Evaluation of a haptics-based virtual reality temporal bone simulator for anatomy and surgery training
Identifieur interne : 000066 ( PascalFrancis/Corpus ); précédent : 000065; suivant : 000067Evaluation of a haptics-based virtual reality temporal bone simulator for anatomy and surgery training
Auteurs : Te-Yung Fang ; Pa-Chun Wang ; Chih-Hsien Liu ; Mu-Chun Su ; Shih-Ching YehSource :
- Computer methods and programs in biomedicine : (Print) [ 0169-2607 ] ; 2014.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
Introduction: Virtual reality simulation training may improve knowledge of anatomy and surgical skills. We evaluated a 3-dimensional, haptic, virtual reality temporal bone simulator for dissection training. Methods: The subjects were 7 otolaryngology residents (3 training sessions each) and 7 medical students (1 training session each). The virtual reality temporal bone simulation station included a computer with software that was linked to a force-feedback hand stylus, and the system recorded performance and collisions with vital anatomic structures. Subjects performed virtual reality dissections and completed questionnaires after the training sessions. Results: Residents and students had favorable responses to most questions of the technology acceptance model (TAM) questionnaire. The average TAM scores were above neutral for residents and medical students in all domains, and the average TAM score for residents was significantly higher for the usefulness domain and lower for the playful domain than students. The average satisfaction questionnaire for residents showed that residents had greater overall satisfaction with cadaver temporal bone dissection training than training with the virtual reality simulator or plastic temporal bone. For medical students, the average comprehension score was significantly increased from before to after training for all anatomic structures. Medical students had significantly more collisions with the dura than residents. The residents had similar mean performance scores after the first and third training sessions for all dissection procedures. Discussion: The virtual reality temporal bone simulator provided satisfactory training for otolaryngology residents and medical students.
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Format Inist (serveur)
NO : | PASCAL 14-0153251 INIST |
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ET : | Evaluation of a haptics-based virtual reality temporal bone simulator for anatomy and surgery training |
AU : | FANG (Te-Yung); WANG (Pa-Chun); LIU (Chih-Hsien); SU (Mu-Chun); YEH (Shih-Ching) |
AF : | Department of Otolaryngology, Cathay General Hospital/Taipei/Taïwan (1 aut., 2 aut., 3 aut.); Fu Jen Catholic University School of Medicine/New Taipei City/Taïwan (1 aut., 2 aut.); Department of Public Health, China Medical University/Taichung/Taïwan (2 aut.); School of Medicine, Taipei Medical University/Taipei/Taïwan (2 aut.); Department of Computer Science and Information Engineering, National Central University/Taoyuan/Taïwan (4 aut., 5 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | Computer methods and programs in biomedicine : (Print); ISSN 0169-2607; Royaume-Uni; Da. 2014; Vol. 113; No. 2; Pp. 674-681; Bibl. 24 ref. |
LA : | Anglais |
EA : | Introduction: Virtual reality simulation training may improve knowledge of anatomy and surgical skills. We evaluated a 3-dimensional, haptic, virtual reality temporal bone simulator for dissection training. Methods: The subjects were 7 otolaryngology residents (3 training sessions each) and 7 medical students (1 training session each). The virtual reality temporal bone simulation station included a computer with software that was linked to a force-feedback hand stylus, and the system recorded performance and collisions with vital anatomic structures. Subjects performed virtual reality dissections and completed questionnaires after the training sessions. Results: Residents and students had favorable responses to most questions of the technology acceptance model (TAM) questionnaire. The average TAM scores were above neutral for residents and medical students in all domains, and the average TAM score for residents was significantly higher for the usefulness domain and lower for the playful domain than students. The average satisfaction questionnaire for residents showed that residents had greater overall satisfaction with cadaver temporal bone dissection training than training with the virtual reality simulator or plastic temporal bone. For medical students, the average comprehension score was significantly increased from before to after training for all anatomic structures. Medical students had significantly more collisions with the dura than residents. The residents had similar mean performance scores after the first and third training sessions for all dissection procedures. Discussion: The virtual reality temporal bone simulator provided satisfactory training for otolaryngology residents and medical students. |
CC : | 001D02C03; 001D02B04; 001D00B; 001D12A |
FD : | Réalité virtuelle; Téléenseignement; Application médicale; Satisfaction; Education; Système ostéoarticulaire; Anatomie; Chirurgie; Habileté; Sensibilité tactile; Main; Palpeur; Evaluation performance; Transfert technologie; Acceptation; Modélisation; Cadavre; Technologie |
ED : | Virtual reality; Remote teaching; Medical application; Satisfaction; Education; Osteoarticular system; Anatomy; Surgery; Skill; Tactile sensitivity; Hand; Stylus; Performance evaluation; Technology transfer; Acceptance; Modeling; Cadaver; Technology |
SD : | Realidad virtual; Teleensenanza; Aplicación medical; Satisfacción; Educación; Sistema osteoarticular; Anatomía; Cirugía; Habilidad; Sensibilidad tactil; Mano; Palpador; Evaluación prestación; Transferencia tecnológica; Aceptación; Modelización; Cadáver; Tecnología |
LO : | INIST-14676.354000501687320220 |
ID : | 14-0153251 |
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Pascal:14-0153251Le document en format XML
