Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies.
Identifieur interne : 003859 ( Ncbi/Merge ); précédent : 003858; suivant : 003860Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies.
Auteurs : Jaeha Kim ; Chang-Gyu Lee ; Jeha RyuSource :
- IEEE transactions on haptics [ 2329-4051 ]
Abstract
This paper presents a depth image-based six degree-of-freedom (6-DOF) haptic rendering method for rigid bodies. In order to increase the collision detection speed, a depth cube structure is developed, consisting of six-sided orthogonal depth images extracted from six virtual depth cameras located around and fixed with respect to the virtual object. With the depth cube and a set of sample points for the tool object, a quick point-in-object test can be performed. A new local occupancy map instance (LOMI) is also proposed to efficiently search for the ideal proxy location. The proposed approach works with any rigid static or dynamic virtual object, regardless of object data representation type and complexity, and achieves multi-region contacts in real-time. Several experiments subsequently confirm the effectiveness of the proposed algorithm.
DOI: 10.1109/TOH.2015.2422298
PubMed: 25879972
Links toward previous steps (curation, corpus...)
- to stream PubMed, to step Corpus: 000365
- to stream PubMed, to step Curation: 000365
- to stream PubMed, to step Checkpoint: 002423
Links to Exploration step
pubmed:25879972Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en">Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies.</title>
<author><name sortKey="Kim, Jaeha" sort="Kim, Jaeha" uniqKey="Kim J" first="Jaeha" last="Kim">Jaeha Kim</name>
</author>
<author><name sortKey="Lee, Chang Gyu" sort="Lee, Chang Gyu" uniqKey="Lee C" first="Chang-Gyu" last="Lee">Chang-Gyu Lee</name>
</author>
<author><name sortKey="Ryu, Jeha" sort="Ryu, Jeha" uniqKey="Ryu J" first="Jeha" last="Ryu">Jeha Ryu</name>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">PubMed</idno>
<date when="????"><PubDate><MedlineDate>2015 Oct-Dec</MedlineDate>
</PubDate>
</date>
<idno type="doi">10.1109/TOH.2015.2422298</idno>
<idno type="RBID">pubmed:25879972</idno>
<idno type="pmid">25879972</idno>
<idno type="wicri:Area/PubMed/Corpus">000365</idno>
<idno type="wicri:Area/PubMed/Curation">000365</idno>
<idno type="wicri:Area/PubMed/Checkpoint">002423</idno>
<idno type="wicri:Area/Ncbi/Merge">003859</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en">Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies.</title>
<author><name sortKey="Kim, Jaeha" sort="Kim, Jaeha" uniqKey="Kim J" first="Jaeha" last="Kim">Jaeha Kim</name>
</author>
<author><name sortKey="Lee, Chang Gyu" sort="Lee, Chang Gyu" uniqKey="Lee C" first="Chang-Gyu" last="Lee">Chang-Gyu Lee</name>
</author>
<author><name sortKey="Ryu, Jeha" sort="Ryu, Jeha" uniqKey="Ryu J" first="Jeha" last="Ryu">Jeha Ryu</name>
</author>
</analytic>
<series><title level="j">IEEE transactions on haptics</title>
<idno type="eISSN">2329-4051</idno>
</series>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc><textClass></textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">This paper presents a depth image-based six degree-of-freedom (6-DOF) haptic rendering method for rigid bodies. In order to increase the collision detection speed, a depth cube structure is developed, consisting of six-sided orthogonal depth images extracted from six virtual depth cameras located around and fixed with respect to the virtual object. With the depth cube and a set of sample points for the tool object, a quick point-in-object test can be performed. A new local occupancy map instance (LOMI) is also proposed to efficiently search for the ideal proxy location. The proposed approach works with any rigid static or dynamic virtual object, regardless of object data representation type and complexity, and achieves multi-region contacts in real-time. Several experiments subsequently confirm the effectiveness of the proposed algorithm.</div>
</front>
</TEI>
<pubmed><MedlineCitation Owner="NLM" Status="In-Process"><PMID Version="1">25879972</PMID>
<DateCreated><Year>2015</Year>
<Month>12</Month>
<Day>19</Day>
</DateCreated>
