Guidelines for haptic interpersonal communication applications : an exploration of foot interaction styles
Identifieur interne : 000998 ( PascalFrancis/Checkpoint ); précédent : 000997; suivant : 000999Guidelines for haptic interpersonal communication applications : an exploration of foot interaction styles
Auteurs : A. F. Rovers [Pays-Bas] ; H. A. Van Essen [Pays-Bas]Source :
- Virtual reality : (Waltham Cross) [ 1359-4338 ] ; 2006.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Réalité virtuelle.
English descriptors
- KwdEn :
Abstract
A new method for researching haptic interaction styles is presented, based on a layered interaction model and a classification of existing devices. The method is illustrated by designing a new foot interaction device. The aim of which is to enhance non-verbal communication over a computer network. A layered protocols interaction model allows to consider all aspects of the haptic communication process: the intention to perform an action, limitations of the human body, and specifications of the communication device and the network. We demonstrate how this model can be used to derive design-guidelines by analyzing and classifying existing communication devices. By designing and evaluating a foot interaction device, we not only demonstrate that feet are suited for personal, concealed communication over a network, but also show the added value of the design-guidelines. Results of user tests provide clues for designing stimuli for foot interaction and indicate applications of foot communication devices.
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Pascal:06-0282421Le document en format XML
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<front><div type="abstract" xml:lang="en">A new method for researching haptic interaction styles is presented, based on a layered interaction model and a classification of existing devices. The method is illustrated by designing a new foot interaction device. The aim of which is to enhance non-verbal communication over a computer network. A layered protocols interaction model allows to consider all aspects of the haptic communication process: the intention to perform an action, limitations of the human body, and specifications of the communication device and the network. We demonstrate how this model can be used to derive design-guidelines by analyzing and classifying existing communication devices. By designing and evaluating a foot interaction device, we not only demonstrate that feet are suited for personal, concealed communication over a network, but also show the added value of the design-guidelines. Results of user tests provide clues for designing stimuli for foot interaction and indicate applications of foot communication devices.</div>
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