Self-adapting user interfaces as assistive technology for handheld mobile devices
Identifieur interne : 000B22 ( PascalFrancis/Corpus ); précédent : 000B21; suivant : 000B23Self-adapting user interfaces as assistive technology for handheld mobile devices
Auteurs : Robert DoddSource :
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
The accessibility of handheld mobile devices is a unique problem domain. They present with a small form factor, constraining display size, and making serious demands on user mobility. Existing assistive technology tackles these problems with bespoke solutions and text-to-speech augmentation, bulking out the device, and forcing visual metaphors upon blind users. Stepping away from such "bolt-on" accessibility, this research revisits the processes by which user interfaces are designed, constructing a model of user interface development that allows for dynamic adaptation of the interface to match individual user capability profiles. In doing so, it abstracts content meaning from presentation, mapping interaction metaphors to categorized user capabilities within individual design spaces (visual, sonic, and haptic) and interaction metaphors to relevant content meaning.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 07-0392587 INIST |
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ET : | Self-adapting user interfaces as assistive technology for handheld mobile devices |
AU : | DODD (Robert) |
AF : | University of Teesside School of Computing/Tees Valley TS1 3BA/Royaume-Uni (1 aut.) |
DT : | Congrès; Niveau analytique |
SO : | International ACM SIGACCESS conference on computers and accessibility/8/2006/Portland OR USA; Etats-Unis; New York NY: ACM Press; Da. 2006; Pp. 297-298; ISBN 1-59593-290-9 |
LA : | Anglais |
EA : | The accessibility of handheld mobile devices is a unique problem domain. They present with a small form factor, constraining display size, and making serious demands on user mobility. Existing assistive technology tackles these problems with bespoke solutions and text-to-speech augmentation, bulking out the device, and forcing visual metaphors upon blind users. Stepping away from such "bolt-on" accessibility, this research revisits the processes by which user interfaces are designed, constructing a model of user interface development that allows for dynamic adaptation of the interface to match individual user capability profiles. In doing so, it abstracts content meaning from presentation, mapping interaction metaphors to categorized user capabilities within individual design spaces (visual, sonic, and haptic) and interaction metaphors to relevant content meaning. |
CC : | 001B40C38; 001D02B04 |
FD : | Interface utilisateur; Mobilité; Synthèse parole; Texte à parole; Informatique mobile; Accessibilité; Facteur forme; Affichage; Métaphore; Aveugle; Assemblage boulonné; Comportement utilisateur; Sensibilité tactile |
ED : | User interface; Mobility; Speech synthesis; Text to speech; Mobile computing; Accessibility; Form factor; Display; Metaphor; Blind; Bolted joint; User behavior; Tactile sensitivity |
SD : | Interfase usuario; Movilidad; Síntesis palabra; Texto hacia palabra; Accesibilidad; Factor forma; Visualización; Metáfora; Ciego; Ensamblaje empernado; Comportamiento usuario; Sensibilidad tactil |
LO : | INIST-Y 39071.354000153605150670 |
ID : | 07-0392587 |
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Pascal:07-0392587Le document en format XML
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<ET>Self-adapting user interfaces as assistive technology for handheld mobile devices</ET>
<AU>DODD (Robert)</AU>
<AF>University of Teesside School of Computing/Tees Valley TS1 3BA/Royaume-Uni (1 aut.)</AF>
<DT>Congrès; Niveau analytique</DT>
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<EA>The accessibility of handheld mobile devices is a unique problem domain. They present with a small form factor, constraining display size, and making serious demands on user mobility. Existing assistive technology tackles these problems with bespoke solutions and text-to-speech augmentation, bulking out the device, and forcing visual metaphors upon blind users. Stepping away from such "bolt-on" accessibility, this research revisits the processes by which user interfaces are designed, constructing a model of user interface development that allows for dynamic adaptation of the interface to match individual user capability profiles. In doing so, it abstracts content meaning from presentation, mapping interaction metaphors to categorized user capabilities within individual design spaces (visual, sonic, and haptic) and interaction metaphors to relevant content meaning.</EA>
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