<Article PubModel="Print-Electronic"><Journal><ISSN IssnType="Electronic">2329-4051</ISSN>
<JournalIssue CitedMedium="Internet"><Volume>8</Volume>
<Issue>4</Issue>
<PubDate><MedlineDate>2015 Oct-Dec</MedlineDate>
</PubDate>
</JournalIssue>
<Title>IEEE transactions on haptics</Title>
<ISOAbbreviation>IEEE Trans Haptics</ISOAbbreviation>
</Journal>
<ArticleTitle>Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies.</ArticleTitle>
<Pagination><MedlinePgn>345-55</MedlinePgn>
</Pagination>
<ELocationID EIdType="doi" ValidYN="Y">10.1109/TOH.2015.2422298</ELocationID>
<Abstract><AbstractText>This paper presents a depth image-based six degree-of-freedom (6-DOF) haptic rendering method for rigid bodies. In order to increase the collision detection speed, a depth cube structure is developed, consisting of six-sided orthogonal depth images extracted from six virtual depth cameras located around and fixed with respect to the virtual object. With the depth cube and a set of sample points for the tool object, a quick point-in-object test can be performed. A new local occupancy map instance (LOMI) is also proposed to efficiently search for the ideal proxy location. The proposed approach works with any rigid static or dynamic virtual object, regardless of object data representation type and complexity, and achieves multi-region contacts in real-time. Several experiments subsequently confirm the effectiveness of the proposed algorithm.</AbstractText>
</Abstract>
<AuthorList CompleteYN="Y"><Author ValidYN="Y"><LastName>Kim</LastName>
<ForeName>Jaeha</ForeName>
<Initials>J</Initials>
</Author>
<Author ValidYN="Y"><LastName>Lee</LastName>
<ForeName>Chang-Gyu</ForeName>
<Initials>CG</Initials>
</Author>
<Author ValidYN="Y"><LastName>Ryu</LastName>
<ForeName>Jeha</ForeName>
<Initials>J</Initials>
</Author>
</AuthorList>
<Language>eng</Language>
<PublicationTypeList><PublicationType UI="D016428">Journal Article</PublicationType>
<PublicationType UI="D013485">Research Support, Non-U.S. Gov't</PublicationType>
</PublicationTypeList>
<ArticleDate DateType="Electronic"><Year>2015</Year>
<Month>04</Month>
<Day>13</Day>
</ArticleDate>
</Article>
<MedlineJournalInfo><Country>United States</Country>
<MedlineTA>IEEE Trans Haptics</MedlineTA>
<NlmUniqueID>101491191</NlmUniqueID>
<ISSNLinking>1939-1412</ISSNLinking>
</MedlineJournalInfo>
<CitationSubset>IM</CitationSubset>
</MedlineCitation>
<PubmedData><History><PubMedPubDate PubStatus="aheadofprint"><Year>2015</Year>
<Month>4</Month>
<Day>13</Day>
</PubMedPubDate>
<PubMedPubDate PubStatus="entrez"><Year>2015</Year>
<Month>4</Month>
<Day>17</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
<PubMedPubDate PubStatus="pubmed"><Year>2015</Year>
<Month>4</Month>
<Day>17</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
<PubMedPubDate PubStatus="medline"><Year>2015</Year>
<Month>4</Month>
<Day>17</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
</History>
<PublicationStatus>ppublish</PublicationStatus>
<ArticleIdList><ArticleId IdType="doi">10.1109/TOH.2015.2422298</ArticleId>
<ArticleId IdType="pubmed">25879972</ArticleId>
</ArticleIdList>
</PubmedData>
</pubmed>
<affiliations><list></list>
<tree><noCountry><name sortKey="Kim, Jaeha" sort="Kim, Jaeha" uniqKey="Kim J" first="Jaeha" last="Kim">Jaeha Kim</name>
<name sortKey="Lee, Chang Gyu" sort="Lee, Chang Gyu" uniqKey="Lee C" first="Chang-Gyu" last="Lee">Chang-Gyu Lee</name>
<name sortKey="Ryu, Jeha" sort="Ryu, Jeha" uniqKey="Ryu J" first="Jeha" last="Ryu">Jeha Ryu</name>
</noCountry>
</tree>
</affiliations>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/Ncbi/Merge
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 003859 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/Ncbi/Merge/biblio.hfd -nk 003859 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= Ncbi |étape= Merge |type= RBID |clé= pubmed:25879972 |texte= Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies. }}
Pour générer des pages wiki
HfdIndexSelect -h $EXPLOR_AREA/Data/Ncbi/Merge/RBID.i -Sk "pubmed:25879972" \ | HfdSelect -Kh $EXPLOR_AREA/Data/Ncbi/Merge/biblio.hfd \ | NlmPubMed2Wicri -a HapticV1
![]() | This area was generated with Dilib version V0.6.23. | ![]() |