and duration of VR-based therapy, as well as the use of neuropharmacological adjuncts.
Url:
DOI: 10.11622/smedj.2015117
PubMed: 26243983
PubMed Central: 4520926
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<front><div type="abstract" xml:lang="en"><p>Stroke remains one of the major causes of disability worldwide. This case report illustrates the complementary use of biomechanical and kinematic in-game markers, in addition to standard clinical outcomes, to comprehensively assess and track a patient’s disabilities. A 65-year-old patient was admitted for right-sided weakness and clinically diagnosed with acute ischaemic stroke. She participated in a short trial of standard stroke occupational therapy and physiotherapy with additional daily virtual reality (VR)-based therapy. Outcomes were tracked using kinematic data and conventional clinical assessments. Her Functional Independence Measure score improved from 87 to 113 and Fugl-Meyer motor score improved from 56 to 62, denoting clinically significant improvement. Corresponding kinematic analysis revealed improved hand path ratios and a decrease in velocity peaks. Further research is being undertaken to elucidate the optimal type, timing, setting and duration of VR-based therapy, as well as the use of neuropharmacological adjuncts.</p>
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<front><journal-meta><journal-id journal-id-type="nlm-ta">Singapore Med J</journal-id>
<journal-id journal-id-type="iso-abbrev">Singapore Med J</journal-id>
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<article-id pub-id-type="doi">10.11622/smedj.2015117</article-id>
<article-categories><subj-group subj-group-type="heading"><subject>Case Report</subject>
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<title-group><article-title>The use of virtual reality-based therapy to augment poststroke upper limb recovery</article-title>
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<contrib-group><contrib contrib-type="author"><name><surname>Samuel</surname>
<given-names>Geoffrey S</given-names>
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<degrees>MBBS, MRCP</degrees>
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<contrib contrib-type="author"><name><surname>Choo</surname>
<given-names>Min</given-names>
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<degrees>BEng, MSc</degrees>
<xref ref-type="aff" rid="aff2">2</xref>
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<contrib contrib-type="author"><name><surname>Chan</surname>
<given-names>Wai Yin</given-names>
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<contrib contrib-type="author"><name><surname>Kok</surname>
<given-names>Stanley</given-names>
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<degrees>PhD</degrees>
<xref ref-type="aff" rid="aff4">4</xref>
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<contrib contrib-type="author"><name><surname>Ng</surname>
<given-names>Yee Sien</given-names>
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<aff id="aff1"><label>1</label>
Department of Rehabilitation Medicine, Singapore General Hospital, Singapore</aff>
<aff id="aff2"><label>2</label>
Duke-NUS Graduate Medical School, Singapore</aff>
<aff id="aff3"><label>3</label>
Department of Occupational Therapy, Singapore General Hospital, Singapore</aff>
<aff id="aff4"><label>4</label>
Pillar of Information Systems Technology and Design Department, Singapore University of Technology and Design, Singapore</aff>
<author-notes><corresp id="cor1"><bold>Correspondence:</bold>
Dr Geoffrey S Samuel, Registrar, Department of Rehabilitation Medicine, Singapore General Hospital, Academia Building Level 4, Outram Road, Singapore 169608. <email xlink:href="Geoffrey.sithamparapillai.samuel@sgh.com.sg">Geoffrey.sithamparapillai.samuel@sgh.com.sg</email>
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<pub-date pub-type="ppub"><month>7</month>
<year>2015</year>
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<volume>56</volume>
<issue>7</issue>
<fpage>e127</fpage>
<lpage>e130</lpage>
<permissions><copyright-statement>Copyright: © Singapore Medical Association</copyright-statement>
<copyright-year>2015</copyright-year>
</permissions>
<abstract><p>Stroke remains one of the major causes of disability worldwide. This case report illustrates the complementary use of biomechanical and kinematic in-game markers, in addition to standard clinical outcomes, to comprehensively assess and track a patient’s disabilities. A 65-year-old patient was admitted for right-sided weakness and clinically diagnosed with acute ischaemic stroke. She participated in a short trial of standard stroke occupational therapy and physiotherapy with additional daily virtual reality (VR)-based therapy. Outcomes were tracked using kinematic data and conventional clinical assessments. Her Functional Independence Measure score improved from 87 to 113 and Fugl-Meyer motor score improved from 56 to 62, denoting clinically significant improvement. Corresponding kinematic analysis revealed improved hand path ratios and a decrease in velocity peaks. Further research is being undertaken to elucidate the optimal type, timing, setting and duration of VR-based therapy, as well as the use of neuropharmacological adjuncts.</p>
</abstract>
<kwd-group><kwd><italic>kinematics</italic>
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<kwd><italic>virtual reality-based therapy</italic>
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