Serveur d'exploration sur les dispositifs haptiques

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Haptic-audio narrative : From physical simulation to imaginative stimulation

Identifieur interne : 000A53 ( PascalFrancis/Curation ); précédent : 000A52; suivant : 000A54

Haptic-audio narrative : From physical simulation to imaginative stimulation

Auteurs : Stephen Barrass [Australie]

Source :

RBID : Pascal:08-0032209

Descripteurs français

English descriptors

Abstract

This paper describes the design and development of an interactive narrative for the 'Experimenta Vanishing Point' media arts exhibition in 2005. The Cocktail Party Effect tells the story of the imminent extinction of Great Apes in the wild using touch and sound in the absence of visual elements. The narrative is driven by haptic-audio exploration of a virtual cocktail glass which functions as a heterodiegetic narrator, and the traversal of cut-up conversations that make up the story within. The interface was developed through a series of prototypes that explored the perception and mental imagery of a haptic-audio simulation of the invisible glass. These experiments also developed narrative functions of the haptic-audio interface beyond conventional iconic metonyms to include grammatical and dramatic special effects. Observations during the exhibition show promising narrative engagement with the piece but identify problems with the clarity of the sounds, and a conflict between the narrator and the story content.
pA  
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A08 01  1  ENG  @1 Haptic-audio narrative : From physical simulation to imaginative stimulation
A09 01  1  ENG  @1 Haptic and audio interaction design : First international workshop, HAID 2006, Glasgow, UK, August 31-September 1, 2006 : proceedings
A11 01  1    @1 BARRASS (Stephen)
A12 01  1    @1 MCGOOKIN (David) @9 ed.
A12 02  1    @1 BREWSTER (Stephen) @9 ed.
A14 01      @1 Sonic Communications Research Group, University of Canberra @2 ACT 2601 @3 AUS @Z 1 aut.
A20       @1 157-165
A21       @1 2006
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A64 01  1    @0 Lecture notes in computer science
A66 01      @0 DEU
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C01 01    ENG  @0 This paper describes the design and development of an interactive narrative for the 'Experimenta Vanishing Point' media arts exhibition in 2005. The Cocktail Party Effect tells the story of the imminent extinction of Great Apes in the wild using touch and sound in the absence of visual elements. The narrative is driven by haptic-audio exploration of a virtual cocktail glass which functions as a heterodiegetic narrator, and the traversal of cut-up conversations that make up the story within. The interface was developed through a series of prototypes that explored the perception and mental imagery of a haptic-audio simulation of the invisible glass. These experiments also developed narrative functions of the haptic-audio interface beyond conventional iconic metonyms to include grammatical and dramatic special effects. Observations during the exhibition show promising narrative engagement with the piece but identify problems with the clarity of the sounds, and a conflict between the narrator and the story content.
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C03 03  X  FRE  @0 Système conversationnel @5 06
C03 03  X  ENG  @0 Interactive system @5 06
C03 03  X  SPA  @0 Sistema interactivo @5 06
C03 04  X  FRE  @0 Imagerie mentale @5 07
C03 04  X  ENG  @0 Mental imagery @5 07
C03 04  X  SPA  @0 Imaginería mental @5 07
C03 05  X  FRE  @0 Interface utilisateur @5 08
C03 05  X  ENG  @0 User interface @5 08
C03 05  X  SPA  @0 Interfase usuario @5 08
C03 06  X  FRE  @0 Interface graphique @5 09
C03 06  X  ENG  @0 Graphical interface @5 09
C03 06  X  SPA  @0 Interfaz grafica @5 09
C03 07  X  FRE  @0 Sémiotique @5 10
C03 07  X  ENG  @0 Semiotics @5 10
C03 07  X  SPA  @0 Semiótica @5 10
C03 08  X  FRE  @0 Verre @5 15
C03 08  X  ENG  @0 Glass @5 15
C03 08  X  SPA  @0 Vidrio @5 15
C03 09  X  FRE  @0 Perception @5 16
C03 09  X  ENG  @0 Perception @5 16
C03 09  X  SPA  @0 Percepción @5 16
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C03 10  X  SPA  @0 Sensibilidad tactil @5 18
C03 11  X  FRE  @0 Narration @5 19
C03 11  X  ENG  @0 Narrative @5 19
C03 11  X  SPA  @0 Narración @5 19
C03 12  X  FRE  @0 Stimulation @5 20
C03 12  X  ENG  @0 Stimulation @5 20
C03 12  X  SPA  @0 Estimulación @5 20
C03 13  X  FRE  @0 Foire exposition @5 21
C03 13  X  ENG  @0 Exhibition @5 21
C03 13  X  SPA  @0 Parque exposición @5 21
C03 14  X  FRE  @0 Bruit fond @5 22
C03 14  X  ENG  @0 Background noise @5 22
C03 14  X  SPA  @0 Ruido fondo @5 22
C03 15  X  FRE  @0 Conversation @5 23
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C03 15  X  SPA  @0 Conversación @5 23
C03 16  X  FRE  @0 Modélisation @5 24
C03 16  X  ENG  @0 Modeling @5 24
C03 16  X  SPA  @0 Modelización @5 24
C03 17  X  FRE  @0 Sémiologie @5 25
C03 17  X  ENG  @0 Semiology @5 25
C03 17  X  SPA  @0 Semiología @5 25
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C03 19  X  FRE  @0 Etude expérimentale @5 33
C03 19  X  ENG  @0 Experimental study @5 33
C03 19  X  SPA  @0 Estudio experimental @5 33
C03 20  X  FRE  @0 . @4 INC @5 82
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pR  
A30 01  1  ENG  @1 International Workshop on Haptic and Audio Interaction Design @2 1 @3 Glasgow GBR @4 2006

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<s1>International Workshop on Haptic and Audio Interaction Design</s1>
<s2>1</s2>
<s3>Glasgow GBR</s3>
<s4>2006</s4>
</fA30>
</pR>
</standard>
</inist>
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   |texte=   Haptic-audio narrative : From physical simulation to imaginative stimulation
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