Human eye haptics-based multimedia.
Identifieur interne : 002E87 ( Ncbi/Merge ); précédent : 002E86; suivant : 002E88Human eye haptics-based multimedia.
Auteurs : David Velandia [Colombie] ; Alvaro Uribe-Quevedo [Colombie] ; Byron Perez-Gutierrez [Colombie]Source :
- Studies in health technology and informatics [ 0926-9630 ] ; 2014.
Abstract
Immersive and interactive multimedia applications offer complementary study tools in anatomy as users can explore 3D models while obtaining information about the organ, tissue or part being explored. Haptics increases the sense of interaction with virtual objects improving user experience in a more realistic manner. Common eye studying tools are books, illustrations, assembly models, and more recently these are being complemented with mobile apps whose 3D capabilities, computing power and customers are increasing. The goal of this project is to develop a complementary eye anatomy and pathology study tool using deformable models within a multimedia application, offering the students the opportunity for exploring the eye from up close and within with relevant information. Validation of the tool provided feedback on the potential of the development, along with suggestions on improving haptic feedback and navigation.
PubMed: 24732554
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pubmed:24732554Le document en format XML
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<front><div type="abstract" xml:lang="en">Immersive and interactive multimedia applications offer complementary study tools in anatomy as users can explore 3D models while obtaining information about the organ, tissue or part being explored. Haptics increases the sense of interaction with virtual objects improving user experience in a more realistic manner. Common eye studying tools are books, illustrations, assembly models, and more recently these are being complemented with mobile apps whose 3D capabilities, computing power and customers are increasing. The goal of this project is to develop a complementary eye anatomy and pathology study tool using deformable models within a multimedia application, offering the students the opportunity for exploring the eye from up close and within with relevant information. Validation of the tool provided feedback on the potential of the development, along with suggestions on improving haptic feedback and navigation.</div>
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