Haptic-audio narrative : From physical simulation to imaginative stimulation
Identifieur interne :
000A53 ( PascalFrancis/Curation );
précédent :
000A52;
suivant :
000A54
Haptic-audio narrative : From physical simulation to imaginative stimulation
Auteurs : Stephen Barrass [
Australie]
Source :
-
Lecture notes in computer science [ 0302-9743 ] ; 2006.
RBID : Pascal:08-0032209
Descripteurs français
- Pascal (Inist)
- Aide handicapé,
Assistance utilisateur,
Système conversationnel,
Imagerie mentale,
Interface utilisateur,
Interface graphique,
Sémiotique,
Verre,
Perception,
Sensibilité tactile,
Narration,
Stimulation,
Foire exposition,
Bruit fond,
Conversation,
Modélisation,
Sémiologie,
Grammaire,
Etude expérimentale,
..
- Wicri :
English descriptors
- KwdEn :
- Background noise,
Conversation,
Exhibition,
Experimental study,
Glass,
Grammar,
Graphical interface,
Handicapped aid,
Interactive system,
Mental imagery,
Modeling,
Narrative,
Perception,
Semiology,
Semiotics,
Stimulation,
Tactile sensitivity,
User assistance,
User interface.
Abstract
This paper describes the design and development of an interactive narrative for the 'Experimenta Vanishing Point' media arts exhibition in 2005. The Cocktail Party Effect tells the story of the imminent extinction of Great Apes in the wild using touch and sound in the absence of visual elements. The narrative is driven by haptic-audio exploration of a virtual cocktail glass which functions as a heterodiegetic narrator, and the traversal of cut-up conversations that make up the story within. The interface was developed through a series of prototypes that explored the perception and mental imagery of a haptic-audio simulation of the invisible glass. These experiments also developed narrative functions of the haptic-audio interface beyond conventional iconic metonyms to include grammatical and dramatic special effects. Observations during the exhibition show promising narrative engagement with the piece but identify problems with the clarity of the sounds, and a conflict between the narrator and the story content.
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A01 | 01 | 1 | | @0 0302-9743 |
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A05 | | | | @2 4129 |
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A08 | 01 | 1 | ENG | @1 Haptic-audio narrative : From physical simulation to imaginative stimulation |
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A09 | 01 | 1 | ENG | @1 Haptic and audio interaction design : First international workshop, HAID 2006, Glasgow, UK, August 31-September 1, 2006 : proceedings |
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A11 | 01 | 1 | | @1 BARRASS (Stephen) |
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A12 | 01 | 1 | | @1 MCGOOKIN (David) @9 ed. |
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A12 | 02 | 1 | | @1 BREWSTER (Stephen) @9 ed. |
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A14 | 01 | | | @1 Sonic Communications Research Group, University of Canberra @2 ACT 2601 @3 AUS @Z 1 aut. |
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A20 | | | | @1 157-165 |
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A21 | | | | @1 2006 |
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A23 | 01 | | | @0 ENG |
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A26 | 01 | | | @0 3-540-37595-3 |
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A43 | 01 | | | @1 INIST @2 16343 @5 354000153642100150 |
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A44 | | | | @0 0000 @1 © 2008 INIST-CNRS. All rights reserved. |
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A45 | | | | @0 3/4 p. |
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A60 | | | | @1 P @2 C |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Lecture notes in computer science |
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A66 | 01 | | | @0 DEU |
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A66 | 02 | | | @0 USA |
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C01 | 01 | | ENG | @0 This paper describes the design and development of an interactive narrative for the 'Experimenta Vanishing Point' media arts exhibition in 2005. The Cocktail Party Effect tells the story of the imminent extinction of Great Apes in the wild using touch and sound in the absence of visual elements. The narrative is driven by haptic-audio exploration of a virtual cocktail glass which functions as a heterodiegetic narrator, and the traversal of cut-up conversations that make up the story within. The interface was developed through a series of prototypes that explored the perception and mental imagery of a haptic-audio simulation of the invisible glass. These experiments also developed narrative functions of the haptic-audio interface beyond conventional iconic metonyms to include grammatical and dramatic special effects. Observations during the exhibition show promising narrative engagement with the piece but identify problems with the clarity of the sounds, and a conflict between the narrator and the story content. |
