Multimodal feedback for the acquisition of small targets
Identifieur interne : 000E48 ( PascalFrancis/Corpus ); précédent : 000E47; suivant : 000E49Multimodal feedback for the acquisition of small targets
Auteurs : Andy Cockburn ; Stephen BrewsterSource :
- Ergonomics [ 0014-0139 ] ; 2005.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
This paper examines how multimodal feedback assists small-target acquisition in graphical user interfaces. All combinations of three feedback modes are analysed: non-speech audio; tactile; and pseudo-haptic 'sticky' feedback. The tactile conditions used stimulation through vibration (rather than force-feedback), and the sticky conditions were implemented by dynamically reconfiguring mouse control-display gain as the cursor entered the target. Results show that for small, discretely located targets all feedback modes reduce targeting times, with stickiness providing substantial improvements. Furthermore, stickiness and tactile appear to combine well. However, the results of a more ecologically oriented menu-selection task show the need for caution, revealing that excessive feedback can damage interaction though 'noise' that interferes with the acquisition of neighbouring targets.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 05-0451285 INIST |
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ET : | Multimodal feedback for the acquisition of small targets |
AU : | COCKBURN (Andy); BREWSTER (Stephen) |
AF : | Human-Computer Interaction Lab, Department of Computer Science, University of Canterbury/Christchurch/Nouvelle-Zélande (1 aut.); Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow/Glasgow, Scotland/Royaume-Uni (2 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | Ergonomics; ISSN 0014-0139; Coden ERGOAX; Royaume-Uni; Da. 2005; Vol. 48; No. 9; Pp. 1129-1150; Bibl. 1 p.3/4 |
LA : | Anglais |
EA : | This paper examines how multimodal feedback assists small-target acquisition in graphical user interfaces. All combinations of three feedback modes are analysed: non-speech audio; tactile; and pseudo-haptic 'sticky' feedback. The tactile conditions used stimulation through vibration (rather than force-feedback), and the sticky conditions were implemented by dynamically reconfiguring mouse control-display gain as the cursor entered the target. Results show that for small, discretely located targets all feedback modes reduce targeting times, with stickiness providing substantial improvements. Furthermore, stickiness and tactile appear to combine well. However, the results of a more ecologically oriented menu-selection task show the need for caution, revealing that excessive feedback can damage interaction though 'noise' that interferes with the acquisition of neighbouring targets. |
CC : | 002B29C01 |
FD : | Souris (ordinateur); Homme; Ergonomie; Interface multimodale; Boucle réaction; Interface utilisateur; Interface graphique; Ordinateur; Ecran visualisation |
FG : | Equipement entrée sortie; Matériel informatique |
ED : | Mouse (computer peripheral); Human; Ergonomics; Multimodal interface; Feedback; User interface; Graphical interface; Computer; Display screen |
EG : | Input output equipment; Computer hardware |
SD : | Raton (computador); Hombre; Ergonomía; Interfaz multimodal; Retroalimentación; Interfase usuario; Interfaz grafica; Computadora; Pantalla visualización |
LO : | INIST-9268.354000132052330050 |
ID : | 05-0451285 |
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Pascal:05-0451285Le document en format XML
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<ET>Multimodal feedback for the acquisition of small targets</ET>
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<AF>Human-Computer Interaction Lab, Department of Computer Science, University of Canterbury/Christchurch/Nouvelle-Zélande (1 aut.); Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow/Glasgow, Scotland/Royaume-Uni (2 aut.)</AF>
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<LA>Anglais</LA>
<EA>This paper examines how multimodal feedback assists small-target acquisition in graphical user interfaces. All combinations of three feedback modes are analysed: non-speech audio; tactile; and pseudo-haptic 'sticky' feedback. The tactile conditions used stimulation through vibration (rather than force-feedback), and the sticky conditions were implemented by dynamically reconfiguring mouse control-display gain as the cursor entered the target. Results show that for small, discretely located targets all feedback modes reduce targeting times, with stickiness providing substantial improvements. Furthermore, stickiness and tactile appear to combine well. However, the results of a more ecologically oriented menu-selection task show the need for caution, revealing that excessive feedback can damage interaction though 'noise' that interferes with the acquisition of neighbouring targets.</EA>
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