Future Directions: Advances and Implications of Virtual Environments Designed for Pain Management
Identifieur interne : 000C21 ( Pmc/Checkpoint ); précédent : 000C20; suivant : 000C22Future Directions: Advances and Implications of Virtual Environments Designed for Pain Management
Auteurs : Brenda K. Wiederhold ; Ahmad Soomro ; Giuseppe Riva ; Mark D. WiederholdSource :
- Cyberpsychology, Behavior and Social Networking [ 2152-2715 ] ; 2014.
Abstract
Pain symptoms have been addressed with a variety of therapeutic measures in the past, but as we look to the future, we begin encountering new options for patient care and individual health and well-being. Recent studies indicate that computer-generated graphic environments—virtual reality (VR)—can offer effective cognitive distractions for individuals suffering from pain arising from a variety of physical and psychological illnesses. Studies also indicate the effectiveness of VR for both chronic and acute pain conditions. Future possibilities for VR to address pain-related concerns include such diverse groups as military personnel, space exploration teams, the general labor force, and our ever increasing elderly population. VR also shows promise to help in such areas as drug abuse, at-home treatments, and athletic injuries.
Url:
DOI: 10.1089/cyber.2014.0197
PubMed: 24892206
PubMed Central: 4043364
Affiliations:
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PMC:4043364Le document en format XML
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<front><div type="abstract" xml:lang="en"><title>Abstract</title>
<p>Pain symptoms have been addressed with a variety of therapeutic measures in the past, but as we look to the future, we begin encountering new options for patient care and individual health and well-being. Recent studies indicate that computer-generated graphic environments—virtual reality (VR)—can offer effective cognitive distractions for individuals suffering from pain arising from a variety of physical and psychological illnesses. Studies also indicate the effectiveness of VR for both chronic and acute pain conditions. Future possibilities for VR to address pain-related concerns include such diverse groups as military personnel, space exploration teams, the general labor force, and our ever increasing elderly population. VR also shows promise to help in such areas as drug abuse, at-home treatments, and athletic injuries.</p>
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<pmc article-type="editorial"><pmc-comment>The publisher of this article does not allow downloading of the full text in XML form.</pmc-comment>
<front><journal-meta><journal-id journal-id-type="nlm-ta">Cyberpsychol Behav Soc Netw</journal-id>
<journal-id journal-id-type="iso-abbrev">Cyberpsychol Behav Soc Netw</journal-id>
<journal-id journal-id-type="publisher-id">cyber</journal-id>
<journal-title-group><journal-title>Cyberpsychology, Behavior and Social Networking</journal-title>
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<issn pub-type="ppub">2152-2715</issn>
<issn pub-type="epub">2152-2723</issn>
<publisher><publisher-name>Mary Ann Liebert, Inc.</publisher-name>
<publisher-loc>140 Huguenot Street, 3rd FloorNew Rochelle, NY 10801USA</publisher-loc>
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<article-meta><article-id pub-id-type="pmid">24892206</article-id>
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<article-id pub-id-type="publisher-id">10.1089/cyber.2014.0197</article-id>
<article-id pub-id-type="doi">10.1089/cyber.2014.0197</article-id>
<article-categories><subj-group subj-group-type="heading"><subject>Closing Editorial</subject>
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<title-group><article-title>Future Directions: Advances and Implications of Virtual Environments Designed for Pain Management</article-title>
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<contrib-group><contrib contrib-type="author" corresp="yes"><name><surname>Wiederhold</surname>
<given-names>Brenda K.</given-names>
</name>
<degrees>PhD, MBA, BCB, BCN</degrees>
<xref ref-type="aff" rid="aff1"><sup>1,</sup>
</xref>
<xref ref-type="aff" rid="aff2"><sup>2</sup>
