Serveur d'exploration sur les dispositifs haptiques

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Ray-based haptic rendering: Force and torque interactions between a line probe and 3D objects in virtual environments

Identifieur interne : 001439 ( PascalFrancis/Corpus ); précédent : 001438; suivant : 001440

Ray-based haptic rendering: Force and torque interactions between a line probe and 3D objects in virtual environments

Auteurs : C. H. Ho ; C. Basdogan ; M. A. Srinivasan

Source :

RBID : Pascal:01-0083055

Descripteurs français

English descriptors

Abstract

Virtual environments (VEs) that enable the user to touch, feel, and manipulate virtual objects through haptic interactions are expected to have applications in many areas such as medicine, CAD/CAM, entertainment, fine arts, and education. The current state of technology allows the human operator to interact with virtual objects through the probe (such as a thimble or a stylus) of a force-reflecting haptic interface. Most of the current haptic interaction algorithms model the probe as a single point and allow the user to feel the forces that arise from point interactions with virtual objects. In this paper, we propose a ray-based haptic-rendering algorithm that enables the user to touch and feel convex polyhedral objects with a line segment model of the probe. The ray-based haptic-rendering algorithm computes both forces and torques due to collisions of the tip and/or side of the probe with multiple virtual objects, as required in simulating many tool-handling applications. Since the real-time simulation of haptic interactions between a 3D tool and objects is computationally quite expensive, the ray-based rendering can be considered as an intermediate step toward achieving this goal by simplifying the computational model of the tool. To compare the ray- and point-based haptic interaction techniques in the haptic perception of 3D objects, we conducted perceptual experiments in which the participants were asked to identify the shape of four different 3D primitives (sphere, cone, cylinder, and cube) that were displayed in random order using both point- and ray-based techniques. The results of the study show that on average, 3D objects are recognized faster with ray-based rendering than with point-based rendering.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A02 01      @0 IJRREL
A03   1    @0 Int J Rob Res
A05       @2 19
A06       @2 7
A08 01  1  ENG  @1 Ray-based haptic rendering: Force and torque interactions between a line probe and 3D objects in virtual environments
A11 01  1    @1 HO (C. H.)
A11 02  1    @1 BASDOGAN (C.)
A11 03  1    @1 SRINIVASAN (M. A.)
A14 01      @1 Massachusetts Inst of Technology @2 Cambridge MA @3 USA @Z 1 aut.
A20       @1 668-683
A21       @1 2000
A23 01      @0 ENG
A43 01      @1 INIST @2 20091
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A45       @0 30 Refs.
A47 01  1    @0 01-0083055
A60       @1 P
A61       @0 A
A64 01  1    @0 International Journal of Robotics Research
A66 01      @0 USA
C01 01    ENG  @0 Virtual environments (VEs) that enable the user to touch, feel, and manipulate virtual objects through haptic interactions are expected to have applications in many areas such as medicine, CAD/CAM, entertainment, fine arts, and education. The current state of technology allows the human operator to interact with virtual objects through the probe (such as a thimble or a stylus) of a force-reflecting haptic interface. Most of the current haptic interaction algorithms model the probe as a single point and allow the user to feel the forces that arise from point interactions with virtual objects. In this paper, we propose a ray-based haptic-rendering algorithm that enables the user to touch and feel convex polyhedral objects with a line segment model of the probe. The ray-based haptic-rendering algorithm computes both forces and torques due to collisions of the tip and/or side of the probe with multiple virtual objects, as required in simulating many tool-handling applications. Since the real-time simulation of haptic interactions between a 3D tool and objects is computationally quite expensive, the ray-based rendering can be considered as an intermediate step toward achieving this goal by simplifying the computational model of the tool. To compare the ray- and point-based haptic interaction techniques in the haptic perception of 3D objects, we conducted perceptual experiments in which the participants were asked to identify the shape of four different 3D primitives (sphere, cone, cylinder, and cube) that were displayed in random order using both point- and ray-based techniques. The results of the study show that on average, 3D objects are recognized faster with ray-based rendering than with point-based rendering.
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C03 01  1  ENG  @0 Ray-based haptic rendering @4 INC
C03 02  1  ENG  @0 Haptic interaction algorithms @4 INC
C03 03  1  ENG  @0 Convex polyhedral objects @4 INC
C03 04  1  FRE  @0 Théorie
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C03 07  1  FRE  @0 Relation homme machine
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C03 09  1  FRE  @0 Reconnaissance objet
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C03 10  1  FRE  @0 Mesure force
C03 10  1  ENG  @0 Force measurement
C03 11  1  FRE  @0 Mesure couple mécanique
C03 11  1  ENG  @0 Torque measurement
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C03 13  1  FRE  @0 Modèle mathématique
C03 13  1  ENG  @0 Mathematical models
C03 14  1  FRE  @0 Simulation ordinateur
C03 14  1  ENG  @0 Computer simulation
C03 15  1  FRE  @0 Réalité virtuelle @3 P
C03 15  1  ENG  @0 Virtual reality @3 P
C03 16  1  FRE  @0 Expérience
C03 16  1  ENG  @0 Experiments
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Format Inist (serveur)

