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A Generalized Framework for Interactive Dynamic Simulation for Multirigid Bodies

Identifieur interne : 000433 ( PascalFrancis/Curation ); précédent : 000432; suivant : 000434

A Generalized Framework for Interactive Dynamic Simulation for Multirigid Bodies

Auteurs : W. Son [Corée du Sud] ; K. Kim ; N. M. Amato ; J. C. Trinkle

Source :

RBID : Pascal:04-0176776

Descripteurs français

English descriptors

Abstract

This paper presents a generalized framework for dynamic simulation realized in a prototype simulator called the Interactive Generalized Motion Simulator (I-GMS), which can simulate motions of multirigid-body systems with contact interaction in virtual environments. I-GMS is designed to meet two important goals: generality and interactivity. By generality, we mean a dynamic simulator which can easily support various systems of rigid bodies, ranging from a single free-flying rigid object to complex linkages such as those needed for robotic systems or human body simulation. To provide this generality, we have developed I-GMS in an object-oriented framework. The user interactivity is supported through a haptic interface for articulated bodies, introducing interactive dynamic simulation schemes. This user-interaction is achieved by performing push and pull operations via the PHANToM haptic device, which runs as an integrated part of I-GMS. Also, a hybrid scheme was used for simulating internal contacts (between bodies in the multirigid-body system) in the presence of friction, which could avoid the nonexistent solution problem often faced when solving contact problems with Coulomb friction. In our hybrid scheme, two impulse-based methods are exploited so that different methods are applied adaptively, depending on whether the current contact situation is characterized as "bouncing" or "steady." We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories of a 6-degree of freedom (dof) articulated structure.
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A08 01  1  ENG  @1 A Generalized Framework for Interactive Dynamic Simulation for Multirigid Bodies
A11 01  1    @1 SON (W.)
A11 02  1    @1 KIM (K.)
A11 03  1    @1 AMATO (N. M.)
A11 04  1    @1 TRINKLE (J. C.)
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C01 01    ENG  @0 This paper presents a generalized framework for dynamic simulation realized in a prototype simulator called the Interactive Generalized Motion Simulator (I-GMS), which can simulate motions of multirigid-body systems with contact interaction in virtual environments. I-GMS is designed to meet two important goals: generality and interactivity. By generality, we mean a dynamic simulator which can easily support various systems of rigid bodies, ranging from a single free-flying rigid object to complex linkages such as those needed for robotic systems or human body simulation. To provide this generality, we have developed I-GMS in an object-oriented framework. The user interactivity is supported through a haptic interface for articulated bodies, introducing interactive dynamic simulation schemes. This user-interaction is achieved by performing push and pull operations via the PHANToM haptic device, which runs as an integrated part of I-GMS. Also, a hybrid scheme was used for simulating internal contacts (between bodies in the multirigid-body system) in the presence of friction, which could avoid the nonexistent solution problem often faced when solving contact problems with Coulomb friction. In our hybrid scheme, two impulse-based methods are exploited so that different methods are applied adaptively, depending on whether the current contact situation is characterized as "bouncing" or "steady." We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories of a 6-degree of freedom (dof) articulated structure.
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C03 01  1  ENG  @0 Articulated dynamics @4 INC
C03 02  1  ENG  @0 Contact dynamics @4 INC
C03 03  1  ENG  @0 Haptic interaction @4 INC
C03 04  1  ENG  @0 Interactive simulation @4 INC
C03 05  1  ENG  @0 Object-oriented design @4 INC
C03 06  1  ENG  @0 Rigid-body contact @4 INC
C03 07  1  FRE  @0 Bibliographie
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C03 08  1  FRE  @0 Intelligence artificielle
C03 08  1  ENG  @0 Artificial intelligence
C03 09  1  FRE  @0 Interface haptique
C03 09  1  ENG  @0 Haptic interfaces
C03 10  1  FRE  @0 Programmation orientée objet
C03 10  1  ENG  @0 Object oriented programming
C03 11  1  FRE  @0 Analyse système
C03 11  1  ENG  @0 Systems analysis
C03 12  1  FRE  @0 Simulation ordinateur
C03 12  1  ENG  @0 Computer simulation
C03 13  1  FRE  @0 Réalité virtuelle @3 P
C03 13  1  ENG  @0 Virtual reality @3 P
C03 14  1  FRE  @0 Théorie
C03 14  1  ENG  @0 Theory
N21       @1 124

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