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<contrib contrib-type="author"><name><surname>Soomro</surname>
<given-names>Ahmad</given-names>
</name>
<xref ref-type="aff" rid="aff3"><sup>3</sup>
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<contrib contrib-type="author"><name><surname>Riva</surname>
<given-names>Giuseppe</given-names>
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<degrees>PhD, MS</degrees>
<xref ref-type="aff" rid="aff4"><sup>4,</sup>
</xref>
<xref ref-type="aff" rid="aff5"><sup>5</sup>
</xref>
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<contrib contrib-type="author"><name><surname>Wiederhold</surname>
<given-names>Mark D.</given-names>
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<degrees>MD, PhD, FACP</degrees>
<xref ref-type="aff" rid="aff6"><sup>6</sup>
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<aff id="aff1"><label><sup>1</sup>
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<institution>Virtual Reality Medical Institute</institution>
, Brussels,<country>Belgium</country>
.</aff>
<aff id="aff2"><label><sup>2</sup>
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<institution>Interactive Media Institute</institution>
, San Diego, California.</aff>
<aff id="aff3"><label><sup>3</sup>
</label>
<institution>NousMetrix</institution>
, San Diego, California.</aff>
<aff id="aff4"><label><sup>4</sup>
</label>
<institution>Catholic University</institution>
, Milan,<country>Italy</country>
.</aff>
<aff id="aff5"><label><sup>5</sup>
</label>
<institution>Istituto Auxologico Italiano</institution>
, Milan,<country>Italy</country>
.</aff>
<aff id="aff6"><label><sup>6</sup>
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<institution>Virtual Reality Medical Center</institution>
, San Diego, California.</aff>
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<author-notes><corresp><addr-line>Address correspondence to:</addr-line>
<addr-line><italic>Prof. Brenda K. Wiederhold</italic>
</addr-line>
<institution><italic>Virtual Reality Medical Institute</italic>
</institution>
<addr-line><italic>30 Clos Chapelle aux Champs, Box 1.3030</italic>
</addr-line>
<addr-line><italic>1200 Brussels</italic>
</addr-line>
<country>Belgium</country>
<break></break>
<italic>E-mail:</italic>
<email xlink:href="mailto:b@vrphobia.eu">b@vrphobia.eu</email>
</corresp>
</author-notes>
<pub-date pub-type="ppub"><day>01</day>
<month>6</month>
<year>2014</year>
<pmc-comment>string-date: June 2014</pmc-comment>
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<volume>17</volume>
<issue>6</issue>
<fpage>414</fpage>
<lpage>422</lpage>
<permissions><copyright-statement>Copyright 2014, Mary Ann Liebert, Inc.</copyright-statement>
<copyright-year>2014</copyright-year>
</permissions>
<self-uri content-type="pdf" xlink:type="simple" xlink:href="cyber.2014.0197.pdf"></self-uri>
<abstract><title>Abstract</title>
<p>Pain symptoms have been addressed with a variety of therapeutic measures in the past, but as we look to the future, we begin encountering new options for patient care and individual health and well-being. Recent studies indicate that computer-generated graphic environments—virtual reality (VR)—can offer effective cognitive distractions for individuals suffering from pain arising from a variety of physical and psychological illnesses. Studies also indicate the effectiveness of VR for both chronic and acute pain conditions. Future possibilities for VR to address pain-related concerns include such diverse groups as military personnel, space exploration teams, the general labor force, and our ever increasing elderly population. VR also shows promise to help in such areas as drug abuse, at-home treatments, and athletic injuries.</p>
</abstract>
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<tree><noCountry><name sortKey="Riva, Giuseppe" sort="Riva, Giuseppe" uniqKey="Riva G" first="Giuseppe" last="Riva">Giuseppe Riva</name>
<name sortKey="Soomro, Ahmad" sort="Soomro, Ahmad" uniqKey="Soomro A" first="Ahmad" last="Soomro">Ahmad Soomro</name>
<name sortKey="Wiederhold, Brenda K" sort="Wiederhold, Brenda K" uniqKey="Wiederhold B" first="Brenda K." last="Wiederhold">Brenda K. Wiederhold</name>
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