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Enhancing Navigation Skills through Audio Gaming

Identifieur interne : 001E99 ( Pmc/Checkpoint ); précédent : 001E98; suivant : 001F00

Enhancing Navigation Skills through Audio Gaming

Auteurs : Jaime Sánchez ; Mauricio Sáenz ; Alvaro Pascual-Leone ; Lotfi Merabet

Source :

RBID : PMC:4259046

Abstract

We present the design, development and initial cognitive evaluation of an Audio-based Environment Simulator (AbES). This software allows a blind user to navigate through a virtual representation of a real space for the purposes of training orientation and mobility skills. Our findings indicate that users feel satisfied and self-confident when interacting with the audio-based interface, and the embedded sounds allow them to correctly orient themselves and navigate within the virtual world. Furthermore, users are able to transfer spatial information acquired through virtual interactions into real world navigation and problem solving tasks.


Url:
DOI: 10.1145/1753846.1754091
PubMed: 25505796
PubMed Central: 4259046


Affiliations:


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PMC:4259046

Le document en format XML

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<name sortKey="Saenz, Mauricio" sort="Saenz, Mauricio" uniqKey="Saenz M" first="Mauricio" last="Sáenz">Mauricio Sáenz</name>
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<name sortKey="Pascual Leone, Alvaro" sort="Pascual Leone, Alvaro" uniqKey="Pascual Leone A" first="Alvaro" last="Pascual-Leone">Alvaro Pascual-Leone</name>
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<name sortKey="Merabet, Lotfi" sort="Merabet, Lotfi" uniqKey="Merabet L" first="Lotfi" last="Merabet">Lotfi Merabet</name>
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<name sortKey="Pascual Leone, Alvaro" sort="Pascual Leone, Alvaro" uniqKey="Pascual Leone A" first="Alvaro" last="Pascual-Leone">Alvaro Pascual-Leone</name>
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<p id="P1">We present the design, development and initial cognitive evaluation of an Audio-based Environment Simulator (AbES). This software allows a blind user to navigate through a virtual representation of a real space for the purposes of training orientation and mobility skills. Our findings indicate that users feel satisfied and self-confident when interacting with the audio-based interface, and the embedded sounds allow them to correctly orient themselves and navigate within the virtual world. Furthermore, users are able to transfer spatial information acquired through virtual interactions into real world navigation and problem solving tasks.</p>
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<aff id="A1">Department of Computer Science, Center for Advanced Research in Education (CARE), University of Chile, Blanco Encalada 2120. Santiago, Chile</aff>
<email>jsanchez@dcc.uchile.cl</email>
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<contrib contrib-type="author">
<name>
<surname>Sáenz</surname>
<given-names>Mauricio</given-names>
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<aff id="A2">Department of Computer Science, Center for Advanced Research in Education (CARE), University of Chile, Blanco Encalada 2120. Santiago, Chile</aff>
<email>msaenz@dcc.uchile.cl</email>
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<contrib contrib-type="author">
<name>
<surname>Pascual-Leone</surname>
<given-names>Alvaro</given-names>
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<aff id="A3">Berenson-Allen Center for Noninvasive Brain Stimulation, Department of Neurology, Beth Israel Deaconess Medical Center, Harvard Medical School</aff>
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<contrib contrib-type="author">
<name>
<surname>Merabet</surname>
<given-names>Lotfi</given-names>
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<aff id="A4">Berenson-Allen Center for Noninvasive Brain Stimulation, Department of Neurology, Beth Israel Deaconess Medical Center, Harvard Medical School</aff>
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<abstract>
<p id="P1">We present the design, development and initial cognitive evaluation of an Audio-based Environment Simulator (AbES). This software allows a blind user to navigate through a virtual representation of a real space for the purposes of training orientation and mobility skills. Our findings indicate that users feel satisfied and self-confident when interacting with the audio-based interface, and the embedded sounds allow them to correctly orient themselves and navigate within the virtual world. Furthermore, users are able to transfer spatial information acquired through virtual interactions into real world navigation and problem solving tasks.</p>
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<title>ACM Classification Keywords</title>
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