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<front><div type="abstract" xml:lang="en">Introduction: Virtual reality simulation training may improve knowledge of anatomy and surgical skills. We evaluated a 3-dimensional, haptic, virtual reality temporal bone simulator for dissection training. Methods: The subjects were 7 otolaryngology residents (3 training sessions each) and 7 medical students (1 training session each). The virtual reality temporal bone simulation station included a computer with software that was linked to a force-feedback hand stylus, and the system recorded performance and collisions with vital anatomic structures. Subjects performed virtual reality dissections and completed questionnaires after the training sessions. Results: Residents and students had favorable responses to most questions of the technology acceptance model (TAM) questionnaire. The average TAM scores were above neutral for residents and medical students in all domains, and the average TAM score for residents was significantly higher for the usefulness domain and lower for the playful domain than students. The average satisfaction questionnaire for residents showed that residents had greater overall satisfaction with cadaver temporal bone dissection training than training with the virtual reality simulator or plastic temporal bone. For medical students, the average comprehension score was significantly increased from before to after training for all anatomic structures. Medical students had significantly more collisions with the dura than residents. The residents had similar mean performance scores after the first and third training sessions for all dissection procedures. Discussion: The virtual reality temporal bone simulator provided satisfactory training for otolaryngology residents and medical students.</div>
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<fC03 i1="15" i2="X" l="ENG"><s0>Acceptance</s0>
<s5>27</s5>
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<s5>28</s5>
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<s5>33</s5>
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<fC03 i1="17" i2="X" l="ENG"><s0>Cadaver</s0>
<s5>33</s5>
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<fC03 i1="17" i2="X" l="SPA"><s0>Cadáver</s0>
<s5>33</s5>
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<fC03 i1="18" i2="X" l="FRE"><s0>Technologie</s0>
<s5>41</s5>
</fC03>
<fC03 i1="18" i2="X" l="ENG"><s0>Technology</s0>
<s5>41</s5>
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<fC03 i1="18" i2="X" l="SPA"><s0>Tecnología</s0>
<s5>41</s5>
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<server><NO>PASCAL 14-0153251 INIST</NO>
<ET>Evaluation of a haptics-based virtual reality temporal bone simulator for anatomy and surgery training</ET>
<AU>FANG (Te-Yung); WANG (Pa-Chun); LIU (Chih-Hsien); SU (Mu-Chun); YEH (Shih-Ching)</AU>
<AF>Department of Otolaryngology, Cathay General Hospital/Taipei/Taïwan (1 aut., 2 aut., 3 aut.); Fu Jen Catholic University School of Medicine/New Taipei City/Taïwan (1 aut., 2 aut.); Department of Public Health, China Medical University/Taichung/Taïwan (2 aut.); School of Medicine, Taipei Medical University/Taipei/Taïwan (2 aut.); Department of Computer Science and Information Engineering, National Central University/Taoyuan/Taïwan (4 aut., 5 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>Computer methods and programs in biomedicine : (Print); ISSN 0169-2607; Royaume-Uni; Da. 2014; Vol. 113; No. 2; Pp. 674-681; Bibl. 24 ref.</SO>
<LA>Anglais</LA>
<EA>Introduction: Virtual reality simulation training may improve knowledge of anatomy and surgical skills. We evaluated a 3-dimensional, haptic, virtual reality temporal bone simulator for dissection training. Methods: The subjects were 7 otolaryngology residents (3 training sessions each) and 7 medical students (1 training session each). The virtual reality temporal bone simulation station included a computer with software that was linked to a force-feedback hand stylus, and the system recorded performance and collisions with vital anatomic structures. Subjects performed virtual reality dissections and completed questionnaires after the training sessions. Results: Residents and students had favorable responses to most questions of the technology acceptance model (TAM) questionnaire. The average TAM scores were above neutral for residents and medical students in all domains, and the average TAM score for residents was significantly higher for the usefulness domain and lower for the playful domain than students. The average satisfaction questionnaire for residents showed that residents had greater overall satisfaction with cadaver temporal bone dissection training than training with the virtual reality simulator or plastic temporal bone. For medical students, the average comprehension score was significantly increased from before to after training for all anatomic structures. Medical students had significantly more collisions with the dura than residents. The residents had similar mean performance scores after the first and third training sessions for all dissection procedures. Discussion: The virtual reality temporal bone simulator provided satisfactory training for otolaryngology residents and medical students.</EA>
<CC>001D02C03; 001D02B04; 001D00B; 001D12A</CC>
<FD>Réalité virtuelle; Téléenseignement; Application médicale; Satisfaction; Education; Système ostéoarticulaire; Anatomie; Chirurgie; Habileté; Sensibilité tactile; Main; Palpeur; Evaluation performance; Transfert technologie; Acceptation; Modélisation; Cadavre; Technologie</FD>
<ED>Virtual reality; Remote teaching; Medical application; Satisfaction; Education; Osteoarticular system; Anatomy; Surgery; Skill; Tactile sensitivity; Hand; Stylus; Performance evaluation; Technology transfer; Acceptance; Modeling; Cadaver; Technology</ED>
<SD>Realidad virtual; Teleensenanza; Aplicación medical; Satisfacción; Educación; Sistema osteoarticular; Anatomía; Cirugía; Habilidad; Sensibilidad tactil; Mano; Palpador; Evaluación prestación; Transferencia tecnológica; Aceptación; Modelización; Cadáver; Tecnología</SD>
<LO>INIST-14676.354000501687320220</LO>
<ID>14-0153251</ID>
</server>
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