---|
C02 | 01 | X | | @0 001D02B04 |
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C03 | 01 | X | FRE | @0 Aide handicapé @5 01 |
---|
C03 | 01 | X | ENG | @0 Handicapped aid @5 01 |
---|
C03 | 01 | X | SPA | @0 Ayuda minusválido @5 01 |
---|
C03 | 02 | X | FRE | @0 Assistance utilisateur @5 02 |
---|
C03 | 02 | X | ENG | @0 User assistance @5 02 |
---|
C03 | 02 | X | SPA | @0 Asistencia usuario @5 02 |
---|
C03 | 03 | X | FRE | @0 Système conversationnel @5 06 |
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C03 | 03 | X | ENG | @0 Interactive system @5 06 |
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C03 | 03 | X | SPA | @0 Sistema interactivo @5 06 |
---|
C03 | 04 | X | FRE | @0 Imagerie mentale @5 07 |
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C03 | 04 | X | ENG | @0 Mental imagery @5 07 |
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C03 | 04 | X | SPA | @0 Imaginería mental @5 07 |
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C03 | 05 | X | FRE | @0 Interface utilisateur @5 08 |
---|
C03 | 05 | X | ENG | @0 User interface @5 08 |
---|
C03 | 05 | X | SPA | @0 Interfase usuario @5 08 |
---|
C03 | 06 | X | FRE | @0 Interface graphique @5 09 |
---|
C03 | 06 | X | ENG | @0 Graphical interface @5 09 |
---|
C03 | 06 | X | SPA | @0 Interfaz grafica @5 09 |
---|
C03 | 07 | X | FRE | @0 Sémiotique @5 10 |
---|
C03 | 07 | X | ENG | @0 Semiotics @5 10 |
---|
C03 | 07 | X | SPA | @0 Semiótica @5 10 |
---|
C03 | 08 | X | FRE | @0 Verre @5 15 |
---|
C03 | 08 | X | ENG | @0 Glass @5 15 |
---|
C03 | 08 | X | SPA | @0 Vidrio @5 15 |
---|
C03 | 09 | X | FRE | @0 Perception @5 16 |
---|
C03 | 09 | X | ENG | @0 Perception @5 16 |
---|
C03 | 09 | X | SPA | @0 Percepción @5 16 |
---|
C03 | 10 | X | FRE | @0 Sensibilité tactile @5 18 |
---|
C03 | 10 | X | ENG | @0 Tactile sensitivity @5 18 |
---|
C03 | 10 | X | SPA | @0 Sensibilidad tactil @5 18 |
---|
C03 | 11 | X | FRE | @0 Narration @5 19 |
---|
C03 | 11 | X | ENG | @0 Narrative @5 19 |
---|
C03 | 11 | X | SPA | @0 Narración @5 19 |
---|
C03 | 12 | X | FRE | @0 Stimulation @5 20 |
---|
C03 | 12 | X | ENG | @0 Stimulation @5 20 |
---|
C03 | 12 | X | SPA | @0 Estimulación @5 20 |
---|
C03 | 13 | X | FRE | @0 Foire exposition @5 21 |
---|
C03 | 13 | X | ENG | @0 Exhibition @5 21 |
---|
C03 | 13 | X | SPA | @0 Parque exposición @5 21 |
---|
C03 | 14 | X | FRE | @0 Bruit fond @5 22 |
---|
C03 | 14 | X | ENG | @0 Background noise @5 22 |
---|
C03 | 14 | X | SPA | @0 Ruido fondo @5 22 |
---|
C03 | 15 | X | FRE | @0 Conversation @5 23 |
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C03 | 15 | X | ENG | @0 Conversation @5 23 |
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C03 | 15 | X | SPA | @0 Conversación @5 23 |
---|
C03 | 16 | X | FRE | @0 Modélisation @5 24 |
---|
C03 | 16 | X | ENG | @0 Modeling @5 24 |
---|
C03 | 16 | X | SPA | @0 Modelización @5 24 |
---|
C03 | 17 | X | FRE | @0 Sémiologie @5 25 |
---|
C03 | 17 | X | ENG | @0 Semiology @5 25 |
---|
C03 | 17 | X | SPA | @0 Semiología @5 25 |
---|
C03 | 18 | X | FRE | @0 Grammaire @5 26 |
---|
C03 | 18 | X | ENG | @0 Grammar @5 26 |
---|
C03 | 18 | X | SPA | @0 Gramática @5 26 |
---|
C03 | 19 | X | FRE | @0 Etude expérimentale @5 33 |
---|
C03 | 19 | X | ENG | @0 Experimental study @5 33 |
---|
C03 | 19 | X | SPA | @0 Estudio experimental @5 33 |
---|
C03 | 20 | X | FRE | @0 . @4 INC @5 82 |
---|
N21 | | | | @1 052 |
---|
N44 | 01 | | | @1 OTO |
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N82 | | | | @1 OTO |
---|
|
pR |
A30 | 01 | 1 | ENG | @1 International Workshop on Haptic and Audio Interaction Design @2 1 @3 Glasgow GBR @4 2006 |
---|
|
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Le document en format XML
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<s5>24</s5>
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<s5>24</s5>
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<s5>24</s5>
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<s5>25</s5>
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<s5>25</s5>
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<s5>26</s5>
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<s5>26</s5>
</fC03>
<fC03 i1="18" i2="X" l="SPA"><s0>Gramática</s0>
<s5>26</s5>
</fC03>
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<s5>33</s5>
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<s5>33</s5>
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<s5>33</s5>
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<fC03 i1="20" i2="X" l="FRE"><s0>.</s0>
<s4>INC</s4>
<s5>82</s5>
</fC03>
<fN21><s1>052</s1>
</fN21>
<fN44 i1="01"><s1>OTO</s1>
</fN44>
<fN82><s1>OTO</s1>
</fN82>
</pA>
<pR><fA30 i1="01" i2="1" l="ENG"><s1>International Workshop on Haptic and Audio Interaction Design</s1>
<s2>1</s2>
<s3>Glasgow GBR</s3>
<s4>2006</s4>
</fA30>
</pR>
</standard>
</inist>
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