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Role of Cranial and Spinal Virtual and Augmented Reality Simulation Using Immersive Touch Modules in Neurosurgical Training

Identifieur interne : 001937 ( Pmc/Corpus ); précédent : 001936; suivant : 001938

Role of Cranial and Spinal Virtual and Augmented Reality Simulation Using Immersive Touch Modules in Neurosurgical Training

Auteurs : Ali Alaraj ; Fady T. Charbel ; Daniel Birk ; Mathew Tobin ; Cristian Luciano ; Pat P. Banerjee ; Silvio Rizzi ; Jeff Sorenson ; Kevin Foley ; Konstantin Slavin ; Ben Roitberg

Source :

RBID : PMC:3676942

Abstract

Recent studies have shown that mental script-based rehearsal and simulation-based training improves the transfer of surgical skills in various medical disciplines. Despite significant advances in technology and intraoperative techniques over the last several decades, surgical skills training on neurosurgical operations still carries significant risk of serious morbidity or mortality. Potentially avoidable technical errors are well recognized as contributing to poor surgical outcome. Surgical education is undergoing overwhelming change, with reduction of working hours and current trends to focus on patient’s safety and linking reimbursement with clinical outcomes, and there is a need for adjunctive means for neurosurgical training;this has been recent advancement in simulation technology. ImmersiveTouch (IT) is an augmented reality (AR) system that integrates a haptic device and a high-resolution stereoscopic display. This simulation platform utilizes multiple sensory modalities, recreating many of the environmental cues experienced during an actual procedure. Modules available include ventriculostomy, bone drilling, percutaneous trigeminal rhizotomy, in addition to simulated spinal modules such as pedicle screw placement, vertebroplasty, and lumbar puncture. We present our experience with development of such AR neurosurgical modules and the feedback from neurosurgical residents.


Url:
DOI: 10.1227/NEU.0b013e3182753093
PubMed: 23254799
PubMed Central: 3676942

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