Virtual environment systems for 3D multi-disciplinary earth modelling
Identifieur interne : 001557 ( PascalFrancis/Curation ); précédent : 001556; suivant : 001558Virtual environment systems for 3D multi-disciplinary earth modelling
Auteurs : D. R. Stevenson [Australie] ; K. A. Smith [Australie] ; J. P. Veldkamp [Australie] ; J. P. Mclaughlin [Australie] ; P. K. Williams [Australie]Source :
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Exploitation minière, Pétrole, Hydrocarbure, Technologie, Prototype.
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- KwdEn :
Abstract
This paper addresses a growing realisation in both the mining and petroleum industries that improved methods of collecting and interpreting multi-disciplinary data in three and four dimensions can greatly enhance the profitability of their operations1&2. Improvements in these processes lead to the creation of value by enabling faster discovery and by substantially reducing the cycle time of asset realisation. We explore the use of immersive Virtual Environment (VE) technology as the focus for the integration of multi-disciplinary approaches to building three-dimensional earth models. The current range of Virtual Environment systems is reviewed and one particular system, the "Haptic Workbench", is described in detail. Experimental prototype applications are presented and the importance of linking such work to the wider realm of the earth sciences is shown. In the paper's conclusion, we summarise the issues to be considered when matching a geoscientific problem to a Virtual Environment system and we report on specific features of the Haptic Workbench that we found valuable.
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<front><div type="abstract" xml:lang="en">This paper addresses a growing realisation in both the mining and petroleum industries that improved methods of collecting and interpreting multi-disciplinary data in three and four dimensions can greatly enhance the profitability of their operations<sup>1&2</sup>
. Improvements in these processes lead to the creation of value by enabling faster discovery and by substantially reducing the cycle time of asset realisation. We explore the use of immersive Virtual Environment (VE) technology as the focus for the integration of multi-disciplinary approaches to building three-dimensional earth models. The current range of Virtual Environment systems is reviewed and one particular system, the "Haptic Workbench", is described in detail. Experimental prototype applications are presented and the importance of linking such work to the wider realm of the earth sciences is shown. In the paper's conclusion, we summarise the issues to be considered when matching a geoscientific problem to a Virtual Environment system and we report on specific features of the Haptic Workbench that we found valuable.</div>
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