NO : PASCAL 01-0083055 EI
ET : Ray-based haptic rendering: Force and torque interactions between a line probe and 3D objects in virtual environments
AU : HO (C. H.); BASDOGAN (C.); SRINIVASAN (M. A.)
AF : Massachusetts Inst of Technology/Cambridge MA/Etats-Unis (1 aut.)
DT : Publication en série; Niveau analytique
SO : International Journal of Robotics Research; ISSN 0278-3649; Coden IJRREL; Etats-Unis; Da. 2000; Vol. 19; No. 7; Pp. 668-683; Bibl. 30 Refs.
LA : Anglais
EA : Virtual environments (VEs) that enable the user to touch, feel, and manipulate virtual objects through haptic interactions are expected to have applications in many areas such as medicine, CAD/CAM, entertainment, fine arts, and education. The current state of technology allows the human operator to interact with virtual objects through the probe (such as a thimble or a stylus) of a force-reflecting haptic interface. Most of the current haptic interaction algorithms model the probe as a single point and allow the user to feel the forces that arise from point interactions with virtual objects. In this paper, we propose a ray-based haptic-rendering algorithm that enables the user to touch and feel convex polyhedral objects with a line segment model of the probe. The ray-based haptic-rendering algorithm computes both forces and torques due to collisions of the tip and/or side of the probe with multiple virtual objects, as required in simulating many tool-handling applications. Since the real-time simulation of haptic interactions between a 3D tool and objects is computationally quite expensive, the ray-based rendering can be considered as an intermediate step toward achieving this goal by simplifying the computational model of the tool. To compare the ray- and point-based haptic interaction techniques in the haptic perception of 3D objects, we conducted perceptual experiments in which the participants were asked to identify the shape of four different 3D primitives (sphere, cone, cylinder, and cube) that were displayed in random order using both point- and ray-based techniques. The results of the study show that on average, 3D objects are recognized faster with ray-based rendering than with point-based rendering.
CC : 001D02B; 001D03J03; 001D02B12; 001B00G; 001A02
FD : Théorie; Dispositif conversationnel; Interface utilisateur; Relation homme machine; Sonde; Reconnaissance objet; Mesure force; Mesure couple mécanique; Algorithme; Modèle mathématique; Simulation ordinateur; Réalité virtuelle; Expérience
ED : Ray-based haptic rendering; Haptic interaction algorithms; Convex polyhedral objects; Theory; Interactive devices; User interfaces; Human computer interaction; Probes; Object recognition; Force measurement; Torque measurement; Algorithms; Mathematical models; Computer simulation; Virtual reality; Experiments
LO : INIST-20091
ID : 01-0083055

Links to Exploration step

Pascal:01-0083055

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