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Haptic holography: A primitive computational plastic

Identifieur interne : 001129 ( PascalFrancis/Corpus ); précédent : 001128; suivant : 001130

Haptic holography: A primitive computational plastic

Auteurs : Wendy J. Plesniak ; Ravikanth S. Pappu ; Stephen A. Benton

Source :

RBID : Pascal:03-0503013

Descripteurs français

English descriptors

Abstract

We describe our work on haptic holography, a combination of computational modeling and multimodal spatial display, which allows a person to see, feel, and interact with three-dimensional freestanding holographic images of material surfaces. In this paper, we combine various holographic displays with a force-feedback device to render multimodal images with programmatically prescribed material properties and behavior. After a brief overview of related work which situates visual display within the manual workspace, we describe our hole-haptic approach and survey three implementations, Touch, Lathe, and Poke, each named for the primitive functional affordance it offers. In Touch, static holographic images of simple geometric scenes are reconstructed in front of the hologram plane, and coregistered with a force model of the same geometry. These images can be visually inspected and haptic-ally explored using a handheld interface. In Lathe, a holo-haptic image can be reshaped by haptic interaction in a dynamic but constrained manner Finally in Poke, using a new technique for updating interference-modeled holographic fringe patterns, we render a halo-haptic image that permits more-flexible interactive reshaping of its reconstructed surface. We situate this work within the context correlated research and describe the strengths, shortcomings, and implications of our approach.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A02 01      @0 IEEPAD
A03   1    @0 Proc. IEEE
A05       @2 91
A06       @2 9
A08 01  1  ENG  @1 Haptic holography: A primitive computational plastic
A09 01  1  ENG  @1 Special Issue on Human-Computer Multimodal Interface
A11 01  1    @1 PLESNIAK (Wendy J.)
A11 02  1    @1 PAPPU (Ravikanth S.)
A11 03  1    @1 BENTON (Stephen A.)
A12 01  1    @1 FLANAGAN (James L.) @9 ed.
A12 02  1    @1 HUANG (Thomas S.) @9 ed.
A14 01      @1 MIT Media Laboratory @2 Cambridge, MA 02139 @3 USA @Z 1 aut. @Z 2 aut. @Z 3 aut.
A15 01      @1 Rutgers University @2 New Brunswick, NJ 08901 @3 USA @Z 1 aut.
A15 02      @1 University of Illinois at Urbana-Champaign @2 Urbana, IL 61801 @3 USA @Z 2 aut.
A20       @1 1443-1456
A21       @1 2003
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A43 01      @1 INIST @2 222 @5 354000112842710090
A44       @0 0000 @1 © 2003 INIST-CNRS. All rights reserved.
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A47 01  1    @0 03-0503013
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C01 01    ENG  @0 We describe our work on haptic holography, a combination of computational modeling and multimodal spatial display, which allows a person to see, feel, and interact with three-dimensional freestanding holographic images of material surfaces. In this paper, we combine various holographic displays with a force-feedback device to render multimodal images with programmatically prescribed material properties and behavior. After a brief overview of related work which situates visual display within the manual workspace, we describe our hole-haptic approach and survey three implementations, Touch, Lathe, and Poke, each named for the primitive functional affordance it offers. In Touch, static holographic images of simple geometric scenes are reconstructed in front of the hologram plane, and coregistered with a force model of the same geometry. These images can be visually inspected and haptic-ally explored using a handheld interface. In Lathe, a holo-haptic image can be reshaped by haptic interaction in a dynamic but constrained manner Finally in Poke, using a new technique for updating interference-modeled holographic fringe patterns, we render a halo-haptic image that permits more-flexible interactive reshaping of its reconstructed surface. We situate this work within the context correlated research and describe the strengths, shortcomings, and implications of our approach.
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C03 02  X  ENG  @0 Multimodal interface @5 02
C03 02  X  SPA  @0 Interfaz multimodal @5 02
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C03 03  X  SPA  @0 Sistema hombre máquina @5 03
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N21       @1 335
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Format Inist (serveur)

NO : PASCAL 03-0503013 INIST
ET : Haptic holography: A primitive computational plastic
AU : PLESNIAK (Wendy J.); PAPPU (Ravikanth S.); BENTON (Stephen A.); FLANAGAN (James L.); HUANG (Thomas S.)
AF : MIT Media Laboratory/Cambridge, MA 02139/Etats-Unis (1 aut., 2 aut., 3 aut.); Rutgers University/New Brunswick, NJ 08901/Etats-Unis (1 aut.); University of Illinois at Urbana-Champaign/Urbana, IL 61801/Etats-Unis (2 aut.)
DT : Publication en série; Niveau analytique
SO : Proceedings of the IEEE; ISSN 0018-9219; Coden IEEPAD; Etats-Unis; Da. 2003; Vol. 91; No. 9; Pp. 1443-1456; Bibl. 39 ref.
LA : Anglais
EA : We describe our work on haptic holography, a combination of computational modeling and multimodal spatial display, which allows a person to see, feel, and interact with three-dimensional freestanding holographic images of material surfaces. In this paper, we combine various holographic displays with a force-feedback device to render multimodal images with programmatically prescribed material properties and behavior. After a brief overview of related work which situates visual display within the manual workspace, we describe our hole-haptic approach and survey three implementations, Touch, Lathe, and Poke, each named for the primitive functional affordance it offers. In Touch, static holographic images of simple geometric scenes are reconstructed in front of the hologram plane, and coregistered with a force model of the same geometry. These images can be visually inspected and haptic-ally explored using a handheld interface. In Lathe, a holo-haptic image can be reshaped by haptic interaction in a dynamic but constrained manner Finally in Poke, using a new technique for updating interference-modeled holographic fringe patterns, we render a halo-haptic image that permits more-flexible interactive reshaping of its reconstructed surface. We situate this work within the context correlated research and describe the strengths, shortcomings, and implications of our approach.
CC : 001D04A05C; 001D02C03
FD : Interface(ordinateur); Interface multimodale; Système homme machine; Holographie; Interface haptique; Réalité augmentée; Affichage; Réalité virtuelle
ED : Interfaces (computer); Multimodal interface; Man machine system; Holography; Haptic interfaces; Augmented reality; Display; Virtual reality
SD : Interfaz multimodal; Sistema hombre máquina; Holografía; Realidad aumentada; Visualización; Realidad virtual
LO : INIST-222.354000112842710090
ID : 03-0503013

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   |area=    HapticV1
   |flux=    PascalFrancis
   |étape=   Corpus
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   |clé=     Pascal:03-0503013
   |texte=   Haptic holography: A primitive computational plastic
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Wicri

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